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  1. portal 2 potal
  2. What is the recommended thickness of a wall?
  3. Best way to make rock formations? As in the middle of Hightower?
  4. Customized blackboard image showing through walls
  5. Some questions about Hammer/map design.
  6. Versus Saxton Hale
  7. What's the best way to go about scaling down a map?
  8. Cubemap error???
  9. Making an elevator?
  10. Respawnvisualizer is solid to enemys
  11. Another Elevator Thread
  12. Suggestions and some help.
  13. Areaportal Leak
  14. Help needed..
  15. Map not compiling?
  16. Have you ever had an issue with "Normal" mode compiling?
  17. Shortcuts to duplicate entities and geometry for symmetrical plr map
  18. Preserving entities over rounds while still switching teams
  19. 3 point KoTH?
  20. Light
  21. Modifying Sounds
  22. Hammer Crashes just with tf2
  23. I want your map.
  24. hammer Compile/run commands?
  25. Skybox not working 0 it's skweded to one side
  26. Getting the most out of TF2Maps.net
  27. Capture Point Layout
  28. How to mute the administrator?
  29. Portal texture help
  30. Looking for a Laptop specifically for Hammer
  31. Regarding aesthetics
  32. Dumb Hammer problem
  33. Clipping triangles in arch brushes
  34. The strangest error...
  35. YASMI: Yet Another Stupid Map Idea Thread
  36. Dr. Gordbort's laser effects
  37. problems with vertex tool
  38. 2x Capture Rate for heavy?
  39. How to put player models into poses
  40. Need suggestions for proof-of-concept IDE plugin
  41. General error
  42. Event on KoTH end-of-round.
  43. How to get started
  44. Need some help
  45. Need help ~
  46. Real Quick Skybox Question
  47. Automated brushes
  48. I need a clue.
  49. Advanced I/O Help
  50. Point_tesla sound?
  51. Empty ambient_generic?
  52. map crash on startup?
  53. Displacement Error/Glitch Need Help!
  54. Advice on first map (Major WIP and also crappy :P)
  55. Physics VERY FULL, and CClientRednerablesList group 6 and 7
  56. Spawn points not working
  57. Curved Edges
  58. Payload points count on HUD
  59. How to get CTF and CP huds
  60. Payload track generating program (WiP)
  61. Force weapon on Player
  62. Trouble with vconfig, studio compiler
  63. Looking for collaboration or blockout
  64. When there's nothing left to burn...
  65. 'Maps that need a comeback' Thread
  66. Error in my first map
  67. Packing Files?
  68. Optimize or Not Optimize that is the question
  69. tf2 crashing when loading map
  70. Help with mapping conepts
  71. Why you need to use instances and have two monitors.
  72. One way walls
  73. Random Question
  74. Help With Making a Checkpoint and Timer Ent System
  75. Changing the Payload Model in Game
  76. Need help with phong lighting. (Hat)
  77. Alternate Path Tracks
  78. The "2D Skybox" texture
  79. Lighting help
  80. Function for blocking payload
  81. How can I make glass like this?!?
  82. How could I go ahead and make a "GodMode" Area
  83. Server Hosting
  84. Problem with Mirroring Displacements
  85. Animated models falling down
  86. Increase size of recently-opened maps list in Hammer?
  87. Questions for next map project - PLR Helix Mine
  88. Help a new one.
  89. Emergency
  90. TF2 vs linked_portal_door
  91. Need help installing a mapping pack!
  92. There is a way to make something like this?
  93. Spawn problem
  94. What are these rocks?
  95. Engie Rocket Jumping
  96. Odd spawning error
  97. Evolution in Level Balance
  98. Help needed with Clipping a moving brush.
  99. Favorite spawnrooms
  100. Hammer, Instances, and Dropbox
  101. No compile errorrs but no map in TF2
  102. Trick to making bots work with "shared" spawn room?
  103. Help me with multi stage arena
  104. map crashes on open
  105. looking for that "drop down pipe" thing in SDK.
