View Full Version : Mapping Discussion
- Lights growing brighter and dimmer
- Prop_static help
- Water Issue
- Great map setup! But should I copy?
- Interest check: A true community map
- Bizarre VVIS bug
- pushing players trough a pipe
- My spray animates the wrong way.
- Everything works fine on my map - except for the spawn rooms o.O
- Random block
- Map failing to load the right version.
- Modular Construction Kit: Barns
- My Mapping Adventures
- .TGA is bogus!
- Two Questions, really...
- Quick question(s) about doors
- Map Problem
- VBSP Error
- What would be the prefix for a freemode map?
- Reverse 3D skybox; could it be?
- CTF_Convoy_v2 question
- SDK errors
- Strange Lighting Problem (not a shadow problem)
- Invade CTF Capture point models
- Control Point HUD Texture
- Control Point Layout: A=B+C=D. Know how its done?
- Triggered func_breakable creation
- Nodraw Areaportals
- New news about VBCT
- Triple Payload?
- I'm an idiot, where do you put custom models?
- Crash during Loading Resources
- Displacement Library - Updated 19/02/2010
- Mann Co. font?
- I'm trying to build a spiral PL map, laying track down is causing problems, advice?
- Spiral Ramp.
- Mirroring your map in a U shaped fashion? (think plr_pipeline)
- 3d skybox problem
- what is the speed of a rocket?
- Material/Modelsrc
- Building nav mesh crashes TF2
- Detail Props and transferring paint alphas
- Catapult?
- Downloading props...
- Problems(I have researched)
- Questions regarding bspzip/pakrat/Packbsp etc....
- Name of the Payload pit prop
- env_beam/env_laser behind a Grate Texture
- CTF Hud not appearing for my map
- Security
- Is it possible to make an entire brush give off of light?
- buildcubemap crashing game
- Halp! All tool textures opaque in 3D view :O
- prop_dynamic animation question
- [Resource] Valve 5 cp map spawn times
- Those little Details
- Help with compile log, not sure what it means
- Skyboxes, stages and large cliffs
- Odd skybox problem
- How would I go about doing this...
- Error: Bad geometry
- Rotating parts with sticky bombs
- Purple textures
- Map crashes TF2, no error message.
- Out of Memory Loading Solid
- Hammer Won't Load Map
- stage 3 payload problem
- BSPzip/pakrat not embedding properly....it seems... hLeP!
- Model Making
- Leak, but no Pointfile
- Where to start on a map
- How do I open/edit/create .rad files?
- Your opinion on this problem, visleaves and certain brush work
- Leak effect but no leak
- Ceilings
- Lighting problem
- Skybox trains
- I'm having an odd problem with func_door rotating...
- Water looks like shit
- Stopping an ambient_generic with tf_logic_arena...
- Using HL2 textures and models for DoDS
- Vertex tool isn't working
- Making map less sniper-friendly?
- I broke my right-click...
- Door turns out black
- Odd graphical glitch...
- A map I've just started
- My Thoughts on Func_Nobuild:
- Removing or modifying the CTF score/HUD
- New gamemode - Scramble
- Cubemaps...
- Slanted Cylinder Wall not Aligning
- Grass?
- Animated Textures
- Newbie mistake - spawns under the spawnroom, in void.
- laggy doors
- [PREFAB] Fiery open oil barrel.
- Problems with func_train_watcher and HUD.
- Compile freezes at "Computing Prop Detail"
- Rotating Spawn Room
- Question about Newbie Questions :P
- Func_detail and displacements...
- trigger_look single use workaround?
- Gamemode type feasibiity
- 3 (Probably newbie) Problems
- Unsure how to finish my map
- Ugly shadows are ugly
- How do you parent a info_player_teamspawn to a rotate entity?
- Need a partner to help make map
- Friend Needs Help
- Could not find Hud Element: CTFHudObjectiveStatus
- Got Supports,the wood, Stain overlays. What else
- rotating tracktrain
- Dynamic models, gibs, orientation and explosions...
- Subpar lighting quality
- Cameras that show another location?
- Smoothing groups
- Yukon Revision
- Two unusual console errors
- 6 CP Push setup
- How to identify a kill?
