View Full Version : Mapping Discussion
- Im compiling a full conversion of arena_badlands (fualt)
- 2 problems in my payload map ?
- Changing the return time
- Material Browser Crashes Hammer
- Model browser window locks up on reopen?
- Map request - U2 360 stage (koth)
- TF2maps.net's user interviews - Issue 3
- Purple glass textures/models with and without cubemap
- Hammer opens and then closes
- Compile time freze
- Map pack request: Arena to KotH
- Core_Base_Beta_Rc1
- Texture not compiling?
- Compile problem (model limit?)
- Buildcubemaps Crashes TF2
- trampoline type brush?
- Making new skins for models...
- Crashing map
- How do I make map videos?
- Falling Brushes
- How to come up with a decent layout?
- Is it possible to create a new death icon?
- BindToggle
- Well this looks familiar...
- Is there a way to mass-delete props?
- Map chirality: Mirror image bases have a bias?
- Is there a way to automatically switch every applied texture to another one?
- Is this texture ok?
- Hammer cant find my map when it goes to compile
- Map Idea pl_Dive
- Map Idea
- 3D view glitches?
- Block Specific Classes?
- CTF Flag Captures to Win
- 3CP-->A/D Combo Map Entities
- Community Project [Concept]
- Ball triggers door
- Getting started?
- How good at optimizing would you say vvis is alone?
- A couple of ideas and a plea.
- Icarus broke VRAD
- obj_sentrygun help
- Too many brush models in map, max = 1024
- Issues with a 5 CP Attack/Defend map
- How would I use an area portal here?
- Pakrat gets stuck on "textures"
- Problem: Rocket explosion on wall/faster hp regen
- Community Project Vote
- Stretched Skybox
- CTF switch teams on map win?
- Bogged down in a swamp...
- Help with CTF mod
- nNn Clan's Intel Contest
- New to Hammer, quick question
- Community Project Vote, #2
- Pausing KOTH Clocks
- A/d tc
- Hammer deleted all the props!
- No CTF cap limit?
- Hammer Problems
- Looking for help from the good mappers.
- path track question
- Making map title different from filename?
- KOTH map ~2fps since update(?)
- Can two different skyboxes share entities?
- swamp_grazr fog
- Backing displacements: Tips/Program?
- Door closes itself while I'm still inside the trigger
- Wedge Displacements?
- Custom Payload cart?
- Anyone Know
- Face Vector Warning
- Help Wanted (for a fee): Convert/Edit a Model
- Prop Lighting Fix
- how to Block a sentrys view
- Converting Models Advice?
- mat_wireframe 1 or 2?
- Dustbowl part 2 - "clean" .vmf
- ctf_ With Cliffs
- Help with animating props with player models
- TF2maps.net's user interviews - Issue 4
- Problems with the SDK and Hammer.
- vbsp crashes..?
- Why is my mouse changing function?
- Two questions. (Doors and 'npc')
- Hammer crashing
- So whatever happened to that "func_respawnflag" entity
- I've run into a wall
- What to do when your pointfile won't load but you have a leak?
- The engi counter is fonts
- How to make TF2 styled textures using Paintshop Pro X?
- env_sprite
- Once again help me
- Detail E.g rain snow etc
- Looking for buddy to help build maps :D
- Giving outputs to the players entities?
- How do i get inspiration to make a map?
- Payload goes crazy, not following the track
- changing fov of player
- Wooden/metal walkways and the likes?
- Displacement Trouble
- Setup Gates
- TF2 Theme Discussion Thread
- how do a select a single face?
- Getting TF2 entities to show up in Garry's Mod
- Problem with hat models
- What do the different "Versioning" labels mean?
- Displaying a team-specific message that looks similar to a goal string in-game
- 3D Skybox and Shadows
- Problem reflecting a skybox. HELP!
- Wtf. (help)
- Area Portals?
- A brush that doesn't cash shadows, but stickies stick to?
- Theatre themed textures/props?
- Looking for Input on a Map Layout
- Darkzone Questions
- Rotate
- Optimizing
- Annoying shortcuts and a water problem
- Looking for a Version of Dustbowl
- A number of problems I could use help with...
