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View Full Version : Mapping Discussion


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  1. Lights.rad Lighting Texture
  2. My map suddenly began crashing TF2.
  3. ramdom texture error :(
  4. What do YOU think defines a good map?
  5. Doors that only open from one side.
  6. Have you ever used Hammer for a school project?
  7. making custom UI and model textures appear in game (when pakrat fails)
  8. Melee fix only 50% working.
  9. Spawn Times Revisited
  10. I want a lightbeam coming from my lights?
  11. Resembelance?
  12. Need Help with Brush Work =D
  13. Problem with a custom model
  14. Overlays and disappearing brushes
  15. info text and map title
  16. How do I make Ambient Generic louder?
  17. Need to set up CS1.6 in hammer
  18. Theme vs style- a MeleeFort dillema
  19. Area area portal windows the debil?
  20. Effect of color in game environments
  21. How to cut a hole in the floor?
  22. See, this really annoys me...
  23. Decals on Models?
  24. Engine error - 501/ - func_regenerate: UTIL_SetModel: not preched: *48
  25. Train Func and paths
  26. [Tut Request]Game Modes
  27. Is there a way to take screens and have them be saved as something other than .tga???
  28. Why won't trigger push work?
  29. New pl_VipersDen Model
  30. Grid Question
  31. Exporting to .BSP?
  32. Payload gameplay idea.
  33. Door Help
  34. Help with invisible "pushers"?
  35. Nodraw on non-visible faces
  36. prop_detail problem....
  37. Questions...
  38. Random buildings at random location for total randomness
  39. getting started
  40. Some Entities hidden while viewing through Info_observer_point
  41. Choppiness issue
  42. light entity brightness
  43. My map gone...?
  44. animated collision model
  45. Koth cp question
  46. Having a lot of areaportals in your map?
  47. Enviroments/Settings, existing and ideas for new ones...
  48. ETF2L Mapping Contest
  49. need help with skybox please
  50. HELP - 3 cp's set up and the round automatically wins
  51. Making arena's into CP (possible request)
  52. Spawn plus setup
  53. BoC Question Thread
  54. Non-collide brushes
  55. Need help to hide brushes you can see through the skybox
  56. multi staged ctf?
  57. portalflow, help please?
  58. 5CP entities?
  59. trigger_multiple
  60. hammer problem
  61. obj_sentrygun question
  62. Making Payload Killable
  63. would this a good easter egg
  64. non-TF2 soundscapes
  65. Pack sound on .bsp
  66. Lighting Issues
  67. 3D view ...stuff
  68. Neutral Briefcase skin?
  69. Maps for slow servers
  70. trigger hurt death types
  71. one sided glass that ya can shoot through?
  72. make sky box not show brushes benind it
  73. How do you make a trigger that destroys teleporters?
  74. How do I smooth textures on a cylindrical brush?
  75. 5 control point problem
  76. Blue AND Red obj_cart_dispenser?
  77. Map Sizes: Please Help!
  78. Cool idea for a cool map
  79. respawnroom visualizer help please
  80. Returning the Intel
  81. Button, variables...
  82. 2 questions from a first time mapper
  83. Inline Model Error Causing Crash
  84. I need a small favour from a modeller
  85. Making exploding balls
  86. Fitting Triangles next to Squares
  87. Custom model acting weird - see-thru
  88. Multi-stage map with changing goal systems
  89. PL Trouble
  90. light asthetics
  91. Apply Decals Too big!
  92. Respawning Sentries
  93. [Help] Spawns not working after saving vmf in Hammer.
  94. Using Youme's Developer Textures not working?
  95. Displacements: Pinnacles & Archways
  96. Some gotfrag love for you guys :)
  97. "new" gamemode problems
  98. Changing HUD control point icons
  99. The carve tool is alive!
  100. How to use flame from 2fort lanterns on custom model?
  101. Partnership Opportunity: ETF2L Mapping Contest
  102. Anyone have a good Snow texture/s?
  103. How to make good lookin rockwalls?
  104. Toxic Water Effect
  105. Resizing textures along with the map
  106. Combatting Mapper's Block
  107. Ambient Generic vs. Soundscape
  108. Need Help With Payload.
  109. I found myslef with some free time
  110. scorch decals
  111. Decide what map to finish off
  112. Skybox Question - Radomization
  113. Which is better?
  114. Scout update textures
  115. changes for mappers (re:scout update)
  116. Overlays Issue
  117. entity names for the new scout unlocks
  118. Fog Question
  119. Added new input for forward speed modifier to FuncTrainTrain
  120. Is this possbile..?
  121. error on map load
  122. Egypt textures?
  123. Underwater visibility
  124. LFW Airship of the Gods contest
  125. Your Mapping Process
  126. how do you simulate a waterfall effect?
