View Full Version : Mapping Discussion
- Request: Where to go after Basic Map Construction
- Help: Textures for func_regenerate is not working.
- [Question] Do I need to have TF2 installed to map for it?
- Connect brushes?
- Respawn Room is bugged
- Run Map f9 problems
- Trouble spawning the Horseless Headless Horsemann
- custom rope material with alpha
- Need tombstone ideas
- Set-up gates in KOTH?
- Help with editing bird positions and/or recompiling valve maps
- New to mapping, want to edit degroot
- koth_* round-end event.
- Damage-Based Door and func_breakable?
- *WIP* cp_silo (if name taken will rename)
- How to change background sound in hammer?
- Leak problems
- Compiler problems
- How to make a permanently damaged dispenser?
- spinning cart?
- [Tutorial Request] Areaportals, hint nodes, and cubemaps
- Off-screen viewmodel
- Including textures from other Source games
- No collide displacements
- Optimization
- lag & overlay
- Mangy's Frontier Essay
- Help with similar textures having odd shading
- Pink moddels in SDK
- tc_Hydro: A discussion.
- Will someone please explain how the particle editor works
- map_sandvich: Having Major Problems
- (WIP)Cp_Castellum
- static props wont compile
- Map Dark Area
- Sound formats
- What do you guys want?
- Homing prop_dynamics
- Need help with my captrue points
- Underwater effect
- trigger_hurt Ignite and Afterburn?
- A very odd brush glitch
- Testing maps on local server buggy
- Rotating Turret?
- Custom announcer sounds for one map?
- Hammer only loaded brushes?!
- twist on ctf -- possible? existent?
- Forward Spawn Trouble
- Titles that differ from the filename?
- Getting textures and models to download with a map?
- displacement stone walls?
- How do you silence the announcer?
- Swamp Theme Skybox Problem?
- Need help with Ideas for a item test alternate map
- Only saving brushes / Removing all non-brush objects
- I'm Trying to Make a Map to Help me to Train, however have a Problem with the Bots
- Quick instancing question
- Max_Map_Planes
- Trigger-Based Texture Switcher?
- Request: feedback on my idea for a map
- Packing custom particles
- Resupply Locker Fail... PLZ help
- Control Point problem
- Help please.
- issue with respawnroomvisualizers
- Spawn the Horsemann with a Func_Button?
- Regarding teleports
- TF2 crashes upon trying to load compiled map
- Map won't compile.
- Changing spawns depending on control points
- KOTH 2 CTF conversion
- Checkerboards everywhere & buildcubemaps ends in "hl2.exe has crashed".
- HDR + Cubemaps Problem (Checkers)
- Lighting for a hospital map
- Changing texture of brush based on who shoots it
- Protecting Your Work
- Problem with Trigger entities
- Can't find Tools in textures
- Compiling Issue - can't find cause of the leak
- Stairs generating application — any interest?
- Problem with pink-lined objects
- vbsp.exe crashes
- 4 Hours?! Compile Length Issue!
- Resupply Locker Model in wrong place
- Help with TWOOOOOO things
- Sightlines.. hnnnnnng..
- HDR Lighting Problem
- Skyboxes?
- Area portal leak
- A question
- Changes to Yukon and Granary. Why?
- Overtime -> Longer spawntimes
- Pictures while loading map
- Need some help completeing map - advice plz
- Specialized teleporter?
- Pakrat and Packbsp not working
- 2 Unrelated Questions
- movers in mp maps
- Dancing Demomen
- Meelee Weapons Only
- Item_teamflag
- Check for buildings?
- Payload and Aesthetic Issues
- Payload coding help please
- 3D Studio Max
- Lighting problem with my map
- Payload Model Poll
- Ben Hur Map
- Purple and Black water
- Model Upload Guidelines
- I've never had this happen to me before
- Help With Map
- URGENT! Point_Clientcommand on a Door?
- Water and music problems
- Tf2 buttons
- The block tool doesn't stick to the grid.
- Adding support for bots
- Does this lighting look right?
- Tf2 button errors? help
- Texture Problem
- Painting textures — tell me your secrets!
