View Full Version : Mapping Discussion
- +USE on buttons not working
- "Help me!"
- Displacements are all messed up
- Buildcubemaps and pakrat won't work
- Need some advice :D
- The Crazy GFL map tests
- Structure rotation problem
- Add sparks
- Elevator Physics
- Sparks
- how to create a counter
- Changing the direction of gravity
- Designing a middle CP
- Purple and black for custom textures
- Importing Models
- Select lowest number of players
- player count in area
- Purple Checkered in Hammer?
- Will moving entities contribute to network traffic?
- Aquatic Barriers? Need ideas...
- An opinion on remakes.
- SDK Broken again...
- Organising How Many People Spawn Where
- Re-creating this
- Display team scores with a game_text entity
- Mapping for zf: the basics.
- Particle effects
- teleport at the same time
- Working on a new gamemode.(Boss Battle)
- Can't find leaks of Areaportals.
- My first problem I have come across...
- Need Help!
- Curved Displacement Ramps
- Texturing and skyboxes
- Opening .bsp in Hammer
- Tiny props Please help
- Displacements won't sew
- Lighting help
- Importing Audio?
- [WIP]TF2 SinglePlayer Campaign Project
- Creating my first map(I need some help :P)
- Stealth update broke my map. Doesn't read custom textures from BSP anymore.
- Sign Textures
- Particle Blocking
- Saving groups of objects for future use?
- Why?
- Moving props on a path?
- Which would fit better?
- Cubemap problems
- Compile Issue
- Palm Tree error
- Problem with custom models
- Prop Hell
- Whats all this then?
- Trouble with AI bots
- Compiling Problems
- Texture making, Dirt?
- How can this be better.
- Designing a TF2-esque building
- Area Portal Problem
- Custom maps loading problem only in DX8!
- Need Help plz :O
- Kiwi's Project, no name yet
- 3 Questions
- koth_internation, a 5 stage project
- Error compiling map
- Error loading map
- Black and Purple Squares
- move_rope is messed up :/
- A good game mode to start?
- Spam, Cover and Walking Distance.
- Music
- Compiling not working.
- Filter Question
- To A or to B that is the question...
- Cliff/Rocks, how to do it ?
- Where is the golden wrench?
- Texture Issue
- I've read tutorials but I can't get lighting right for the life of me.
- Where should I start?
- Map gone dark.
- [RESOURCE] Conquest Mode
- Hammer measures
- Map crashing, 1 hour ago it wasnt. HELP
- Help with control points
- Area control
- im new to this map making thing
- 2 problems in one day
- func_hurt + radiation
- New Gamemode
- Anyone know how Valve puts characters in their maps?
- Hydro's goal map on screen: how is it done?
- Koth_Overpass - Train Trouble
- Map Intro Movie for Macs?
- Rollback and forward zones
- Error with map lighting / skybox
- Push gametype
- Suggest poster text and taglines!
- The blooming effect...
- Reference Pics Dump
- Custom textures not appearing in Hammer
- Death by Overlay
- Custom Texture Problem (Moire Patterns?)
- Goldrush spawnroom
- Link me to basic TF2 tutorials?
- Water problem
- Cylinder question
- Engineer buildings
- Randomly Active Capture Points
- Gameplay Question
- threw a player model in my map like valve did, question about it
- Post your WIP contest #5 maps here
- 3d skybox camera position help
- Two questions about the Hammer Editor, I thought this would go here.
- A window problem
- Egypt Textures
- Any one else done with their entry?
- What does it mean to be 'off the grid'?
- Displacement lighting oddly?
- I have a water brush which causes a crash when someone touches it. no compile errors
- Purple plaid and skybox
- Viaduct Snow
- Someone make this map!
- Question about intel, cp & payload
- How do I delete custom content on my Hammer?
- Team-specific func_nobuild
- Can I make a prop sway?
- Water Drain
- "Spawn point is not clear", "Got a velocity too low on Z"
- Help with Bomb in Map? [TF2]
- CMDLCache :: Out of Memory
- Alternate to Hammer?
