View Full Version : Mapping Discussion
- How Do I Do Instructions, And Model Problems
- Respawn Area Issue
- Strange Leak Problem
- The Whole Map Leaks?
- Waiting for contests to end
- Props Problem
- long compiling time
- Mappers! I need your help.
- Entities Forgetting They're Entities?
- Yellow blocks covering props.
- broken info_player_teamspawn entities
- Domes In Source...
- Bombcart in non PL map
- Let it be known...
- Brakeable objects
- Problem with making the small doors (and a few others)
- two mapping problems
- saving in game, possible?
- 2 Flags per side in CTF
- Promo posters
- Single CTF - Is It Possible?
- A few questions
- optimizer needed/wanted
- Logic Relays And Func_Doors
- 3D skybox problems
- Checkerboard Shadows and a few other things
- Nerdboy's Theme Ideas
- Area protal problems
- A somewhat crazy, cross-game idea
- Remaking valve maps
- TC
- max number of allowed control points?
- So I have this cave...
- Compile windows error
- color_correction_volume - turning off/on on rocket blast
- General size
- Missing capture point entities?
- TF2 crashes when I type "map" in the console!!!
- Idea For Vetting - Ball Pit
- Slick, slippery, and sliding surfaces
- Breakable and Rain question
- Whats the best way to...
- Ramp Angles Classes Can Climb
- Help with Cap Layout.
- One-Way Mirrors - Possible?
- Instead of carving
- Can I scale my whole map down?
- Floor's...
- obstacle course point system
- Model Textures
- Measuring Tool?
- I'm so bored I've been working on this...
- CTF scoring
- Triggers
- Bringing attention to your map
- I need some info on making a pl map
- Pakrat Trouble
- CTF HUD questions
- I have 3 of the same camera
- Sdk Won't Launch
- Train
- [Resource] Defend the Flag entity system
- Big open space type of map: terrible VIS times... does it have to?
- Heavy filter
- A question regarding 5-CP layout styles
- spawn room door
- vertical payload
- Rebel dispenser_touch_trigger help!
- What makes a good Triangle CP map? (And other questions)
- Any advice on getting a new map playtested?
- Opinion: Is This Too Dark?
- Question about outdoor maps
- New to mapping
- Animated Props
- So many problems with this map... please assist =(
- How do you make circular holes?
- Download Time
- delay before reset broken?
- How do I make delays between firing outputs?
- Menu Pictures
- Appropriate uses for displacements?
- KOTH, sort of, with a flag
- do you need to pakrat hl2 textures?
- Math, Physics, And Func_Rotating_Doors
- Concept: 5cp CTF ?
- Dev textures and why you should NOT use them.
- having probems with my particles on my map
- help creating a cp and some other Qs
- texture blending
- Intermediate Control Point Theme Ideas?
- My overlays don't show! Help?
- Quick Question
- Inverted fade distance.
- CTF Problem
- Free Modeling Program?
- Compling Error?
- dodgeball maps question
- sequence
- Is there a standard?
- Payload track fork question
- Tug-o-war-Payload refuses to go on
- Sketchup and textures?
- How to make a tf2 map.
- Weird problem
- Pink checkerboard & cubemap problem. Need help!!!
- Tips on how to make your map look nice
- 2 things I need help with (cubemap problem is fixed)
- Texture Installation Issue?
- Multiplayer crashes
- Help! My spawn points don't work!
- Class differentiation
- Random Teleporters
- "Clip" and "Player Clip"
- Converting rar into bsp
- Could Valve make Red payload possible?
- Trying to get this map to work on multiplayer
- NPC animation help (falls over)
- Custom Payload Cart question, will this work?
- Hammer questions
- The Tf2 Artistic Mapping Brawl
- The ctf_sawmill leaky pipe water effect
- Arena Set-Up Time
- Filling irregular spaces with water
- n00b question about custom elements
- Annoying display glitch in hammer
- Debugging A Logic Case Entity - Need Help
- .bsp to .map
- [Resoure/Prefab] Friendship
- Vetting An Idea - Random Arena
- koth map sizes
- Map advancing spawn issues.
