- Phys models with blender?
- Is it possible to switch the teams around on Attack/Defense?
- Is your Map running? cause mine sure isn't
- How to play sounds to only one team?
- New to Mapping
- Spiral Ramp "Invalid Solid Structure"
- 3 Ways of increasing your productivity/efficiency in Hammer
- 2 Team Payload Error
- And it's gone!
- Elevators/Lifts
- Does fluorescent flicker make a light_spot a dynamic light?
- Making displacement ramp... hill things...
- ambient_generic can make my fps go to crap?
- To map, or not to map.
- Moving Brushes
- Questions about intelligence.
- Annoyance: Rotating brushes
- Map ideas/ door help?
- Blender SMD importer help?
- Sewer Pipe help
- I think the recent update broke vbsp ...
- Compiling Model Error
- Welll....im gonna need either a bunch of lessons...
- How the devil do I line the rocket up?
- Is there a way a trigger_hurt can make players explode?
- Hammer sappin my verts
- [Hammer] Shortcuts issues
- Creating an exploding train
- Leak, useless pointfile
- Easter Egg animations
- [Petition] Displacements for Dummies
- Detirmining direction in hammer
- Shoot trigger, open door
- Skybox creation
- Payload team_round_timer question
- Area Portal Leak
- Tf2 not in the source sdk?
- How can I make an control point like E in Steel?
- Mapper's Toolbar 2.0
- TF2 is choking on its own cubemaps
- I'm having a off day.
- Hammer Doesn't Close
- Problems with Payload
- Source Modding Community SDK Petition
- Playerclipping a spiral staircase
- 3 CP Map Making?
- Cp_Barnyard (Detattol+Jetti)
- I want to make a map that people want made!
- 3D skybox clarification
- Area Portals not opening
- Trouble with KOTH overtime revert
- Curved Walls
- Best size for a koth map?
- Everything falling through the floor?
- Control Point problems
- Twisted geometry tool?
- help with func detail?
- PLR/CTF Map
- Why do you map?
- Non-solid displacements?
- Texture for teleport?
- Texture used as env_sprite?
- How to make filter for each class in TF2 ?
- How to make 100 % criticals shot on a map?
- Minefield
- RED attacking Blu in Payload?
- Pumpkin particle effect
- Flickering ceiling
- Territorial Control - New way of game?
- Making a funnel?
- Fire/flames that point downward? Need Help
- [HELP] Team Specific Doors
- How do I make lights with func_brush?
- Curved Displacement Roads
- Invisible Model problem
- [PROJECT] Map completion shop
- pointless question?
- Map wont open
- Modeling for n00bz
- Particle tutorial?
- Custom particle issue.
- Glass cubemaps
- Distributing your own map. What are your ways?
- Two Problems
- hammer save and zoom issues
- CTF Roundtimer
- Designing a yard
- Cant sap respawning dispensers..
- Interesting Rooms
- Problems with Visualisers and Particle Systems
- Help with terrain
- Help pushing players
- VBSP.exe crash
- SDK not working with TF2!
- Do props take shadows well?
- TIE fighter model problems
- Caps that arnt neccesary to win
- Strange Lighting Problem
- Custom Material Error
- I just need some pointers on my map, help?
- is there anyway?
- Detecting weapon collision to open doors
- Map stopped loading!
- Custom sound help
- Very first time using Hammer
- Seams! Why are there Seams Everywhere?
- I have a dream
- solid to rockets but non-solid to players?
- env_fog_controller - Far Z Clip Plane
- Neutral Cart?
- areaportals showing void.
- Vertex Problems
- TF2 Player Stats?
- point-thread pointing to something that isnt a leak?
- 3D Skybox problems
- Multiple Launch Options & Quality
- Problems with respawn wave time
- Do some brushes produce more planes than other?
- help, my cubemaps are being weird.
- Making animated textures
- Various entity questions
- Does anyone have a list of all the props in TF2?
