View Full Version : Mapping Discussion
- gator or deer?
- My Custom Map Crashes When I Put A Func_Door
- Anyone have these textures? (ASPHALT_001/CONCRETEFLOOR003_WET)
- Redirect me please!
- Swamp questions
- Whenever I try to compile my map, it compiles the wrong version.
- I have a quick easy question
- Hammer issue
- Stupid QUestion Time - Rapid Model Viewing
- New to mapping: Questions
- Issue with Swamp pack
- Swamp Pack Issues
- Pointfile
- What is up with ducking in shallow water?
- trouble with the light_spot entity
- Water.
- 1st to cap 3 out of 5 points wins. possible?
- Pre-Placing Buildables on a Map
- Advanced compile (random HDR bug)
- Ammo
- [question] Animated teleport
- How do I make tall grass?
- New Gametype Proof of Concept - VIP v1.0
- Compile process stops halfway through.
- func_breakable_surf problem
- Anti-water-camping idea
- ambient_generic and lights problem
- detailing ideas needed
- Ramp brush lighting error
- Red pushing the cart?
- Fun Facts!
- CP problem!
- sentry vs player clip
- Question about Doors.
- Alternate trigger textures?
- Over exposed HDR door question
- 2 goal systems at once
- What, no soundscapes!
- [Download] Payload Rollback and Rolldown
- point_camera and func_monitor in TF2
- Where do I put textures?
- Detail Sprites
- Question involving prop_physics_multiplayer
- Modified Payload/CP
- I need help with randomly placing detail props.
- Few Questions
- Rainbow Road Payload Map Idea
- Hammer Run Map Resolution Problem
- Transferring TF2 textures/models to another game?
- creating a physical capture progress indicator
- Im stumped!
- Optimization Question
- pl_deadwood finshed
- func_dustcloud
- Hammer broke my skyboxes
- Some custom ctf help needed
- weird scoring bug...
- Just a skybox leak check-up
- Weird Skybox Error
- Is this 'gametype' ok?
- Quickest Compiling Configuration
- model compiling problems yet again...
- Modeling: I can't get what I want. Tips?
- Badwater occluders vs Dustblow occluders
- Entity/Custom Gametype Problem -_-
- Major Leak Problem
- Layout tips
- compile error
- Making a TF2 custom voice pack
- Help wanted!
- "Fun"ability of a gametype?
- Combining Payload and CTF
- Enable/Disable props on cap
- Making a clock timer?
- To ALL mappers
- Computer freezes when playing my map
- I need help getting a texture to work.
- Help with particle effects
- Changing setup mid-round
- A question for all of you who have worked on an arena map
- Single Stage Custom PLR Help
- Texture Tips?
- Mapper's Block?
- Areaportals vs func_areaportals
- Tug of War CP - Is it possible?
- Shadow/Black spot problem
- 3D Skybox problem! -(can't find a fix).
- 3D skybox vs regular brushes
- Fairytale Theme
- Not getting new stuff from Classless update
- one-way collision brush
- movind spectator camera
- what's the deal with the 8 cp limit?
- Something I should know but I dont so Im asking a Question: Custom Textures
- Challenge to continue the map
- Weather and Prop Question
- Oh no! stop the train!!!!
- Control Point Help
- [DIY] Custom Office Door
- Weird shadows on walls
- Swamp theme Error(s)
- RenStrike's HD Video Tutorials
- Doors Opening @ Set time
- papertrail editting
- Env_Fire dont work?
- control point race
- Lighting question
- [Question]Particle effect problem
- TF2Mappers Interviews
- Not a "I got this weird compile error" just a compile question.
- Decompiled Koth_Viaduct?
- Rename cp_youme: have your say!
- The train to end all trains
- Steel blackboard?
- I cant get my 3d skybox to work
- How to make the engineer's buildables stick to moving objects
- Custom-ish control point system. Need help!
- small lil problem
- Weird Crashing Problem with my map
- Spawn Doors
- Skylist Updated
- Stuck in a player clip
- [Request] Areaportals + Occulation
- Yes I have tried!, Paying $$$ Experianced Mapper for My Concept
- KotH Imrpovements [Flexibility]
- blue spawning in red spawn :S
- This is getting frustrating! Blue snow? The heck?!
