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  1. Phys models with blender?
  2. Is it possible to switch the teams around on Attack/Defense?
  3. Is your Map running? cause mine sure isn't
  4. How to play sounds to only one team?
  5. New to Mapping
  6. Spiral Ramp "Invalid Solid Structure"
  7. 3 Ways of increasing your productivity/efficiency in Hammer
  8. 2 Team Payload Error
  9. And it's gone!
  10. Elevators/Lifts
  11. Does fluorescent flicker make a light_spot a dynamic light?
  12. Making displacement ramp... hill things...
  13. ambient_generic can make my fps go to crap?
  14. To map, or not to map.
  15. Moving Brushes
  16. Questions about intelligence.
  17. Annoyance: Rotating brushes
  18. Map ideas/ door help?
  19. Blender SMD importer help?
  20. Sewer Pipe help
  21. I think the recent update broke vbsp ...
  22. Compiling Model Error
  23. Welll....im gonna need either a bunch of lessons...
  24. How the devil do I line the rocket up?
  25. Is there a way a trigger_hurt can make players explode?
  26. Hammer sappin my verts
  27. [Hammer] Shortcuts issues
  28. Creating an exploding train
  29. Leak, useless pointfile
  30. Easter Egg animations
  31. [Petition] Displacements for Dummies
  32. Detirmining direction in hammer
  33. Shoot trigger, open door
  34. Skybox creation
  35. Payload team_round_timer question
  36. Area Portal Leak
  37. Tf2 not in the source sdk?
  38. How can I make an control point like E in Steel?
  39. Mapper's Toolbar 2.0
  40. TF2 is choking on its own cubemaps
  41. I'm having a off day.
  42. Hammer Doesn't Close
  43. Problems with Payload
  44. Source Modding Community SDK Petition
  45. Playerclipping a spiral staircase
  46. 3 CP Map Making?
  47. Cp_Barnyard (Detattol+Jetti)
  48. I want to make a map that people want made!
  49. 3D skybox clarification
  50. Area Portals not opening
  51. Trouble with KOTH overtime revert
  52. Curved Walls
  53. Best size for a koth map?
  54. Everything falling through the floor?
  55. Control Point problems
  56. Twisted geometry tool?
  57. help with func detail?
  58. PLR/CTF Map
  59. Why do you map?
  60. Non-solid displacements?
  61. Texture for teleport?
  62. Texture used as env_sprite?
  63. How to make filter for each class in TF2 ?
  64. How to make 100 % criticals shot on a map?
  65. Minefield
  66. RED attacking Blu in Payload?
  67. Pumpkin particle effect
  68. Flickering ceiling
  69. Territorial Control - New way of game?
  70. Making a funnel?
  71. Fire/flames that point downward? Need Help
  72. [HELP] Team Specific Doors
  73. How do I make lights with func_brush?
  74. Curved Displacement Roads
  75. Invisible Model problem
  76. [PROJECT] Map completion shop
  77. pointless question?
  78. Map wont open
  79. Modeling for n00bz
  80. Particle tutorial?
  81. Custom particle issue.
  82. Glass cubemaps
  83. Distributing your own map. What are your ways?
  84. Two Problems
  85. hammer save and zoom issues
  86. CTF Roundtimer
  87. Designing a yard
  88. Cant sap respawning dispensers..
  89. Interesting Rooms
  90. Problems with Visualisers and Particle Systems
  91. Help with terrain
  92. Help pushing players
  93. VBSP.exe crash
  94. SDK not working with TF2!
  95. Do props take shadows well?
  96. TIE fighter model problems
  97. Caps that arnt neccesary to win
  98. Strange Lighting Problem
  99. Custom Material Error
  100. I just need some pointers on my map, help?
  101. is there anyway?
  102. Detecting weapon collision to open doors
  103. Map stopped loading!
  104. Custom sound help
  105. Very first time using Hammer
  106. Seams! Why are there Seams Everywhere?
  107. I have a dream
  108. solid to rockets but non-solid to players?
  109. env_fog_controller - Far Z Clip Plane
  110. Neutral Cart?
  111. areaportals showing void.
  112. Vertex Problems
  113. TF2 Player Stats?
  114. point-thread pointing to something that isnt a leak?
  115. 3D Skybox problems
  116. Multiple Launch Options & Quality
  117. Problems with respawn wave time
  118. Do some brushes produce more planes than other?
  119. help, my cubemaps are being weird.