- func_tracktrain in skybox
- Rotating half a map and having the textures not break
- Hammer feature wishlist
- Nodrawing
- Compiling error
- oj_draser
- animated textures start/stop
- Any way to make custom sounds louder?
- Can't build cubemaps
- Spawn location problem (Newbie question)
- Approaches To Mapping-- Specifically, Finishing Your Map
- VTEX help pls
- particles dont want to cooperate
- Control point doors
- CMDLCache:: Out of Memory
- Custom Intel and help with modeling
- How can I make tf_gamerules display map objective text with commas?
- Hammer deleted all entities
- Displacement Control Problem
- brushes suddenly all black.
- See through floors/walls? and a couple questions on transparent orbs and other things
- Display a map as Attack/Defend... NOT Control Points
- Explain this error please?
- Creating windows that suck?
- The Z-thickness of Floors
- Mapping Ideas?
- brush that disappears and reappears on timer?
- Mapmaker wanted!
- Setting the angles of item_teamflag
- Valve Map Re-releases
- Weird texture blending
- 1 of 2 Spawn Points on Map Spawn (random)
- Tunnels Removing My Entities?
- Switching light of a model on
- Question about rain
- 2 Team Payload Help
- Complex brushwork vs. T-junctions problem
- Point count problem
- Moving a control point
- Stalemate on timelimit
- Ignite Player
- Water Texure without refect (plus other stuff)
- Rotating skybox [complex entity problem]
- Red "!" on my custom material in browser
- Map ideas
- Spawn a prop
- soundscape debugging
- 2 mapping bugs
- TF2 crashes at the very end of buildcubemaps
- VTF makes a mess of my TGAs
- Lightning leaking
- Ropes and Sparks not working?
- Hammer Editor to trigger cvar?
- Accurate Collision Meshes
- hammer editor respawning sentrys
- Triggers Ignore Bots
- XSI tutorial (Does anybody have a good one?)
- Dear, TF2M! Here is some little optimization questions:
- staticproplighting issues
- Texture choices
- non-reconnecting rope
- Packing custom props/textures "into" .bsp ?
- Control Point On Moving Platform
- Pakrat hasn't packed my bsp
- Control Point Crashing TF2
- Strange Collision Bug
- Map will not run- help!
- If you use Propper, do you still need to compile a .qc file?
- How far do sentrys fire?
- Help Help! Im being repressed!!! missing map..
- Koth_chasm WIP
- Server Crash... BLARG
- need some help
- TF2 Resupply Sound
- water questions
- Fullbright Map?
- Doors hate me (at least half of them do anyway)
- Making ice
- Prop_static is suddenly so dark ;_;
- Access Denied
- Custom Ending Sound
- Setting the default texture in Hammer
- Trading map?
- Missing model textures/pakrat
- Skylight shining through walls
- Capture Point & Payload
- Increase Underwater Visibility
- 2 map ideas
- Optimization Questions (mostly Visleafs)
- Tying brushes to func_details
- Reflections showing up as missing texture?
- I need your assistance
- make_triangle Error in Compile Log
- infinitly elonging brush thing?
- Payload tutorial?
- Invisible wall question
- Linking an elevator to capture progress?
- Alpha & Beta
- Map performance drop after first round
- random train spawn
- Fullbright + Lights?
- custom filters
- Bodygroups
- ABS Resource pack 5cp?
- Model Compiling w/ Double Tris
- Orange and grey textures
- How do you install custom models?
- Pyramid question
- Is Color Correction not working?
- Need help "fogging out" a part of the map
- Releasing (somewhat) random items from a func_breakable
- prop_dynamic ragdoll
- Blender Help?
- Hatless prop_dynamic?
- no control point hologram
- Need help with compiling error.
- 7 stage cp
- Full Animation List?
- Func Detail bleeds Light
- Removing the Payload/CTF outline?
- Source SDK Help
- Multiple Cap KOTH
- Source SDK help, fast please.
- Rain particles with collision
- How to make a curved dirt road with decals?
- weird func_brush leak
- cp_lake concept
- "+Use" won't work for doors.