- Trains overtaking each other
- Spawn Weaponless
- Map Packing Help
- CTFvsCP HUD
- Really quiet sounds?
- Multistage CP problem
- Terrible Lighting problem
- 'Water' issues.
- Snow particles with collisions
- [Prefab] Jonah's A/D CTF prefab
- spawn point problem
- Water "cuts" through models and brushes
- How do I make players dissolve when they touch a specific "trigger_hurt" brush?
- Compile `no such file exists` issues
- CTF Hydro
- TF2 train Prefab
- particle question
- Camera Effects- DOF, Saturation, Bloom, etc- how to create?
- ugly shadows
- Proof of concept: Territorial Payload Race
- koth_Viaduct
- 3 questions (help for swamp contest)
- model exporting help
- Sappable Objects
- Hammer pauses during compile
- My comical Swamp Scenes
- I dunno how this happened
- I need some help regarding 3D Skyboxes.
- Texture question
- Players shadow can be seen throu wall
- Capture point capturing icon is misplaced and a few compile errors
- Water isn't compiling, odd geometry errors
- Decompiled classless maps
- My spawns are really messed up
- Payload map crash
- Train Problems
- Font for Hammer Icons/Sprites
- TF2 Community List
- TF2maps.net's user interviews - Issue 1
- Can't install Swamp pack
- Please feed me with the knowledges
- Trigger_teleport (Advanced question, beware!)
- func_respawnroom & nobuild still can't keep tele from being built
- 3d Skybox assistance.
- [question] when has a map reached alpha/beta/rc state?
- Great big community map vote
- Sprial ramp
- My quest to multi-stage koth
- [MAP REQUEST] Tournament Arena map
- [Request] Sound Filtering
- CP and Hybrid HUD issues
- Underwater soundscape transition bug?
- Occluders & Hints
- nonresponsive brushes
- What should Thermal V3 be?
- Annoying visual problems
- Map doesn't end when clock ends?
- koth_valley [What do you think?]
- Help with Stickies
- Bug with doors?
- info_particle_system Rendering distance?
- pushing ragdolls?
- Turning brushes that have been vertexed into displacements
- Where are all the particle materials?
- Question about forward spawning.
- Oh god what is happening to my map aaah
- Need help making a forward spawn for my koth map
- Clown Car Base
- Popular sites to post custom maps?
- Where did the bomb cart go?
- Swamp Pack Skyboxes- Light Values?
- HDR vs FPS
- Creating an Enclosed room
- Need help setting up entities
- Snow
- Strange lighting problem.
- Creating a bottomless pit?
- Unlimited ammo neutral sentry gun
- how long does it take to compile a valve map
- Custom sentry skin and specs + .fgd
- Help with Skybox and Reflections!
- Medkits and Ammopacks not showing up
- Uh... that's not supposed to happen...
- TF2maps.net's user interviews - Issue 2
- a big project
- Cubemaps wont work
- why portal flow is taking to long?
- Physmotor performance? Particle clouds?
- i need some help
- Checking for leaks
- I can't optimize :(
- What would be the best way to... (A Lighting Question)
- Searching through maps
- Solidity toggle
- path_track OnPass
- Packed particle effects messing with current particles?
- Detailing props look fine in hammer, but in-game their textures look really brighter
- Circular Room?
- New Map Started(My First Payload)
- Multiple brush for a single entity?
- Questions about storms...
- What the hec have I done?
- What game mode should my map be?
- Feature Requests
- Questions from a Gentle Manne.
- Questions about FOG :)
- How do I upload a map that has custom content?
- How you make a layout
- Custom Textures
- small problem
- If someone is going to send a mail to Valve...
- a push/fly entity
- Blender 3D modelling walktrough
- soundscape question
- Hold-it-or-lose-it capture points?
- Is this possible?
- Textures look different
- I need some help regarding func_detail... (and optimization in general)
- So,um...
- Animations, 3d skybox, wheee!
- Arena Sawmill exploit
- server crash debugging
- Compile Error, Nothing from Interlopers.net
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