- Env_fire not working?
- Animated prop/models?
- Texture making
- Particules?
- Name Help: WarXXXX
- is it possible to get hammer to recalculate the displacement normals?
- Valve on playtesting
- Who do I email in Valve to make a request
- Game Mode Concept: Circuit Payload
- Odd graphical glitch
- A list of Tf2 themes
- Cylinder Breaking
- A new superawsumfantastic training map
- Silly question about trains
- Idea: Air Lift
- Is it possible to spawn a sentry?
- random map generator
- How can I get the lighting for 3D skybox right?+other Qs
- Quick poll
- Slight Problem with Teamspawns
- Different skybox in 1 map?
- Vrad.exe not starting up?
- Map Operations Toolbar gone
- My ideas but my problems...
- Need help with killer vehicle
- SDK problem
- Downward spiral payload concept
- A few Questions about Offical Map elements
- Portal file
- Source SDK FREEZES!
- Level Design
- Optimization scares me.
- Problems with Areaportals
- Map idea: plr_cavern
- Capture point problem
- Making ice?
- My custom textures cant be found in Hammer?
- Any way I can make certain textures look less contrasted with high shader detail?
- Steam 2010 - Hammer bug?
- Did someone make a texture-making tool?
- Anyone want a map to continue?
- certain entities are black, and the 2d model viewer doesnt work... screen included
- Hammer error: VERY FULL!
- Odd payload problem.
- Where are my textures?
- Is there a way to change QWERTY default in AZERTY ?
- Hi, please help me with my 1st map, it keeps crashing...
- working with angles
- Hammer crashes upon "Run Map"
- Spiral Ramps?
- no custom stuff showing in hammer
- Help?
- TC PLR - Is it feasible?
- new hammer functionality
- does anyone have the old "night" sky?
- Create a server -> Menu?
- File Transfer problems
- Cannot save new vmfs in hammer
- Noob Question
- asymmetric cp
- sdk update
- Interesting observation
- Flicker
- A/D CTF questions
- Locking flags, a solution for competitive CTF?
- Map newbie needs help on how to release it.
- Mapping Research
- Facedesk
- Intel triggering
- Multiple train watchers
- entities = "The system cannot find the file specified"
- Texture alligning
- Displacement + flat brush + VRAD = ugly shadows
- Hammer Is Fixed--- OR IS IT?!
- Permanent teleporters
- Bots?
- Dark glass texture doin some wierd shit
- Why make terrain with displacements when you can CARVE?
- "The system cannot find the file specified."
- Can't change camera angle while in the Face Edit Sheet?
- Error: displacement found on a(n) [entity-type] entity - not supported
- Even Though its A crime against nature.
- Has something changed with the HUD?
- Ubercharge trigger?
- Previous stages
- Spytech look
- Extracting files from a .bsp
- Map crash on cp cap
- SDK Update!
- Territory Control and Team Fortress 2
- Fade Distances in 3D Skybox
- Hi, how do I block attacks from one side?
- Spah cuttin' up mah brushes!
- set up timer...
- Anyone bored enough to take a look at my map idea?
- Tutorial Request
- Making a Page with the TF2 Style
- Walls are not being rendered in my water tunnel
- VTFEdit problem
- Sort of New guy. Sort of New Guy Questions.
- Making a payload cart
- Whats the best modeling program?
- Blend Texture's not working?
- Black Squares or normal tf2 textures?
- Hollow collision model?
- Pakrat Problems
- Hammer crashing bug.
- Control Point Issue
- Water problem (bad render under water things)
- I can't compile anymore
- Isometric screenshots
- Little help with water
- 3D textured view is blurry/low rez
- Hammer crashing upon entering the flags tab
- How can i make a dome?
- Custom hat problem
- Halloween Candy Pickup?
- New to mapping need help/ map idea
- Need I/O help
- Some questions
- Killer fall damage?
- Designing Gravelpit-style atriums
- Anyway to take off a part of a prop or scale it down?
