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  1. CGSociety article on TF2
  2. Stairs - Any tips?
  3. vgui/black brush in doors?
  4. TF2maps vs FPSbanana
  5. Brainstorming, want comments for ctf_hedge_maze
  6. Invisible Doorways
  7. light control...
  8. Holy Cliffs
  9. Game timings
  10. Getting Desperate - Game crashing
  11. Making basic maps?
  12. Help with a custom skin
  13. light problem
  14. CP Complex - Breaking up the battlefield
  15. Optimization: Prop/Model hiding
  16. Custom blend texture problem...
  17. Cliff displacement - black checkers on alpha
  18. Two approaches to designing a map
  19. func_door question
  20. Capture Point Help
  21. Important - Linux servers need lowercase map names
  22. Quick Question: Trains
  23. Brainstorming, want comments for a Sniper Training level
  24. Need help with Photoshop
  25. Plasma Effect?
  26. Kill them all
  27. Custom Graph Paper
  28. [Q] Spots you shouldn't see
  29. Massive Teleport Exit....
  30. Warning when playing map
  31. Quick optimization tips...
  32. A noob question.
  33. New Gameplay Concept that I came up with
  34. Reformatting sucks.
  35. compile time
  36. Red an Blu - Real life inspiration *great reference pictures*
  37. Quick question
  38. Making Targets
  39. Valley of Confusion - Cliff to terrain question
  40. Localizing Sound
  41. Noob questions about func_details
  42. intel reset area?
  43. What is nature/quarry_trans_normal for?
  44. Tutorial for how to set up Dustbowl style capture points?
  45. Can't get func_movelinear to work.
  46. TF2's font type?
  47. Dead Internet?
  48. experience with animated models?
  49. Mistakes I've Made: Learning to Texture
  50. Can you turn a brush into a dynamic door?
  51. Non-TF2 textures
  52. "The system cannot find the file specified."
  53. Map differs from the server
  54. Lighting
  55. Resizing prop_static
  56. Making Moving Targets
  57. Entities that don't show up?
  58. Quick testing/compiling
  59. [Golden nugget] Usefull blog for mappers
  60. minimum players to cap?
  61. Lighting big problem
  62. Huge map size...
  63. Multi-Staged CP map
  64. Using prop_physics
  65. King of the hill?
  66. Opening a door by shooting a button.
  67. The best optimization guide ya will find :P
  68. Shared spawn room?
  69. Question on mapping progression.
  70. Building the soundscape
  71. Using the Player Model Textures
  72. Structure vs detail: post your screenshots
  73. *URGENT* Please Help!
  74. [REQUEST] Full Lighting Tutorial
  75. CTF - How do you stop a player....
  76. HL2 Models and Textures
  77. One sided ctf map
  78. How do I use custom props?
  79. Utilizing Snow
  80. Setting up a server with a custom map...
  81. Black on spawn?!
  82. SKDLauncher.exe not working?
  83. Fade Distance
  84. Dumb question: best way to make a top view screenshot
  85. TF2 Crash after CP
  86. Won't recognize CP, and crashes when I walk up to it
  87. [CAMP] style map pack for TF2
  88. how do i get Portal props into TF2 map?
  89. Cemetery Map idea
  90. Custom Skybox
  91. Displacement Caves
  92. Filters Flag Carrier
  93. Rocket Base in a Forest?
  94. Map won't fully compile...
  95. CViewRender trouble
  96. [TIP] Batch compiling custom textures
  97. Little resupply bits,,,,
  98. waterindices with no water?
  99. Skyboxes
  100. Computer sounds....EVERYWHERE! :(
  101. easy question time
  102. GravelPit type Problem
  103. Extremely long compile times
  104. Model compiling error
  105. Map crashing server
  106. why are my overlays either black or dont show up?
  107. SDK Beta over - Updated
  108. Decompiled Badlands
  109. XSI model question
  110. I need help. Fixing Something.
  111. Is this possible?
  112. Help with Lighting
  113. New map idea-should I make it?
  114. Buildings on moving platforms- soon to be possible?
  115. Modeling?
  116. Hello and a few questions...
  117. TF2 Stats Page..
  118. Empty ambient_generic?
  119. One members opinion - what's important when it comes to art?
  120. [Optimizing] Need some help
  121. Help with "func_breakable"
  122. Env_smokestack
  123. two questions...
