PDA

View Full Version : Mapping Discussion


Pages : 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 [20] 21 22 23 24 25 26 27 28 29 30

  1. Env_fire not working?
  2. Animated prop/models?
  3. Texture making
  4. Particules?
  5. Name Help: WarXXXX
  6. is it possible to get hammer to recalculate the displacement normals?
  7. Valve on playtesting
  8. Who do I email in Valve to make a request
  9. Game Mode Concept: Circuit Payload
  10. Odd graphical glitch
  11. A list of Tf2 themes
  12. Cylinder Breaking
  13. A new superawsumfantastic training map
  14. Silly question about trains
  15. Idea: Air Lift
  16. Is it possible to spawn a sentry?
  17. random map generator
  18. How can I get the lighting for 3D skybox right?+other Qs
  19. Quick poll
  20. Slight Problem with Teamspawns
  21. Different skybox in 1 map?
  22. Vrad.exe not starting up?
  23. Map Operations Toolbar gone
  24. My ideas but my problems...
  25. Need help with killer vehicle
  26. SDK problem
  27. Downward spiral payload concept
  28. A few Questions about Offical Map elements
  29. Portal file
  30. Source SDK FREEZES!
  31. Level Design
  32. Optimization scares me.
  33. Problems with Areaportals
  34. Map idea: plr_cavern
  35. Capture point problem
  36. Making ice?
  37. My custom textures cant be found in Hammer?
  38. Any way I can make certain textures look less contrasted with high shader detail?
  39. Steam 2010 - Hammer bug?
  40. Did someone make a texture-making tool?
  41. Anyone want a map to continue?
  42. certain entities are black, and the 2d model viewer doesnt work... screen included
  43. Hammer error: VERY FULL!
  44. Odd payload problem.
  45. Where are my textures?
  46. Is there a way to change QWERTY default in AZERTY ?
  47. Hi, please help me with my 1st map, it keeps crashing...
  48. working with angles
  49. Hammer crashes upon "Run Map"
  50. Spiral Ramps?
  51. no custom stuff showing in hammer
  52. Help?
  53. TC PLR - Is it feasible?
  54. new hammer functionality
  55. does anyone have the old "night" sky?
  56. Create a server -> Menu?
  57. File Transfer problems
  58. Cannot save new vmfs in hammer
  59. Noob Question
  60. asymmetric cp
  61. sdk update
  62. Interesting observation
  63. Flicker
  64. A/D CTF questions
  65. Locking flags, a solution for competitive CTF?
  66. Map newbie needs help on how to release it.
  67. Mapping Research
  68. Facedesk
  69. Intel triggering
  70. Multiple train watchers
  71. entities = "The system cannot find the file specified"
  72. Texture alligning
  73. Displacement + flat brush + VRAD = ugly shadows
  74. Hammer Is Fixed--- OR IS IT?!
  75. Permanent teleporters
  76. Bots?
  77. Dark glass texture doin some wierd shit
  78. Why make terrain with displacements when you can CARVE?
  79. "The system cannot find the file specified."
  80. Can't change camera angle while in the Face Edit Sheet?
  81. Error: displacement found on a(n) [entity-type] entity - not supported
  82. Even Though its A crime against nature.
  83. Has something changed with the HUD?
  84. Ubercharge trigger?
  85. Previous stages
  86. Spytech look
  87. Extracting files from a .bsp
  88. Map crash on cp cap
  89. SDK Update!
  90. Territory Control and Team Fortress 2
  91. Fade Distances in 3D Skybox
  92. Hi, how do I block attacks from one side?
  93. Spah cuttin' up mah brushes!
  94. set up timer...
  95. Anyone bored enough to take a look at my map idea?
  96. Tutorial Request
  97. Making a Page with the TF2 Style
  98. Walls are not being rendered in my water tunnel
  99. VTFEdit problem
  100. Sort of New guy. Sort of New Guy Questions.
  101. Making a payload cart
  102. Whats the best modeling program?
  103. Blend Texture's not working?
  104. Black Squares or normal tf2 textures?
  105. Hollow collision model?
  106. Pakrat Problems
  107. Hammer crashing bug.
  108. Control Point Issue
  109. Water problem (bad render under water things)
  110. I can't compile anymore
  111. Isometric screenshots
  112. Little help with water
  113. 3D textured view is blurry/low rez
  114. Hammer crashing upon entering the flags tab
  115. How can i make a dome?
  116. Custom hat problem
  117. Halloween Candy Pickup?
  118. New to mapping need help/ map idea
  119. Need I/O help
  120. Some questions
  121. Killer fall damage?
  122. Designing Gravelpit-style atriums