- Issue with forward spawning
- I'm only getting one view in hammer
- "The operation cannot be completed while Steam is in offline mode."
- Brush that blocks bullets/projectiles?
- Looping
- Insanely annoying error
- Weird shadow problem
- Rewarding Mappers with Hats
- Attack and Defend
- The invisible Static prop and beam!
- CTF score indicators with hybrid hud?
- Map doesn't load in TF2
- cap pont that doesnt affect win conditions
- Game crashes on red win but not blu?
- The invisible leak
- I need help putting a building inside a displacement.
- Getting back the last version.......
- 2fort Year 3000 [Concept]
- Make the PL Cart trigger a door opening?
- exploding bomb..
- Areaportals Gone Crazeh
- Problem with some shadows in my map
- Volcano theme
- Maps and the comments they get
- Compiling Errors
- Respawn Room Issues
- func_tracktrain problem... again
- Sapper shock effect
- Cubemap problem (still has that purple texture)
- I need some help.
- vip_hunted?
- A search function would be awesome on this forum
- Hdr
- A question about custom textures/models
- Writing a Pakrat replacement
- func_smokevolume tweaking
- User Interview #5
- Having Issues
- The new ctf overtime option?
- Assigning environmental deaths as kills?
- Problem with overlays?
- Replicating Mechanics With The Source Engine
- Compile log crash
- KoTH reset timer?
- Editing spawntimes.
- Hammer default texture loadup
- func_detail vs func_brush
- Take and Hold
- A way out?
- Func_detail issues
- is it possible for a dispencer to activate trigger_multiple?
- Getting Pakrat to work
- StudioMDL making my collision model into a single convex shape
- Payload problems, as usual
- Lighting issue (no leaks)
- Geometry keeps breaking
- Shadowmaps on static props?
- Youme Compile isn't working?
- broken info_player_teamspawn
- light_environment problem
- Map Design Help
- trigger problem need help fast!
- The TF2 break game with my bsp file
- Map ideas
- Hammer acting up...
- Trains, the only winning team
- Removing droped items from a map
- info_player_teamspawn enabling and disabling problem
- Brain blocked when mapping
- func_viscluster doesn't compile
- Spawnroom Door Problem
- Huge framerate drop on map reload ... ??
- how to mark your map as an A/D map
- How to set a map's name?
- Noob Question: Func_Brush not working?
- Probably a noob question....
- How do you view custom maps?
- Philosophy behind supports
- BLU pushkin' the cart, then RED.
- Creating textures for special brushes
- Can you examine my weird shadows?
- Mapper's toolbar
- Map Ideas???
- [DIY] Make Overlays like Void
- Pink does not go away!
- arena_pokemon
- area portal help
- 3D skybox, cannot be created on a new map!
- Teleporting people to the next spawn
- Entity Wiz Required [KoTF reloaded]
- Just wanted to share
- Sketching a PL Map- Looking for Suggestions
- *help* metal texture are missing
- How do you create arena map
- The Little Imperfections
- show value of math_counter
- func_physbox_multiplayer
- Bens Small Bible of Realistic Multiplayer Level Design
- Cyclic Control Points
- Physics Props
- Spawn Doors / Setup Gates
- details file
- How do you make a comp map?
- Shiny Ball
- How do you set up a Payload track?
- Find out how popular your maps really are
- Verify game cache
- Will this map ever end?
- Open doors
- Payload checkpoint not appearing on hud and the previous one is the last
- Help with the announcer on a payload
- need help with fire
- Map refuses to compile
- Train killcam
- *HELP No player start problem
- setting up a temp sever, a good map promotion idea?
- Need help, how creat rocks texures on the ground etc
- Payload stopping at the second point (of three) and winning after capping it
- two spawn rooms at a time
- RespawnRoom Visualizer/Breakable Brushes
- Elevators
- [Note] "Battlement"
- map objective photos
- Thoughts on a New Game-mode: Class Defense
- BLU successfully defended until time ran out!
- Recomendation to start a new map??
- when creat the skybox starting a new map or anytime?
- Skybox need help
- Pitch/Yaw/Roll Directionality
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