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View Full Version : Mapping Discussion


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  1. +USE on buttons not working
  2. "Help me!"
  3. Displacements are all messed up
  4. Buildcubemaps and pakrat won't work
  5. Need some advice :D
  6. The Crazy GFL map tests
  7. Structure rotation problem
  8. Add sparks
  9. Elevator Physics
  10. Sparks
  11. how to create a counter
  12. Changing the direction of gravity
  13. Designing a middle CP
  14. Purple and black for custom textures
  15. Importing Models
  16. Select lowest number of players
  17. player count in area
  18. Purple Checkered in Hammer?
  19. Will moving entities contribute to network traffic?
  20. Aquatic Barriers? Need ideas...
  21. An opinion on remakes.
  22. SDK Broken again...
  23. Organising How Many People Spawn Where
  24. Re-creating this
  25. Display team scores with a game_text entity
  26. Mapping for zf: the basics.
  27. Particle effects
  28. teleport at the same time
  29. Working on a new gamemode.(Boss Battle)
  30. Can't find leaks of Areaportals.
  31. My first problem I have come across...
  32. Need Help!
  33. Curved Displacement Ramps
  34. Texturing and skyboxes
  35. Opening .bsp in Hammer
  36. Tiny props Please help
  37. Displacements won't sew
  38. Lighting help
  39. Importing Audio?
  40. [WIP]TF2 SinglePlayer Campaign Project
  41. Creating my first map(I need some help :P)
  42. Stealth update broke my map. Doesn't read custom textures from BSP anymore.
  43. Sign Textures
  44. Particle Blocking
  45. Saving groups of objects for future use?
  46. Why?
  47. Moving props on a path?
  48. Which would fit better?
  49. Cubemap problems
  50. Compile Issue
  51. Palm Tree error
  52. Problem with custom models
  53. Prop Hell
  54. Whats all this then?
  55. Trouble with AI bots
  56. Compiling Problems
  57. Texture making, Dirt?
  58. How can this be better.
  59. Designing a TF2-esque building
  60. Area Portal Problem
  61. Custom maps loading problem only in DX8!
  62. Need Help plz :O
  63. Kiwi's Project, no name yet
  64. 3 Questions
  65. koth_internation, a 5 stage project
  66. Error compiling map
  67. Error loading map
  68. Black and Purple Squares
  69. move_rope is messed up :/
  70. A good game mode to start?
  71. Spam, Cover and Walking Distance.
  72. Music
  73. Compiling not working.
  74. Filter Question
  75. To A or to B that is the question...
  76. Cliff/Rocks, how to do it ?
  77. Where is the golden wrench?
  78. Texture Issue
  79. I've read tutorials but I can't get lighting right for the life of me.
  80. Where should I start?
  81. Map gone dark.
  82. [RESOURCE] Conquest Mode
  83. Hammer measures
  84. Map crashing, 1 hour ago it wasnt. HELP
  85. Help with control points
  86. Area control
  87. im new to this map making thing
  88. 2 problems in one day
  89. func_hurt + radiation
  90. New Gamemode
  91. Anyone know how Valve puts characters in their maps?
  92. Hydro's goal map on screen: how is it done?
  93. Koth_Overpass - Train Trouble
  94. Map Intro Movie for Macs?
  95. Rollback and forward zones
  96. Error with map lighting / skybox
  97. Push gametype
  98. Suggest poster text and taglines!
  99. The blooming effect...
  100. Reference Pics Dump
  101. Custom textures not appearing in Hammer
  102. Death by Overlay
  103. Custom Texture Problem (Moire Patterns?)
  104. Goldrush spawnroom
  105. Link me to basic TF2 tutorials?
  106. Water problem
  107. Cylinder question
  108. Engineer buildings
  109. Randomly Active Capture Points
  110. Gameplay Question
  111. threw a player model in my map like valve did, question about it
  112. Post your WIP contest #5 maps here
  113. 3d skybox camera position help
  114. Two questions about the Hammer Editor, I thought this would go here.
  115. A window problem
  116. Egypt Textures
  117. Any one else done with their entry?
  118. What does it mean to be 'off the grid'?
  119. Displacement lighting oddly?
  120. I have a water brush which causes a crash when someone touches it. no compile errors
  121. Purple plaid and skybox
  122. Viaduct Snow
  123. Someone make this map!
  124. Question about intel, cp & payload
  125. How do I delete custom content on my Hammer?
  126. Team-specific func_nobuild
  127. Can I make a prop sway?
  128. Water Drain