  123. Anyway to take off a part of a prop or scale it down?
  124. A red cube has consumed my map.
  125. annoying hammer issue
  126. Texture Tutorial Request
  127. So, I made this texture..
  128. map wont complete compling
  129. Water issue
  130. Another Tutorial request
  131. Can't disable func_respawnroom
  132. Modding maps
  133. So I wanna make a hat/weapon etc
  134. So how do you do it mappers?
  135. Does Anyone Know Place Items in TF2?
  136. Grid
  137. Need help with skybox + water
  138. 5cp layouts, discussion.
  139. Respawn Problem
  140. Hammer trouble windows 7
  141. Help!
  142. Arena pickups, quick question
  143. What is the most unrepresented mode(s)?
  144. All map entities have disappeared!
  145. AutoVisGroup items in Hammer?
  146. Changing point capture times
  147. Making Egypt work.
  148. Unscrupulous questions
  149. KoTH is the new black
  150. strange error in compile log
  151. Does func_rotating work in TF2?
  152. I hate it when things dont work...
  153. When is the best time to release?
  154. Fatal Error
  155. clip projectiles and bullets but not players
  156. Is this tool texture possible?
  157. [REFERENCE] The complete Valve Maps Screenshot Collection
  158. Map coordinate extents are too large!! Check for errors!
  159. An interesting read about TF2's art style.
  160. Ctfplr
  161. Canyons/Valleys?
  162. Problem blocking the cart
  163. How do you get inspired for a new map?
  164. How can I create this?
  165. How square are your visleaves
  166. "disconnected: client timed out"
  167. crash when spawning on my map
  168. Skyboxes
  169. [TIP] Trouble finding a good map name? Not anymore...
  170. [Help] ctf_2fort
  171. [Help]Displacement Slope
  172. Hydro/Badwater lighting so bright
  173. Would this be fun?
  174. Hydro Updated
  175. Own gametype? Where to start?
  176. Multi-stage maps: skip to next level
  177. Team specific hat skins?
  178. How do you submit a map to the TF2Maps servers?
  179. Grouping Issues
  180. A quite mad Leak
  181. art vs design
  182. path_track with a parent
  183. [REFERENCE] Texas TF2
  184. Death heat maps
  185. Level Design from Valve and Others
  186. Which theme is the most overused one?
  187. quick questions
  188. Measurement font in Hammer
  189. Pakrat causes errorz
  190. Hammer screw-ups
  191. Problems Selecting Brushes and Objects
  192. Custom poster
  193. textures appear black and purple
  194. Visibility Issue Involving Water
  195. Map information board
  196. Lighting
  197. Mirroring 5CP Map
  198. [Note] Pickups + Teleporters
  199. Lightning for models only
  200. Newbie question on func_detail
  201. ksour
  202. Custom Textures appear purple and black (NOT cubemaps...as far as I know)
  203. Dual push PLR
  204. Sectioning off parts of a map?
  205. KotH Overpass - Design Questions
  206. tf_gamerules crashes my map in tf2
  207. 72hr single mapping session planning thread
  208. Hammer saving issue
  209. Overlay Problem
  210. Charity Mapping Event Planning Thread
  211. Saving your map to play
  212. tf.fgd help
  213. Using 3DS Max 20xx
  214. overlays/no_entry
  215. Heeeelp
  216. Error ?!
  217. uploading a map
  218. Water Situation
  219. Particle effects
  220. Good idea?
  221. Water issue
  222. Hammer crashed and now no models!
  223. TF2Maps Livestream List
  224. How do I hide/unhide a brush?
  225. Nucleus Reactor Problem
  226. The Entity Guru: The Car: The Chairman: The Derby
  227. parented block light brush
  228. PackBSP 2.0 Beta 1 ... Needs testing.
  229. Texture Application in Hammer
  230. HL2ools - nearing Alpha
  231. Tutorial Request
  232. Community Training Maps: Valve
  233. Hammer keeps crashing
  234. SDK breaks after every update...
  235. Training target prefab
  236. Static player models in map?
  237. Potential training mode project
  238. Assistance bitte! (with model skins)
  239. Hammer Loading Old Build of Map When Compiling
  240. anyone know how to get a textures detail objects working.
  241. [Q] How to make volumetric light effects?
  242. dumd error, now i cannot compile
  243. Problems with the Payload cart (Stucks at the end of a stage)
  244. Crashes with doors
  245. Tutorial Help
  246. Map Issue I've Never Encountered...
  247. Spawn Room Bug
  248. Display only Team Fortress 2 Textures
  249. Soldier Campaign
  250. Cannot Open Hammer Editor