  124. Filter based on player class
  125. Train Map Idea
  126. After looking round the 2Fort vmf.....
  127. Announcing Jailbreak mod/map
  128. Skyboxes and intro message
  129. Tips for a noob?
  130. Strange Lighting Error
  131. Compile times
  132. Visable Underwater
  133. Need mapping help
  134. Weapon stripping
  135. hint face
  136. Using HL2 materials in a TF2 map
  137. Looking for escort Maps
  138. Reducing bloom in HDR?
  139. Path_Track
  140. Convoy style walls
  141. Help with Using Game_Text on Flag Capture
  142. capture point problems
  143. Useful console commands for mappers
  144. Texture lighting change depending on viewing angle/distance.
  145. Strange texture error.
  146. Terrain and Sprite Help
  147. An interesting displacement discovery
  148. game_player_equip quirk.
  149. Lighting problems with models
  150. control point help
  151. skybox help
  152. Model poly
  153. Any Suggestions For A Wall Texture?
  154. What type of gameplay do you want to see?
  155. Questions for my Demoman Jump Map
  156. Firing events on player spawn?
  157. func movelinear question
  158. Cubemaps
  159. HUD problem
  160. Remakes of Maps from Other Games
  161. Some beginner's questions
  162. My 'getting the CTF arrows to point towards the cart on my es_cave map' experiment.
  163. What ideas have you had for maps you can't make because of Hammer limitations?
  164. Problem with changing respawn times via logic_auto
  165. Random Spawn Points
  166. using sky_camera to project real time action
  167. Map Messing Up
  168. Is Lights.rad file still valid for doing texture lights?
  169. Textures turning black?
  170. Making a map for {OTD}
  171. How would I add vis hints in this situation?
  172. [TIP] Tricky textures to find
  173. Blocking VIS on displacements
  174. VMPI Anyone?
  175. Ctf + Cp
  176. Making custom "forcefield" textures with an "inside" and "outside" part
  177. A place to playtest your maps
  178. Question - Portal content in TF2?
  179. I get error message "overflowed cclient endurables list group 7" when testing my map
  180. Ramps?
  181. Unit measurement list for various game aspects..
  182. The Cubemap troubles of FernFerret
  183. Valve's techniques
  184. Help! Problems making a collision model
  185. Weird hammer error
  186. Random and Set Spawn Points possible?
  187. .vmf --> .bsp halp
  188. What Are All The Known Causes For A Compile Crash?
  189. Is it possible to have a 1-sided CTF map?
  190. Elevator ( func_door ) triggering another Func_door...
  191. func_physbox moves towards you when shot!
  192. why is there always a player clip ramp on perfectly climbable steps?
  193. Autospawning sprites on a texture
  194. Map idea
  195. How do you add music to a map?
  196. Messing around with teleports & such
  197. Error with displacements.
  198. Im Getting A Leak Thats In The Middle Of Nowhere?
  199. Weird Water Problem
  200. Anyone able to start the Source SDK?
  201. Displacement problems
  202. Area portal problems.
  203. Filter for determining a player's "Ubered" state?
  204. Torch Decision
  205. Opinions on landmines and other fun stuff of the like
  206. Anyway to block rockets but allow bullets/fire etc?
  207. Light environment problem and graphic glitch
  208. Beginner Problem
  209. Model viewer issue
  210. Quick help for stairs made func_detail (n00b level)
  211. Military Props
  212. Intanglible walls
  213. Forcing melee and other weapon-related questions
  214. CP_Tower?!
  215. Map crashin (still)
  216. How do you even start to design a well balanced map, when people have no taste?
  217. Team specific actions/restictions.
  218. Water not appearing in game.
  219. Problem with TF2 specific Entities
  220. Lighting Help
  221. T-junctions kicking my butt.
  222. Question about different texture types
  223. Targets (different from last thread about targets)
  224. Sentry Guns?
  225. Stronghold trees
  226. Resetting control points by destroying a computer terminal
  227. Escort maps
  228. My map won't run ;_;
  229. Changing Intel in map
  230. Dynamic Lights. What am I missing???
  231. Cant compile
  232. parentname
  233. Custom TF2 Models
  234. Making those signs that point to the next control point?
  235. What's the max number of control points you can add?
  236. Game mode Core
  237. Run Map doest start game?
  238. Cinematic Physics
  239. Confused on how to achieve whole map lighting.
  240. I need help from competent mappers.
  241. "Our last control point"
  242. item_teamflag not being a good parent. ARRRRRGH!!!!
  243. Player Luanchers and Catapults
  244. First ever map attempt, trouble with spawning. . .
  245. Hammer's mood swings
  246. Trouble with cubemaps and water reflection.
  247. Playing an announcement for 1 team only
  248. Making a floor that damages the player?
  249. Problems with custom HUD icons
  250. Making breakable glass respawn?