  127. Would this cave be optimazable?
  128. Compiler Can't Find mapname.bsp
  129. Need Help With Making Forward Spawns...
  130. Various Entity Questions
  131. Gravel Pit Without Point C
  132. Decompiling models to change skins?
  133. is this possible?
  134. Single intelligence "courier" style
  135. Disp Cut Question
  136. Messing around in Hammer
  137. HDR Cubemap Problem !!URGENT!!
  138. Trying to make a gate...NOT WORKING!
  139. Texture lighting problem
  140. env_explosion crash
  141. Displacement Lighting Issue
  142. Isn't it a little early?
  143. Some Ideas
  144. Water Question
  145. How many areaportals do you have?
  146. CP Map Symmetry - Is Mirroring too Confusing?
  147. Spawn point problems, help me out!
  148. Blue and Red team keep spawning on same Spawn Room
  149. Idea - tnt(or de)_zeppelin
  150. Map Idea Overview
  151. The role of sentries in maps and how it's affected by map design
  152. [Question] Overtime
  153. building on an angle?
  154. Making of: Lighthouse (56k BURNS IN HELL)
  155. Aw, crap... ;-;
  156. How many maps have you made, but never finished?
  157. Critical Rate?
  158. Ooh boy, new computer, Vista and Hammer problems?
  159. Compiler concept
  160. Application Error
  161. Creating a Payload Race
  162. Water not showing up in-game
  163. Elements of CTF
  164. How do you make fog?
  165. Boat Model
  166. Lighting weird when compiled on HDR....
  167. 3 Qs: changing intel model, blowing up a building and changing scores per round
  168. Engine Hunk Overflow
  169. Payload question.
  170. Weird problem
  171. Model decompiling methods / xsi resources?
  172. CTF haters, why do you hate CTF??
  173. Compiling the Environment Gallery
  174. Bomb Cart get stuck in ground?
  175. Linear cp map help!
  176. sound trigger??
  177. .bz2 file
  178. Source SDK startup phail. HELP
  179. Cant decide lighting
  180. map won't show textures even after adding them to the bsp
  181. New Gamemode Idea (need help)
  182. Spawn Room Help
  183. New Map Needs Mappers
  184. Bots for a training map
  185. Help making a map look better.
  186. Questions - Skybox, cameras etc.
  187. Mapping Help
  188. CTF Base Layouts: Unifying Two Sections of the Same Base
  189. round ends after one control point is captured
  190. Textures turning black ... bspzip
  191. Lumberyard Grass Textures with Sprites
  192. func_illusionary = ?
  193. Character Heights
  194. First map help
  195. Payload Cart going backwards
  196. Help with displacement ramps.
  197. Your favorite multiplayer maps?
  198. Vertex Editing Fix
  199. Light_spot Pixelated edges
  200. question about buildings
  201. Okay, I Fail
  202. Concept pics and pl_bonvoyage update
  203. env_soundscape
  204. FPSB's Rats Mapping Contest (Money involved)
  205. Ventilation Ducts
  206. Payload Cart "Lowering" after cap - problems
  207. Cyclic Capture Point Map
  208. Water shows up as skybox
  209. Huge Issues
  210. 3d Skybox
  211. Water issue
  212. Displacement Lining up
  213. info particle system?
  214. How do you do the flashing arrow sign?
  215. Neutral Intelligence Issue.
  216. A Problem with a displacement...
  217. No more VMEXing for you
  218. See-through resupply cabinet?
  219. Getting team_round_timer to conform with the server time remaining
  220. custom texture with weird lighting
  221. Capture Points - blue team wins immediately
  222. Help activating a respawn after start
  223. Displacements
  224. Little help with info_particle_systems
  225. weird error
  226. Trigger on team win for CTF?
  227. Control Points Problems
  228. Texture problem
  229. Problems setting the PL HUD and other things
  230. SDK Not working
  231. Map Ideas.
  232. Shadows, Argh
  233. Cliff Corners
  234. How Many Maps Do You Work On At Once?
  235. Transparent water?
  236. modellers, which program do you use?
  237. Question about sign textures
  238. CP Problem...
  239. Good Gravelpit-Style CP Layouts?
  240. How do I get a map review?
  241. Map Help
  242. Nova's Personal Hammer Hell
  243. RED/BLU Team Logos
  244. New Awesome SDK beta
  245. Payload help
  246. Arena with flags?
  247. triggers that are shot?
  248. Cubemap still confusing...
  249. Server crashes on arena map
  250. Epic Banana Clan - Custom maps