- portal 2 potal
- What is the recommended thickness of a wall?
- Best way to make rock formations? As in the middle of Hightower?
- Customized blackboard image showing through walls
- Some questions about Hammer/map design.
- Versus Saxton Hale
- What's the best way to go about scaling down a map?
- Cubemap error???
- Making an elevator?
- Respawnvisualizer is solid to enemys
- Another Elevator Thread
- Suggestions and some help.
- Areaportal Leak
- Help needed..
- Map not compiling?
- Have you ever had an issue with "Normal" mode compiling?
- Shortcuts to duplicate entities and geometry for symmetrical plr map
- Preserving entities over rounds while still switching teams
- 3 point KoTH?
- Light
- Modifying Sounds
- Hammer Crashes just with tf2
- I want your map.
- hammer Compile/run commands?
- Skybox not working 0 it's skweded to one side
- Getting the most out of TF2Maps.net
- Capture Point Layout
- How to mute the administrator?
- Portal texture help
- Looking for a Laptop specifically for Hammer
- Regarding aesthetics
- Dumb Hammer problem
- Clipping triangles in arch brushes
- The strangest error...
- YASMI: Yet Another Stupid Map Idea Thread
- Dr. Gordbort's laser effects
- problems with vertex tool
- 2x Capture Rate for heavy?
- How to put player models into poses
- Need suggestions for proof-of-concept IDE plugin
- General error
- Event on KoTH end-of-round.
- How to get started
- Need some help
- Need help ~
- Real Quick Skybox Question
- Automated brushes
- I need a clue.
- Advanced I/O Help
- Point_tesla sound?
- Empty ambient_generic?
- map crash on startup?
- Displacement Error/Glitch Need Help!
- Advice on first map (Major WIP and also crappy :P)
- Physics VERY FULL, and CClientRednerablesList group 6 and 7
- Spawn points not working
- Curved Edges
- Payload points count on HUD
- How to get CTF and CP huds
- Payload track generating program (WiP)
- Force weapon on Player
- Trouble with vconfig, studio compiler
- Looking for collaboration or blockout
- When there's nothing left to burn...
- 'Maps that need a comeback' Thread
- Error in my first map
- Packing Files?
- Optimize or Not Optimize that is the question
- tf2 crashing when loading map
- Help with mapping conepts
- Why you need to use instances and have two monitors.
- One way walls
- Random Question
- Help With Making a Checkpoint and Timer Ent System
- Changing the Payload Model in Game
- Need help with phong lighting. (Hat)
- Alternate Path Tracks
- The "2D Skybox" texture
- Lighting help
- Function for blocking payload
- How can I make glass like this?!?
- How could I go ahead and make a "GodMode" Area
- Server Hosting
- Problem with Mirroring Displacements
- Animated models falling down
- Increase size of recently-opened maps list in Hammer?
- Questions for next map project - PLR Helix Mine
- Help a new one.
- Emergency
- TF2 vs linked_portal_door
- Need help installing a mapping pack!
- There is a way to make something like this?
- Spawn problem
- What are these rocks?
- Engie Rocket Jumping
- Odd spawning error
- Evolution in Level Balance
- Help needed with Clipping a moving brush.
- Favorite spawnrooms
- Hammer, Instances, and Dropbox
- No compile errorrs but no map in TF2
- Trick to making bots work with "shared" spawn room?
- Help me with multi stage arena
- map crashes on open
- looking for that "drop down pipe" thing in SDK.
- DispGen "Unable to open heightmap image"
- Let's discuss: Height advantage and balance.
- Func_instance I/O question
- Question about Uaxis and Vaxis
- VRAD - Max Limit Approach
- What's a good distance between the teams on "neutral ground"?
- Payload Race Idea
- map and pings
- Visibility in Hammer's 3D window.
- Varying geometry for payload tracks?
- Problems with props (looking for tutorial).
- How do I make 'gibs' using custom props? (Using propper)
- Ok, WTH is this? Weird 'brush' visible in compiled map
- Magical Disappearing Skybox
- Underwater Look Issues 2
- Giant BSP Error
- Control Points Map Layout?
- Light Issue
- City Map: yay/Nay?