- Compile doesn't complete
- Freeze when I join a team
- Building cubemaps
- poster overlay bug
- What is a good cap-to-time ratio?
- Crit pumpkins?
- Any feedback
- GameType Concept: CTFPush
- Team Specific Destructable Objects
- The Worst Possible Thing Ever
- Custom Tex Dont Work
- Brush with no collision
- My map is perma-fullbright?
- Anyine seen an Overlay
- Should I release this?
- Editor download without Steam?
- 3D view on second monitor? (Hammer)
- Help with logics behind new gametype
- Preventing teammates re-entering spawn room
- prop_details 'ghosting'?
- Help. TF2 isn't working while using Source SDK.
- [Noob question]Really ugly Texture blends
- Request: Material tutorial
- Roving Spotlight?
- Death's Door
- Multiplayer Seesaw
- Messed up vertical movement.
- Sound bug: game mutes in my map randomly
- Compiling Errors?
- What grid size do you use?
- Shooting through Walls
- A few problems with my map, that I havn't been able to figure out.
- Payload cart stops at second point
- 2 weird problems?
- On Server Command
- Props not showing up in my map?
- Texture replace
- Hammer Keeps Shutting down.
- A question about rain.
- Respawn rooms
- Health Kits + Developing Maps
- custom game type help
- Display a game_text_tf message which is triggered by the flag carrier only
- Updated my map
- particle systems.
- My map wont compile correctly
- Cube maps don't working with full compile?
- How to make this look better.
- .bsp
- pl_Tarantula Timelapse
- Generally Unsatisfied with my Results
- KOTH control point help
- Freeze while compiling
- Set func_tracktrain flags dynamically?
- Domination Tips?
- displacements vs brushes question
- Nav_analyze crash
- Eh...
- How to make a basic elevator?
- Fullbright texture with transparency?
- Making a particle system?
- Big Player Model?
- Changing Hammer's Recent File List
- Certain custom models fail to pakrat
- Animated skybox?
- How do I do this without the stretching?
- point_server- and clientcommand
- Distorted cubemaps
- Un-Ungroupable
- Making a curved slope?
- Making a stream with a waterfall
- pakrat help
- Unsure of what theme I should go with
- [Theory] Hidden passageways
- Texture alligning
- "gushing" water?
- pakrat vs. propper
- PakRat tries to add tons of models/textures that are in the GCF's
- i need to make KOTH from scratch.
- Timer Countdown
- Everything But The Basics
- Underwater City: Feasible?
- Open Ground
- The cure for Mapper's Block
- Areportals
- Analog Water
- Saw madness
- Strange leak
- A few noobish to intermediate skybox questions
- Map Collab: Idea [Not exacaly a map,but...]
- A Dumb question from a new mapper
- CP_CTF_PL_Working Map?
- How to create symmetry?
- Can someone check my logs?
- Can a door disappear as it opens?
- Autodesk Education Community
- HL2.exe crashes when loading map
- Novice mapper - Stupid questions ahoy!
- env_sun Vanishes with Cubemaps
- Map crashes hammer...
- Disable the crit effect from flag caps
- Scripting with Autohotkey and Paste Special
- Current CTF_DeepSea (Major bug please help)
- TF2 crash while build cubemaps
- Full-bright custom overlays
- Leak / Strange Lighting
- Post Maps in Development Facts!
- [Arena] Map/Entities don't reset on round win.
- A New Gamemode Proposal
- Spawn Setup not working
- The default cubemap, and HDR bloomfests
- Resizing props
- My displacements destroy the sides when clicked on create!
- Bouncy Surfaces?
- Destruction, decay, and Team Fortress 2.
- Hammer Has no Tf Textures
- What can I use for outdoor walls?
- CryEngine 3 editor .. {drool}
- Modeling a complex spherical object
- i hate overlays
- Texturing a cylinder
- Ugly shadows on angled brushes
- Brush Alignment to Grid
- Potential Map Themes
- ugh i need help
- A base in a cave.
- 2-Way Payload
- Disabling an A/D Round
- Payload Timelapse
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