  129. "Spawn point is not clear", "Got a velocity too low on Z"
  130. Help with Bomb in Map? [TF2]
  131. CMDLCache :: Out of Memory
  132. Alternate to Hammer?
  133. On artpass contest originality...
  134. Alien Swarm elements in TF2?
  135. Stairs
  136. Hammer keeps crashing
  137. Display Numbers
  138. problem: bots spawn in the wrong place (on top of me)
  139. the boxes around props
  140. Hammer freezes up!
  141. Bot navigation meshes!
  142. Map Changes Not Registering?
  143. I have not failed a thousand times to recreate the satellite dish from tc_hydro
  144. $color help
  145. Brush that allows players to pass it, but not physics objects
  146. Payload Cart Help
  147. Remove HL2 textures from hammer
  148. Looking for a tutorial.
  149. Projected texture or shadow
  150. Direct and Indirect Lighting
  151. Skybox doesnt block visibility... help?
  152. Making a custom hud
  153. Making a 90-degree turn ramp
  154. I dislike maps sometimes
  155. Some Newbie Questions
  156. Makedevshots Question
  157. Best way to make trains with multiple cars
  158. Particle editor question - "Move Particles Between 2 Control Points" initializer
  159. Train tracks
  160. Shiny Spikes
  161. How to...
  162. Inconsistent lights
  163. Are events possible to make on maps?
  164. bots and walls
  165. Muffled sounds using soundscapes?
  166. Stretched/blurry textures
  167. Custom static prop origins
  168. Hammer seems to compile an old version of map
  169. Moving a camera to a point in the map
  170. [HELP ME] HammerTexture Brush Viewer Problem
  171. An extremely strange leak
  172. Custom poster alpha issue
  173. Model Browser not displaying all TF2 models?
  174. Prop_Statics all get deleted problem.
  175. Feedback and your map.
  176. Arena and how it could be fun but isn't
  177. Help, my vmf won't load
  178. Strange leak
  179. How do I open two doors with one output?
  180. Hammer backup saves
  181. Light isn't appearing
  182. Water not appearing
  183. Incorrectly Compiled Skybox Textures?
  184. cp_underground - A fully below-the-surface map
  185. Cubemaps not solving the purple check
  186. how to make an intruder alarm for invade ctf?
  187. How do I get the red dirty bomb cart into Hammer properly?
  188. Void's Texturefest 2010
  189. Make things hurt players?
  190. Disco Light?
  191. Help for first time modelling in Blender
  192. Invisible props
  193. [HELP] No countdown on my KOTH map..
  194. Weird Vis issue.
  195. I get "Unable to load model" when trying to decompile "cart_bomb_seperate".
  196. Portal Problem
  197. Water is not rendered
  198. Everyone spawning in one place
  199. Little circle thing in the middle of brush entities
  200. Spawn issue
  201. How do you start.
  202. Last Control Point Not Unlocking
  203. 2 Team Payload
  204. [HELP] My overlays are black.
  205. How to extract textures from map?
  206. Making A Payload Variant
  207. Map doesnt work
  208. Custom Hud Elements
  209. gradient_black overlay
  210. BSP Not Updating?
  211. Gameavision VS BelicoVision (Map Idea)
  212. Really weird compile error
  213. Play sound to player on first spawn
  214. What have I done !
  215. Testing preformance of a map
  216. Broken Door!
  217. The last point on the HUD will not show on my payload map, and the cart will not move
  218. Everyones step / stair size?
  219. Reposing a Player Model
  220. [HAMMER - TF2] Compile Errors
  221. Issues with painting geometry and alpha.
  222. A case stufy of 2TPL logic, Respawns, and You
  223. Rope that gets shorter?
  224. Space Theme - Props, Textures, Ideas ?
  225. Weird Glitch
  226. Experimental PLR Issues
  227. Fixing Some Visual Glitches
  228. Setting a door to open?
  229. A Random Entity
  230. Flushing a soundscape in a map?
  231. Help. Blue lighting on my map. WTF
  232. Cap Point Unlocking
  233. Mapping a Forest
  234. Detecting Player Death
  235. Hammer': Forgetting functions
  236. Getting alpha layers to work: help!
  237. trigger_push + ladders
  238. LOD issue
  239. 2D skybox doesn't stretch downwards?
  240. team_train_watcher and HUD
  241. Flag drop reset
  242. Missing Models
  243. HEEELP! Koth-ctf hybrid????
  244. Throttling compile to three cores?
  245. What should I do with this area?
  246. Developer Commentary - Help!
  247. A bunch of newbie questions
  248. How picky can hammer get?
  249. Small Optimization Question
  250. How to fling players?