View Full Version : Mapping Discussion
- Soundscapes & proxies
- Hammer Issue
- ccp maps
- Help? (Ultimate Mapping Resource Pack)
- Map has no textures, but looks ok to me...
- tf_flag_caps_per_round
- A couple things...
- Paused Animated Texture
- Optimization Issue
- Secret Room
- BLU Defense map - Rational?
- cubemaps & azerty keyboard?
- How can we add NPCs please ?
- Enabling capture points after map start
- Territorial Control Logic
- Payload: Both Teams Can Push Cart
- Realistic terrain?
- Error extracting WAV files from GCF
- Decompiled character.mdl files
- Team-specific sounds
- Logic confusion
- Faces rendering that shouldn't
- Rain stopped working
- An idea to revive Territorial Control
- Intel movable on HUD?
- Map Idea. PLR - Barber Poles of Hell.
- Water splash not working?
- Pointfile not originating from entity?
- Simple Spawn Question
- Limiting classes via map
- burning_torch - where'd it come from?
- ED-Alloc: no free edicts
- Different CTF Gametype
- Help a new guy out?
- I can't turnoff cheats
- K, kind of a newbie question...
- Nd help with testing
- Looking for old map ctf_railways_a5b
- Strange cart behaviour (prop_physics_override)
- Teleporter Help
- game_player_equip possible in TF2 SourceSDK?
- Help with opening a map
- butchery_entities
- Is there a downside to tieing func_detail to a group of steps?
- Elevators and the new pl system
- How to plan a map, the right way
- Ending the map issue
- Ropes do not work
- Switching Team Colors via vmt files
- Strange Shadow of Invisibility
- Looping Compile Error
- Hammer Editor Customization
- Payload speedup?
- Entity that sets friction?
- Hammer has no Textures?
- GIF Decals
- Sounds
- A couple problems
- Grab bag of CTF questions
- Help with the new server
- A question on themes.
- Odd looking light
- Need to make some roock models
- How do you make a door wich opens one time and set up an arena gametype?
- Complex in/output system to control sound speed with intelligence distance
- Arena problem with a door
- Two quick questions.
- Yes I'm new and im obliged to ask this
- How do you feel about this game element?
- Fake walls?
- Shapes get inbetween grid lines
- Lights that change colour
- Is this happening with anyone else's respawn room visualizer?
- Adding .cache and .nav files to .bz2
- Medium Skilled Question
- Absolute noob question
- Playerclipping a train
- Hammer not starting
- [Service] Exploit Search
- How the heck am I supposed to get this shape.
- Moving overlays?
- Leaks
- Making an orb follow a player till death
- Brushes are pitch black?
- Alpha channel problems in hammer
- Hammer freezes
- an "ezekel" contents pack?
- Temporary Fix for Hammer
- The SDK is fixed. Reset your game config.
- 72 Hour Reading week map
- vrad issue after update
- Displacements and Shader Detail Problem
- trigger that slowly heals you?
- 'Kill Collecting' Maps
- what!?!?!
- So how big of an optimization nightmare is this?
- hosting your own server
- Map Music?
- New game mode? King of the Mountain
- Lighting Errors
- how do we once we got the map play it in tf2?
- Weird brush appearing in my map?
- KOTH - points
- An odd compile error
- Train Trouble
- cubemap errors
- Texture blending seems broken
- Server is unable to find map
- Lift/Elevator question
- Brushes and func_details
- source sdk crash
- Adding an AI Enemy to a Map?
- Models not showing up - live server issue
- Meet the Medic Map - Co-Mapping Opportunity
- Hammer closes
- [HELP] Need help nerfing sightlines in my map!
- Hammer broke again
- In Texture Application, what does Replace in - Marked Objects do?
- koth_viaduct_event 's ubercharge
- Inconsistent lighting between the world and the skybox
- Water LOD issue
- How to make curved platforms?
- Hammer crashes when loading a map
- Glowing light - Sprite inside model doesnt show
- how do i fix this?
- Where is the circular sign with the animated arrow?
- A small problem of mine
- neutral cart
- looking for some great tutorials and mappers.