  120. Making animated textures
  121. Various entity questions
  122. Does anyone have a list of all the props in TF2?
  123. func_tracktrain in skybox
  124. Rotating half a map and having the textures not break
  125. Hammer feature wishlist
  126. Nodrawing
  127. Compiling error
  128. oj_draser
  129. animated textures start/stop
  130. Any way to make custom sounds louder?
  131. Can't build cubemaps
  132. Spawn location problem (Newbie question)
  133. Approaches To Mapping-- Specifically, Finishing Your Map
  134. VTEX help pls
  135. particles dont want to cooperate
  136. Control point doors
  137. CMDLCache:: Out of Memory
  138. Custom Intel and help with modeling
  139. How can I make tf_gamerules display map objective text with commas?
  140. Hammer deleted all entities
  141. Displacement Control Problem
  142. brushes suddenly all black.
  143. See through floors/walls? and a couple questions on transparent orbs and other things
  144. Display a map as Attack/Defend... NOT Control Points
  145. Explain this error please?
  146. Creating windows that suck?
  147. The Z-thickness of Floors
  148. Mapping Ideas?
  149. brush that disappears and reappears on timer?
  150. Mapmaker wanted!
  151. Setting the angles of item_teamflag
  152. Valve Map Re-releases
  153. Weird texture blending
  154. 1 of 2 Spawn Points on Map Spawn (random)
  155. Tunnels Removing My Entities?
  156. Switching light of a model on
  157. Question about rain
  158. 2 Team Payload Help
  159. Complex brushwork vs. T-junctions problem
  160. Point count problem
  161. Moving a control point
  162. Stalemate on timelimit
  163. Ignite Player
  164. Water Texure without refect (plus other stuff)
  165. Rotating skybox [complex entity problem]
  166. Red "!" on my custom material in browser
  167. Map ideas
  168. Spawn a prop
  169. soundscape debugging
  170. 2 mapping bugs
  171. TF2 crashes at the very end of buildcubemaps
  172. VTF makes a mess of my TGAs
  173. Lightning leaking
  174. Ropes and Sparks not working?
  175. Hammer Editor to trigger cvar?
  176. Accurate Collision Meshes
  177. hammer editor respawning sentrys
  178. Triggers Ignore Bots
  179. XSI tutorial (Does anybody have a good one?)
  180. Dear, TF2M! Here is some little optimization questions:
  181. staticproplighting issues
  182. Texture choices
  183. non-reconnecting rope
  184. Packing custom props/textures "into" .bsp ?
  185. Control Point On Moving Platform
  186. Pakrat hasn't packed my bsp
  187. Control Point Crashing TF2
  188. Strange Collision Bug
  189. Map will not run- help!
  190. If you use Propper, do you still need to compile a .qc file?
  191. How far do sentrys fire?
  192. Help Help! Im being repressed!!! missing map..
  193. Koth_chasm WIP
  194. Server Crash... BLARG
  195. need some help
  196. TF2 Resupply Sound
  197. water questions
  198. Fullbright Map?
  199. Doors hate me (at least half of them do anyway)
  200. Making ice
  201. Prop_static is suddenly so dark ;_;
  202. Access Denied
  203. Custom Ending Sound
  204. Setting the default texture in Hammer
  205. Trading map?
  206. Missing model textures/pakrat
  207. Skylight shining through walls
  208. Capture Point & Payload
  209. Increase Underwater Visibility
  210. 2 map ideas
  211. Optimization Questions (mostly Visleafs)
  212. Tying brushes to func_details
  213. Reflections showing up as missing texture?
  214. I need your assistance
  215. make_triangle Error in Compile Log
  216. infinitly elonging brush thing?
  217. Payload tutorial?
  218. Invisible wall question
  219. Linking an elevator to capture progress?
  220. Alpha & Beta
  221. Map performance drop after first round
  222. random train spawn
  223. Fullbright + Lights?
  224. custom filters
  225. Bodygroups
  226. ABS Resource pack 5cp?
  227. Model Compiling w/ Double Tris
  228. Orange and grey textures
  229. How do you install custom models?
  230. Pyramid question
  231. Is Color Correction not working?
  232. Need help "fogging out" a part of the map
  233. Releasing (somewhat) random items from a func_breakable
  234. prop_dynamic ragdoll
  235. Blender Help?
  236. Hatless prop_dynamic?
  237. no control point hologram
  238. Need help with compiling error.
  239. 7 stage cp
  240. Full Animation List?
  241. Func Detail bleeds Light
  242. Removing the Payload/CTF outline?
  243. Source SDK Help
  244. Multiple Cap KOTH
  245. Source SDK help, fast please.
  246. Rain particles with collision
  247. How to make a curved dirt road with decals?
  248. weird func_brush leak
  249. cp_lake concept
  250. "+Use" won't work for doors.