View Full Version : Mapping Discussion
- Disconnect ERROR! Reliable snapshot overflow
- Blocking light
- VTF Help for Vista 64
- Changing the skin of cap_point_base.mdl ?
- 2 questions: skybox and any team flags
- Walkable Invisable brush
- Dustbowl skybox is crashing
- Map Crashing
- Do displacements count towards your max brush sides #
- individual player spawns based on location of death?
- Help converting other maps into hammer.
- Game score Question
- How to make a door disapper instead of open
- Dustbowl-style map: Respawn visualizer, barriers, scoring
- Soundscapes and Cubemaps
- Large Bodies of Water
- Noob problem converting vmf's to mdl's in xsi mod.
- My map is gone!!! halp :(
- Compile cuts from "BuildFacelights" to "Copy File"
- Working Door Motor
- Func_Respawnroom bug?
- vvis.exe freezing?
- what causes...
- How do you add to a player's score...
- looking for a sound tutorial.
- how do I add lightning?
- i want to make a cube aquarium
- Leak in the middle of no where.
- help, making arched glass ceiling, floor, and walls.
- Force Melee?
- How do i decide which side is a triangle in a wedge?
- Help me plan this demoman thing
- !activator and such
- Ivisible leak of uber failure...
- Team Specific Breakable Walls
- Prepping a map for overhead Screenshot?
- The 'real world' being rendered in the skybox?
- Why does the lighting do this in my sewer?
- Creating a hadouken
- How big should a smallish CP room be?
- *** Map Modders Apply Here ***
- Making TF2 Map live on Ren TV?
- what do you do when you lose interest in a map?
- what went wrong?
- Things to do while you compile
- Thoughts on map collaboration?
- I need help
- why does the water not give a water effect underwater?
- Please help map no longer working
- l33t question about displacements
- sealing up outside environments?
- Beta map crashing server! Why?
- Wind tunnel
- Red Line in Cheap Hydro Water
- Map Idea...but how to implement?
- Climbing methods.
- trigger_gravity
- Lighting a sewer
- When are they going to fix Hammer?
- Multiplay Physics Objects in map.. how to?
- What's a good way to use this texture?
- Is this random track_train path possible?
- How To Get Custom Textures In Maps
- 1 Engineer with Multple Senty's
- Giving names to a player?
- New Updates?
- 3d Skybox not working for final compile
- Areaportals effect players individually?
- Map type convertion?
- Question about music embedded into a map
- Goldrush question
- [INFO] Playload entity setup.
- What can I do to make my map more interesting
- Payload gametype issue.
- The GoldRush Update and the Melee Only Maps
- What's a good attachment piece for the raygun?
- a map idea, and will it work?
- [Info] Map Naming Standards
- So let's say I want to make an Attack/Defend map...
- Trains.
- Has anyone here attempted a TC map before?
- Blended texture inverting after compiling
- [Insperation] AL-AH FRANCE
- shadows at displacement seams
- cave issue
- Texture problem! Assist please !
- A question about hint brushes and areaportals
- Custom texture problem
- Sappin' my models!
- I got everything built, now what?
- Does it have to be a briefcase/flag?
- What Map?
- Hammer Nightmares! - Wierd Problems
- Placing Engineer buildings...
- one-way bullet barrier
- (HELP) some thing wrong with my sky
- [question] How to set up a metal fence model
- func_nobuild and func_respawnroomvisualizer problems
- invisible water surface
- first time skybox
- Where to go to upload and download your custom maps?
- Paint Alpha Issue
- Joshman's Thread of Map Ideas
- why is there a silhouette in my skybox
- how do I extend map time or add rounds?
- (HELP) Texture Lighting Problems
- doors change colors when opening - wtf???
- Explosion at the end of Gold Rush
- Resizing a model
- Texture issue
- Model not showing up in game
- Lantern
- Distinct lightning for 3d Skybox?
- [Video Tutorials] Hammer Basics
- Texturing and Lighting
- Please join us for playing/playtesting cp_siege_a4
- Real time reflections w/ HL2 engine
- Strange Compile Error
- Keeping Red from winning, but letting them win?