- Hammer suddenly moves at 1FPS
- Can someone teach me how to map?
- Want help with Payload Final Explo?
- CTF/Intel error?
- Is there a way to make textures less reflective?
- cliffs and mountains[need help]
- How to see Models inside the bounding boxes?
- Plr
- Underwater look issues
- I forgot how to do a quick compile
- Re-centering brush origins
- vvis problems?
- Need to make a scoreboard
- Making sentries shoot at func_breakable
- What's the relation between waterindices, func_details, and T-Junctions?
- Stupid Map Idea: Triple Threat
- 3 [quick] [noob] questions from [a noob]
- Skybox problem
- Using physics to align props
- triggered lights
- decals are not displayed in the game
- 12 or 16 info_player_teamspawns?
- Glowing Signs
- Is there a definitive way to build Cubemaps or is it trial and error?
- [Request + WIP] Toy Factory themed map + need a layout.
- Weird problem when editing skybox.
- Mixed CTF and KOTH is this possible?
- Custom Props
- Hammer Error
- Playing announcer sounds for only 1 team?
- Making the cart get launched at the end of the map
- three bugs?
- Swinging object?
- [?] Mini-Sentry?
- Player Speeds
- KOTH Voice Announcements
- Lighting problem, please help!
- wtf is this (lighting error)
- Hammer Crashes Every Time I Use the Texture Browser
- Terrain Question
- Any tips on fixing the following compile problems?
- too many solids in map
- Weird Color / lighting on Dispacements
- Dota 2 FGD
- black lines between brushes
- Fullness, what is this?
- Trigger_Push and Pipes
- bot_generator not spawning bots
- Multiple Skyboxes?
- Help please. Too many T-Junctions.. Possible solutions?
- spectator mode prop reflection problem
- Map Ending Weirdness
- Bot Problem
- Any help for an overly ambitious n00b?
- Changing texture of 1 side
- Quake3 remakes
- Custom Particles not Precaching
- Capture Decay
- Areaportals Error
- Making props move over a conveyor
- Engine error when loading map
- Controlling Prop Postition?
- Areaportal Error
- Moving Props.
- How 'finished' should a map be before submission for play test?
- Lets Optimize Balloon Race!
- Hammer Crashes
- env_laser
- 3D Skybox
- Navigation for bots - in game issue
- props not showing when running map
- entity/texture visible through walls?
- Several things
- Missing Train In Game?
- Brushes editing themselves?
- Weird Recurring Displacement Error
- Displacement error
- Light environment showing darkness in map...
- VTF Opacity/Alpha Channel Question
- "Run Map" Issues
- Invalid Solids
- Area Portal
- When to build cubemaps
- Hammer Crashes all the time! But only on TF2 ConFiG!
- Why can I see through the skybox?
- Vvis compile time in relation to portal clusters and numportals
- Payload Turntable?
- "The system cannot find the file specified"
- Asymmetric 5CP: How to do it?
- The "Ridiculous Dynamic Element" Thread
- occluders, any wrong way to use them?
- Trigger to light players on fire
- Map Crashes TF2
- Water invisible
- Vvis very slow, vrad crashes
- Payload elevators, what I know so far (a guide, of sorts)
- A idea but what ?
- killing models
- Need help with Height variation please.
- "Bouncing" Platforms
- Understanding the TF2 Map best practices
- For some reason, some of the models wont appear from "prop_static".
- Where should new mappers start?
- Hammer grid bug?
- Difference between Skip and Nodraw
- Kinda new here , need help.
- Skybox Pine Trees
- Making an Intel Invisible?
- Water causing open view
- intel_enemydropped3.wav missing
- Making Sounds Sound Underwater?
- Is a skybox necessary for an underground map?
- Saxon Hale team switch question
- Changing Spawn Points based on Payload Location
- The part of the map you play in, and the part you don't
- func_door_rotating question (or any rotating entity)
- "Bobbing" Payloads
- Propper Help - Need to fix the break
- Quick question re: rollback
- Need help with my elevator!
- Putting weapons on Player Models
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