- Random KOTH idea
- control points in hud broken
- buildcubemaps error
- Auto Visgroup not showing
- What are some good standards for size in a TF2 map?
- Dear mapmakers: stop making kill pits
- Prefab help.
- ARGH! Displacements suck!
- Prefab question #2
- NODRAW.NET: Advanced tutorials by your favorite mappers!
- When Releasing a map that isn't completed
- Oh hell.....Need help now!
- An interesting problem with cubemaps.
- where are the weaher particle effect files?
- Custom stuff
- Blocking Gibs From Passing a Window?
- Why do people use the red/blue dev textures?
- How do you turn off fog in console?
- Soccer field dimensions?
- Dodgeball Maps Question
- Is there a game similar to TF2 on the Unreal Engine?
- light glow
- Jarate is white
- Sliding Rocket effect (func_water_analog?)
- What are gimmick maps?
- What are gimmick maps?
- Question about Surf maps
- Questions about a new map I'm working on
- Please Explain Trigger_Push To Me
- selecting single sides of an object
- Source SDK - Hammer Editor - Crash Problem
- Map database sticky for orange/idle maps
- Question about spectator camera's
- CTF+CP hud?
- Weird crashing issue - prop physics inside primitives
- Players stuck in door props
- The Update and edicts, a little something to keep in mind
- Filtering by control point
- Advanced Question: Custom Items
- [Info] Bots
- Question for the community.
- 3D Skybox Trick - Would This Work?
- idle mango?
- Rocks
- copyrighted maps?
- Updated ABS Prop Library?
- koth questions
- Help with mapping....
- what file
- Medieval Fortress
- Fake Leak?
- Weird thing keeps happening...
- Light_spot question
- Map Teasers - The New Way
- overlays
- water movement
- Payload troubles.
- Trigger_teleport - How to make it team-specific?
- How do you define "too open"?
- Music player in map controllable by buttons?
- AA Gun Animation
- Making monster move...
- env_microphone in tf2??
- Spawnpoint Problem
- Wow, I REALLY suck at this (HALP)
- Searching for a map
- trigger_push help please
- For all you Moddellers out there
- new mdl?
- Spray/gunshot decal error
- Need some basic help with units
- Fire in TF2?
- 3 Reasons Why Community pl Maps Fail
- Pakrat problem.
- Possible to disable CP unlock sounds in koth?
- Intelligence question
- my two incessant errors. i have tried everything.
- Point Counter
- How can i test if i used pakrat correctly ?
- black texture help
- Hanging on a rope
- My world brush gets a hole ingame
- Need fast help appying overlay to func_brush
- How Do You Make Terrain and Weather
- So, this is my first real attempt.
- L4D2 SDK Released!
- A cliffside building - making it better
- Boxy Cubemaps with very visible seams?
- Some Mapping Questions
- First map, balance questions
- War comic theamed map?
- Arrow Target Help
- vrad not running properly when I compile with -final
- Just the right lighting...
- Bad compile?
- Bullet Crops Project.
- Help.
- killing a wall?
- floating
- Question concerning bots
- A Sticky problem - my map is crashing and I don't know why.
- Hammer Setup on a new Laptop
- Crazy stupid game type idea
- Cubemaps Problem (Lots of Pictures)
- Payload Help
- 3D skybox problem.
- Setting Overtime
- Texture problem
- What exactly does it mean when...
- Shootable Buttons
- PLR Hud issues
- optimization/scenery question
- Reinstalled XP, White Textures (Missing?)
- Payload
- Error: Can't load skybox texture.
- [Help] Nucleus
- Moddeling Question
- Allow us to make intelligence go through teleporter.
- control point locked?
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