- Triggers and Stopping the Payload Cart
- Working on First Map
- Source Shader Editor
- Creating Grockets?
- Who are Red and Blu (for aesthetic purposes)?
- Hammer does not compile correctly
- cap point decay speed
- Teleport a player
- Model WiP thread
- Console comands to disable game rules?
- Recreating Minecraft Clouds in Skybox
- mp3 files not working in map
- First Map Problems
- Map specific game settings
- Reset players to spawn on flag capture
- Making beginner/intermediate Training maps - Suggestions?
- A question about hammer
- func_hurt with new death animation?
- Lighting
- settings for skybox with no 'sun'?
- very simple help needed
- Payload not moving after first CP
- Making models the right size in 3DS Max
- Multiple env_fog_controllers with I/O?
- Exporting from GMax
- Method to the Madness - Details of Boojum's AF2 entry
- Displacements: Few @ Power 4 vs Many @ Power 2
- Spawn time question
- Egypt Style Maps Question
- Map does not load (error! reliable snapshot overflow)
- Displacements All Black!
- Help with transparancy
- Disabling a control point
- logic_timer Random Questions
- CP reversion to no owner
- What is this I don't even (Help me! Again!)
- Odd brush visibility problem
- displacements, y u no bright
- Can somebody who can edit maps, make DM maps End for me
- +use buttons?
- textures, ssbump and heightmap.
- mdl decompiling
- Custom water not showing up
- Disabling tf_logic_multiple_escort?
- Quick cubemap question
- Source Engine rescales trextures...
- New Map Style idea - Campaign Maps
- mapping help
- Capture-some-Flags Prefab
- What did I dooooo?! [Urgently need help]
- Model not hollow
- motd not updating when URL psgr is updated
- Visible 3D Skybox
- Change Skybox During Game
- door_slide_large_dynamic.mdl
- Selectively Enabling/Disabling Rounds?
- More than 3 CTF points
- New to Hammer
- Red keeps winning problem
- Can someone tell me how to *import* custom sounds?
- Ash Precipitation Effect Broken
- error on the map cp_busytown
- Cart stops moving after capping 2nd
- Ghost Func_Track Train
- Bizarre Texture Glitch
- Payload, capturing point problems
- Modifying tf_english.txt text strings per map/through console commands?
- TF2 Mapping Streams?
- How to kill the other team's senrty
- Help! Custom map on dedicated server error: "is not a valid BSP file".
- Batch-Compiler
- Capture point maps and CP HUD?
- Some help, please?
- Overflowed CClientRenderablesList group 7?
- Func_Fish_Pool
- Decay a CTF Point
- Assigning a targetname to a player via AddOutput?
- Can't get the payload cart to continue past point 2
- Fixed MDL Decompiler
- Humiliation
- Real time clock possible?
- What Do People Like in TF2 Maps?
- Dynamic Payload Map
- Map testing help
- Using others creation?
- What do I download to make maps?
- Taking control over players
- Locking Buttons
- Creating a crate conveyor
- I'm trying to upload a map?
- "func_detailing" the Skybox?
- Need help with map/
- How to make a custom message to players?
- Need some help here!
- Overlays are gigantic
- Self-Contradictory Lighting Error
- need help with cp_minecraft map
- Button help
- Server settings for testing
- Some map ideas
- Infinite Overtime
- Hint, Skip, and Areaportal placements
- Swamp Pack Mirror?
- BZ2 File Compression
- Your Favorite Map?
- Getting a map tested at a competitive level
- Floors and walls
- Payload Map Testing Tip - use teleports
- Where to start?!
- Question about walls and textures
- Beachball?
- Experimental ctf map - entity help needed
- Problem with climbing cart on pl map
- Can't compile a map into .bsp
- Is this barn too generic?
- Flip effects in demo smoother
- Mapping help (leaks!)
- Help me make a map!
- Rough Terrain
- Help with bullet block
- Thoughts on this ZF Hospital?
- Map stops responding on compile
- VIS glitch?
- Purple Black Error of some sort
- Purple Black Error of some sort
- So Who Wants to take Over my BATT Entry?
- Inverse Model Fading
- Black and purple
- Soundscapes & proxies
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