  106. DispGen "Unable to open heightmap image"
  107. Let's discuss: Height advantage and balance.
  108. Func_instance I/O question
  109. Question about Uaxis and Vaxis
  110. VRAD - Max Limit Approach
  111. What's a good distance between the teams on "neutral ground"?
  112. Payload Race Idea
  113. map and pings
  114. Visibility in Hammer's 3D window.
  115. Varying geometry for payload tracks?
  116. Problems with props (looking for tutorial).
  117. How do I make 'gibs' using custom props? (Using propper)
  118. Ok, WTH is this? Weird 'brush' visible in compiled map
  119. Magical Disappearing Skybox
  120. Underwater Look Issues 2
  121. Giant BSP Error
  122. Control Points Map Layout?
  123. Light Issue
  124. City Map: yay/Nay?
  125. Missing/broken playerclips
  126. foolproofing doors
  127. Proper way to create reflective metal surfaces (phong/envmap?)
  128. Displacement and Brush Lighting Differences
  129. Curved + Arched Brush
  130. Spawn point-related help needed.
  131. Trigger activated by sniper damage?
  132. Why Does my Map hate servers?
  133. TF2 Map Stats Database
  134. My map won't run
  135. Cubemaps issue
  136. Make triggering/activating bot do something?
  137. Light leaks with func_detail?
  138. A weird, multi-brush entity bug.
  139. Is there anyone with experience about func_dustcloud?
  140. [HELP] The command failed. Windows reported the error:
  141. Textures and alpha channels.
  142. [HELP] Props Not Lighting Correctly
  143. After cleaning up map (resolving leaks and other issues), lights do not work.
  144. Implement moving bridges correctly (like cp_steel) into a koth map(?)
  145. How to have 2 Spawn Rooms per team ?
  146. lighting problems
  147. [Help] Map won't compile skybox
  148. Advice regarding 2 buttons toggling
  149. Forward spawns for attacking team on a koth map?
  150. Env_laser draw distance problem
  151. Custom particles
  152. Any SteamPunk Maps out there?
  153. Nodraw is.... drawing
  154. Instance causing vbsp to crash
  155. Rooms [A little Collaborated map]
  156. Double Binding With Point_clientcommands?
  157. compiling taking waayy too long
  158. Texture Errors
  159. Metal grate materials/blocking blast damage.
  160. Parenting?
  161. When I compile with VVIS set to normal it stays stuck at 9... and doesn't go to 10.
  162. Need help with playtest
  163. Is there way to make prop_dynamic follow player?
  164. Louder Sounds
  165. How early should I start a thread for my map?
  166. When do sticky bombs bounce off a surface?
  167. Critical Gameplay Elements
  168. Detailing Practice
  169. Converting a custom cubemap from Portal 2?
  170. What time is it in the Lumberyard skybox?
  171. getting stuck in my models
  172. Alternative path for payload
  173. Texture glitch?
  174. Is one option better the other?
  175. Duplicate of 2fort's bridge
  176. Analyze this concept and give me your opinions
  177. The epic adventures of an OS X mapmaker
  178. Can't run map
  179. Server/map problems
  180. What's with Making Fire?
  181. Clipping a set of stairs
  182. Overlay is messed up in Hammer/Game
  183. Teleport that preserves player angle?
  184. Two issues to face
  185. Hammer Cache crash?
  186. Which gamemode?
  187. Cant make Resupply Closet
  188. I have leaking lights
  189. All my textures are black
  190. How to use the Spot Light Properly
  191. Some Questions...
  192. I have like a million questions
  193. Controlling access to a teleporter or button for gimicky maps - steam ID? password?
  194. Headshot counter
  195. Addoutput Syntax Question
  196. Hammer locks
  197. How to use damage filters on a TF2 map?
  198. Payload Alternate Paths Problems
  199. Physics at 82.6% in compile says very full?
  200. Need help with Spawn Rooms
  201. Error with VBCT
  202. Skybox Help
  203. Disappearing Map Sections
  204. Need new map suggestion
  205. What do you like about any good 'KOTH' map?
  206. Fish n' Gibs
  207. Payload Design Theory.
  208. [HELP] Map compiles improperly, all props are gone
  209. 3D Skybox issus
  210. Adding a timer of a CP map
  211. Need a solution for payload
  212. Control Point Race: A strange idea.
  213. I'm Entering into the Koth contest.
  214. Announcer system?
  215. Hydro's radar dish
  216. Need two answers before I release RC5
  217. Help, I'm off to a horrible start.
  218. Playerclip acting weird
  219. I need help
  220. Help installing Textures!
  221. Help with a moving platform?
  222. I have a few stupid questions. -_-
  223. Walls
  224. Respawn rooms you can build in?
  225. No Entry Overlays
  226. Source SDK problem.
  227. Conventions for uploading maps.
  228. VSH and PH maps
  229. Valve map's scale
  230. Need some help with fog_controller (using sky_badlands_01)
  231. Looking for some rather specific reference pictures
  232. Arena - Gameplay flow
  233. Ultranoob question
  234. Add Maps to Steam Workshop
  235. Let's talk Doomsday.
  236. Pyroland info?
  237. New Gamemode idea.
  238. Opening .map files in Hammer editor?
  239. Smooth terrain in TF2? :)
  240. Modeling Team Seeking Level Designer
  241. Pyrovision
  242. help please: rotating object
  243. Some Newbie Questions
  244. Pyrovision for all maps
  245. upload maps
  246. TF2 Pyroworld / Pyrovision textures..?
  247. Invalid solid removes every entity from map
  248. Artpassing a map as a learning experience
  249. Why does it do this?
  250. Two odd issues.