- Missing/broken playerclips
- foolproofing doors
- Proper way to create reflective metal surfaces (phong/envmap?)
- Displacement and Brush Lighting Differences
- Curved + Arched Brush
- Spawn point-related help needed.
- Trigger activated by sniper damage?
- Why Does my Map hate servers?
- TF2 Map Stats Database
- My map won't run
- Cubemaps issue
- Make triggering/activating bot do something?
- Light leaks with func_detail?
- A weird, multi-brush entity bug.
- Is there anyone with experience about func_dustcloud?
- [HELP] The command failed. Windows reported the error:
- Textures and alpha channels.
- [HELP] Props Not Lighting Correctly
- After cleaning up map (resolving leaks and other issues), lights do not work.
- Implement moving bridges correctly (like cp_steel) into a koth map(?)
- How to have 2 Spawn Rooms per team ?
- lighting problems
- [Help] Map won't compile skybox
- Advice regarding 2 buttons toggling
- Forward spawns for attacking team on a koth map?
- Env_laser draw distance problem
- Custom particles
- Any SteamPunk Maps out there?
- Nodraw is.... drawing
- Instance causing vbsp to crash
- Rooms [A little Collaborated map]
- Double Binding With Point_clientcommands?
- compiling taking waayy too long
- Texture Errors
- Metal grate materials/blocking blast damage.
- Parenting?
- When I compile with VVIS set to normal it stays stuck at 9... and doesn't go to 10.
- Need help with playtest
- Is there way to make prop_dynamic follow player?
- Louder Sounds
- How early should I start a thread for my map?
- When do sticky bombs bounce off a surface?
- Critical Gameplay Elements
- Detailing Practice
- Converting a custom cubemap from Portal 2?
- What time is it in the Lumberyard skybox?
- getting stuck in my models
- Alternative path for payload
- Texture glitch?
- Is one option better the other?
- Duplicate of 2fort's bridge
- Analyze this concept and give me your opinions
- The epic adventures of an OS X mapmaker
- Can't run map
- Server/map problems
- What's with Making Fire?
- Clipping a set of stairs
- Overlay is messed up in Hammer/Game
- Teleport that preserves player angle?
- Two issues to face
- Hammer Cache crash?
- Which gamemode?
- Cant make Resupply Closet
- I have leaking lights
- All my textures are black
- How to use the Spot Light Properly
- Some Questions...
- I have like a million questions
- Controlling access to a teleporter or button for gimicky maps - steam ID? password?
- Headshot counter
- Addoutput Syntax Question
- Hammer locks
- How to use damage filters on a TF2 map?
- Payload Alternate Paths Problems
- Physics at 82.6% in compile says very full?
- Need help with Spawn Rooms
- Error with VBCT
- Skybox Help
- Disappearing Map Sections
- Need new map suggestion
- What do you like about any good 'KOTH' map?
- Fish n' Gibs
- Payload Design Theory.
- [HELP] Map compiles improperly, all props are gone
- 3D Skybox issus
- Adding a timer of a CP map
- Need a solution for payload
- Control Point Race: A strange idea.
- I'm Entering into the Koth contest.
- Announcer system?
- Hydro's radar dish
- Need two answers before I release RC5
- Help, I'm off to a horrible start.
- Playerclip acting weird
- I need help
- Help installing Textures!
- Help with a moving platform?
- I have a few stupid questions. -_-
- Walls
- Respawn rooms you can build in?
- No Entry Overlays
- Source SDK problem.
- Conventions for uploading maps.
- VSH and PH maps
- Valve map's scale
- Need some help with fog_controller (using sky_badlands_01)
- Looking for some rather specific reference pictures
- Arena - Gameplay flow
- Ultranoob question
- Add Maps to Steam Workshop
- Let's talk Doomsday.
- Pyroland info?
- New Gamemode idea.
- Opening .map files in Hammer editor?
- Smooth terrain in TF2? :)
- Modeling Team Seeking Level Designer
- Pyrovision
- help please: rotating object
- Some Newbie Questions
- Pyrovision for all maps
- upload maps
- TF2 Pyroworld / Pyrovision textures..?
- Invalid solid removes every entity from map
- Artpassing a map as a learning experience
- Why does it do this?
- Two odd issues.