- On artpass contest originality...
- Alien Swarm elements in TF2?
- Stairs
- Hammer keeps crashing
- Display Numbers
- problem: bots spawn in the wrong place (on top of me)
- the boxes around props
- Hammer freezes up!
- Bot navigation meshes!
- Map Changes Not Registering?
- I have not failed a thousand times to recreate the satellite dish from tc_hydro
- $color help
- Brush that allows players to pass it, but not physics objects
- Payload Cart Help
- Remove HL2 textures from hammer
- Looking for a tutorial.
- Projected texture or shadow
- Direct and Indirect Lighting
- Skybox doesnt block visibility... help?
- Making a custom hud
- Making a 90-degree turn ramp
- I dislike maps sometimes
- Some Newbie Questions
- Makedevshots Question
- Best way to make trains with multiple cars
- Particle editor question - "Move Particles Between 2 Control Points" initializer
- Train tracks
- Shiny Spikes
- How to...
- Inconsistent lights
- Are events possible to make on maps?
- bots and walls
- Muffled sounds using soundscapes?
- Stretched/blurry textures
- Custom static prop origins
- Hammer seems to compile an old version of map
- Moving a camera to a point in the map
- [HELP ME] HammerTexture Brush Viewer Problem
- An extremely strange leak
- Custom poster alpha issue
- Model Browser not displaying all TF2 models?
- Prop_Statics all get deleted problem.
- Feedback and your map.
- Arena and how it could be fun but isn't
- Help, my vmf won't load
- Strange leak
- How do I open two doors with one output?
- Hammer backup saves
- Light isn't appearing
- Water not appearing
- Incorrectly Compiled Skybox Textures?
- cp_underground - A fully below-the-surface map
- Cubemaps not solving the purple check
- how to make an intruder alarm for invade ctf?
- How do I get the red dirty bomb cart into Hammer properly?
- Void's Texturefest 2010
- Make things hurt players?
- Disco Light?
- Help for first time modelling in Blender
- Invisible props
- [HELP] No countdown on my KOTH map..
- Weird Vis issue.
- I get "Unable to load model" when trying to decompile "cart_bomb_seperate".
- Portal Problem
- Water is not rendered
- Everyone spawning in one place
- Little circle thing in the middle of brush entities
- Spawn issue
- How do you start.
- Last Control Point Not Unlocking
- 2 Team Payload
- [HELP] My overlays are black.
- How to extract textures from map?
- Making A Payload Variant
- Map doesnt work
- Custom Hud Elements
- gradient_black overlay
- BSP Not Updating?
- Gameavision VS BelicoVision (Map Idea)
- Really weird compile error
- Play sound to player on first spawn
- What have I done !
- Testing preformance of a map
- Broken Door!
- The last point on the HUD will not show on my payload map, and the cart will not move
- Everyones step / stair size?
- Reposing a Player Model
- [HAMMER - TF2] Compile Errors
- Issues with painting geometry and alpha.
- A case stufy of 2TPL logic, Respawns, and You
- Rope that gets shorter?
- Space Theme - Props, Textures, Ideas ?
- Weird Glitch
- Experimental PLR Issues
- Fixing Some Visual Glitches
- Setting a door to open?
- A Random Entity
- Flushing a soundscape in a map?
- Help. Blue lighting on my map. WTF
- Cap Point Unlocking
- Mapping a Forest
- Detecting Player Death
- Hammer': Forgetting functions
- Getting alpha layers to work: help!
- trigger_push + ladders
- LOD issue
- 2D skybox doesn't stretch downwards?
- team_train_watcher and HUD
- Flag drop reset
- Missing Models
- HEEELP! Koth-ctf hybrid????
- Throttling compile to three cores?
- What should I do with this area?
- Developer Commentary - Help!
- A bunch of newbie questions
- How picky can hammer get?
- Small Optimization Question
- How to fling players?
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