- Props vs Brush
- Lighting Issue
- Next playtest day?
- An idea for Custom HUDs
- faceposer/mapping
- Locking a cp
- Logic problems
- Playing an alert message when entering a trigger_multiple
- Payload Setup
- good special effect entities
- weird wireframes in goldrush
- white flicker on objects ???
- How to make stalactites and stalagmites?
- Can you not tie an env_sprite to a func_tracktrain?
- Need some help with a leak
- New To Mapping
- Brushes refusing to move self on grid. (Snap to grid is on)
- How expensive are displacements?
- Does nodraw block visibility?
- Rate this crazy map idea/8.8
- Tf2 theme
- Making yodeller fall off cliff.
- surge of "gimmick" maps?
- How to set up a water splash
- which entity to use for a master switch?
- Confusion About Breaking Caps?
- What does the "World is Cold" option do in worldspawn
- level 10 sound throughout an entire room?
- Precipitation and Water entities.
- Spawn Times
- how to make nobuild zones?
- Function v Form %
- Couple water glitches
- Changing the speed of the goldrush cart?
- Someone experienced with payload.
- Creating new TF2-derived GameTypes
- getting the right light_environment angle
- What to do when you've lost the spark of interest?
- Attack/defend doors.
- func_regenerate help
- How do I get hammer?
- Moving Something?
- TC with KotH
- How to get past mappers block/be creative again?
- Architecture Design Lighting Guide
- Sniper squat (how many units)?
- Suddenly, Red spawning in Blu?
- Map Thresholds
- Some brush questions
- Last nights update
- Need help with Respawn Doors
- Skybox compile error
- Questions and, am I that bad? :P
- CP set up idea.
- bob needs displacement help!
- Spotlight on intel...
- Entity help
- Elevator question/issue ;P
- Creating storm effects?
- Not quite breakable glass
- Needing a little bit of help locating a texture
- Entity Properties (Developing System)
- displacements and model Q's
- Breakable props?
- Endless loud looping door sound.
- Crippling Payload Issues
- How do i make 5 second respawns?
- Vertex Buffer Crash?
- Lighting and elevators
- Progressive Spawn
- Get your maps out there
- Changing key values with trigger outputs
- ignorable compile error?
- 3dSkybox problems in TF2
- leaks
- Controll points (I need help)
- Player models not accurate in hammer
- Light reflection
- Eh Nooby Question D:
- Need a Decompiled Dustbowl or Gravelpit map
- AHHHH HELP decompile error
- one way door?
- Problem with Spawn Multiple Points
- opinions wnated on new maps style...
- How do you guys feel about melee-only maps?
- Bad Mapmaking Cliche's
- CP reverting?
- Want to do a collaboration...
- Timer doesn't start
- Can you give keys to players?
- Which style do you like most?
- Blending displacement = no bump mapping?
- Changing the model of the intelligence briefcase in CTF maps
- FPSBanana ratings thread
- Sound question
- DM ruleset?
- Quick Questions.
- [HELP] Round time issue + death camera + sound issue
- Rounding Displacements
- Awarding points for accomplishing a task
- Winning based on total no of points
- So...
- Lighting issue
- CP_Busytown - Release
- Tutorial for making Dev commentary for custom maps?
- Vertex Editing Problem
- Got some newbie questions
- Texture Errors
- Filtering Classes
- texture shift keeps resetting
- Gamemode Ideas
- why arent my respawns working in map?
- trigger_psuh question
- Map Crash involving missing brush-entities
- Ahhhhh - Zmog Help!!!!
- Some questions about brushes and textures
- Enemy Territory Source | TF2 Mod | Help Needed
- Show us your... Map sketches!
- Custom Texture, how to make it work on servers?
- Particle, Commentary, and Materials Editors Released
- using HL2 materials in map?
- Push Region
- PL Map: Blue spawning in Red room!
- so does this improve FPS?
- Weird crash on weapon switch.
- Game crashes when I place a commentary note
- Is my map afraid of heights?
- Is it possible to have a server mod which allows voting for rounds?
- The power of func_detail
- Ability to simulate loudspeakers?
- Need help with set-up doors
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