- A red cube has consumed my map.
- annoying hammer issue
- Texture Tutorial Request
- So, I made this texture..
- map wont complete compling
- Water issue
- Another Tutorial request
- Can't disable func_respawnroom
- Modding maps
- So I wanna make a hat/weapon etc
- So how do you do it mappers?
- Does Anyone Know Place Items in TF2?
- Grid
- Need help with skybox + water
- 5cp layouts, discussion.
- Respawn Problem
- Hammer trouble windows 7
- Help!
- Arena pickups, quick question
- What is the most unrepresented mode(s)?
- All map entities have disappeared!
- AutoVisGroup items in Hammer?
- Changing point capture times
- Making Egypt work.
- Unscrupulous questions
- KoTH is the new black
- strange error in compile log
- Does func_rotating work in TF2?
- I hate it when things dont work...
- When is the best time to release?
- Fatal Error
- clip projectiles and bullets but not players
- Is this tool texture possible?
- [REFERENCE] The complete Valve Maps Screenshot Collection
- Map coordinate extents are too large!! Check for errors!
- An interesting read about TF2's art style.
- Ctfplr
- Canyons/Valleys?
- Problem blocking the cart
- How do you get inspired for a new map?
- How can I create this?
- How square are your visleaves
- "disconnected: client timed out"
- crash when spawning on my map
- Skyboxes
- [TIP] Trouble finding a good map name? Not anymore...
- [Help] ctf_2fort
- [Help]Displacement Slope
- Hydro/Badwater lighting so bright
- Would this be fun?
- Hydro Updated
- Own gametype? Where to start?
- Multi-stage maps: skip to next level
- Team specific hat skins?
- How do you submit a map to the TF2Maps servers?
- Grouping Issues
- A quite mad Leak
- art vs design
- path_track with a parent
- [REFERENCE] Texas TF2
- Death heat maps
- Level Design from Valve and Others
- Which theme is the most overused one?
- quick questions
- Measurement font in Hammer
- Pakrat causes errorz
- Hammer screw-ups
- Problems Selecting Brushes and Objects
- Custom poster
- textures appear black and purple
- Visibility Issue Involving Water
- Map information board
- Lighting
- Mirroring 5CP Map
- [Note] Pickups + Teleporters
- Lightning for models only
- Newbie question on func_detail
- ksour
- Custom Textures appear purple and black (NOT cubemaps...as far as I know)
- Dual push PLR
- Sectioning off parts of a map?
- KotH Overpass - Design Questions
- tf_gamerules crashes my map in tf2
- 72hr single mapping session planning thread
- Hammer saving issue
- Overlay Problem
- Charity Mapping Event Planning Thread
- Saving your map to play
- tf.fgd help
- Using 3DS Max 20xx
- overlays/no_entry
- Heeeelp
- Error ?!
- uploading a map
- Water Situation
- Particle effects
- Good idea?
- Water issue
- Hammer crashed and now no models!
- TF2Maps Livestream List
- How do I hide/unhide a brush?
- Nucleus Reactor Problem
- The Entity Guru: The Car: The Chairman: The Derby
- parented block light brush
- PackBSP 2.0 Beta 1 ... Needs testing.
- Texture Application in Hammer
- HL2ools - nearing Alpha
- Tutorial Request
- Community Training Maps: Valve
- Hammer keeps crashing
- SDK breaks after every update...
- Training target prefab
- Static player models in map?
- Potential training mode project
- Assistance bitte! (with model skins)
- Hammer Loading Old Build of Map When Compiling
- anyone know how to get a textures detail objects working.
- [Q] How to make volumetric light effects?
- dumd error, now i cannot compile
- Problems with the Payload cart (Stucks at the end of a stage)
- Crashes with doors
- Tutorial Help
- Map Issue I've Never Encountered...
- Spawn Room Bug
- Display only Team Fortress 2 Textures
- Soldier Campaign
- Cannot Open Hammer Editor