View Full Version : Mapping Discussion
- Lights.rad Lighting Texture
- My map suddenly began crashing TF2.
- ramdom texture error :(
- What do YOU think defines a good map?
- Doors that only open from one side.
- Have you ever used Hammer for a school project?
- making custom UI and model textures appear in game (when pakrat fails)
- Melee fix only 50% working.
- Spawn Times Revisited
- I want a lightbeam coming from my lights?
- Resembelance?
- Need Help with Brush Work =D
- Problem with a custom model
- Overlays and disappearing brushes
- info text and map title
- How do I make Ambient Generic louder?
- Need to set up CS1.6 in hammer
- Theme vs style- a MeleeFort dillema
- Area area portal windows the debil?
- Effect of color in game environments
- How to cut a hole in the floor?
- See, this really annoys me...
- Decals on Models?
- Engine error - 501/ - func_regenerate: UTIL_SetModel: not preched: *48
- Train Func and paths
- [Tut Request]Game Modes
- Is there a way to take screens and have them be saved as something other than .tga???
- Why won't trigger push work?
- New pl_VipersDen Model
- Grid Question
- Exporting to .BSP?
- Payload gameplay idea.
- Door Help
- Help with invisible "pushers"?
- Nodraw on non-visible faces
- prop_detail problem....
- Questions...
- Random buildings at random location for total randomness
- getting started
- Some Entities hidden while viewing through Info_observer_point
- Choppiness issue
- light entity brightness
- My map gone...?
- animated collision model
- Koth cp question
- Having a lot of areaportals in your map?
- Enviroments/Settings, existing and ideas for new ones...
- ETF2L Mapping Contest
- need help with skybox please
- HELP - 3 cp's set up and the round automatically wins
- Making arena's into CP (possible request)
- Spawn plus setup
- BoC Question Thread
- Non-collide brushes
- Need help to hide brushes you can see through the skybox
- multi staged ctf?
- portalflow, help please?
- 5CP entities?
- trigger_multiple
- hammer problem
- obj_sentrygun question
- Making Payload Killable
- would this a good easter egg
- non-TF2 soundscapes
- Pack sound on .bsp
- Lighting Issues
- 3D view ...stuff
- Neutral Briefcase skin?
- Maps for slow servers
- trigger hurt death types
- one sided glass that ya can shoot through?
- make sky box not show brushes benind it
- How do you make a trigger that destroys teleporters?
- How do I smooth textures on a cylindrical brush?
- 5 control point problem
- Blue AND Red obj_cart_dispenser?
- Map Sizes: Please Help!
- Cool idea for a cool map
- respawnroom visualizer help please
- Returning the Intel
- Button, variables...
- 2 questions from a first time mapper
- Inline Model Error Causing Crash
- I need a small favour from a modeller
- Making exploding balls
- Fitting Triangles next to Squares
- Custom model acting weird - see-thru
- Multi-stage map with changing goal systems
- PL Trouble
- light asthetics
- Apply Decals Too big!
- Respawning Sentries
- [Help] Spawns not working after saving vmf in Hammer.
- Using Youme's Developer Textures not working?
- Displacements: Pinnacles & Archways
- Some gotfrag love for you guys :)
- "new" gamemode problems
- Changing HUD control point icons
- The carve tool is alive!
- How to use flame from 2fort lanterns on custom model?
- Partnership Opportunity: ETF2L Mapping Contest
- Anyone have a good Snow texture/s?
- How to make good lookin rockwalls?
- Toxic Water Effect
- Resizing textures along with the map
- Combatting Mapper's Block
- Ambient Generic vs. Soundscape
- Need Help With Payload.
- I found myslef with some free time
- scorch decals
- Decide what map to finish off
- Skybox Question - Radomization
- Which is better?
- Scout update textures
- changes for mappers (re:scout update)
- Overlays Issue
- entity names for the new scout unlocks
- Fog Question
- Added new input for forward speed modifier to FuncTrainTrain
- Is this possbile..?
- error on map load
- Egypt textures?
- Underwater visibility
- LFW Airship of the Gods contest
- Your Mapping Process
- how do you simulate a waterfall effect?
- Would this cave be optimazable?
- Compiler Can't Find mapname.bsp
- Need Help With Making Forward Spawns...
- Various Entity Questions
- Gravel Pit Without Point C
- Decompiling models to change skins?
- is this possible?
- Single intelligence "courier" style
- Disp Cut Question
- Messing around in Hammer
- HDR Cubemap Problem !!URGENT!!
- Trying to make a gate...NOT WORKING!
- Texture lighting problem
- env_explosion crash
- Displacement Lighting Issue
- Isn't it a little early?
- Some Ideas
- Water Question
- How many areaportals do you have?
- CP Map Symmetry - Is Mirroring too Confusing?
- Spawn point problems, help me out!
- Blue and Red team keep spawning on same Spawn Room
- Idea - tnt(or de)_zeppelin
- Map Idea Overview
- The role of sentries in maps and how it's affected by map design
- [Question] Overtime
- building on an angle?
- Making of: Lighthouse (56k BURNS IN HELL)
- Aw, crap... ;-;
- How many maps have you made, but never finished?
- Critical Rate?
- Ooh boy, new computer, Vista and Hammer problems?
- Compiler concept
- Application Error
- Creating a Payload Race
- Water not showing up in-game
- Elements of CTF
- How do you make fog?
- Boat Model
- Lighting weird when compiled on HDR....
- 3 Qs: changing intel model, blowing up a building and changing scores per round
- Engine Hunk Overflow
- Payload question.
- Weird problem
- Model decompiling methods / xsi resources?
- CTF haters, why do you hate CTF??
- Compiling the Environment Gallery
- Bomb Cart get stuck in ground?
- Linear cp map help!
- sound trigger??
- .bz2 file
- Source SDK startup phail. HELP
- Cant decide lighting
- map won't show textures even after adding them to the bsp
- New Gamemode Idea (need help)
- Spawn Room Help
- New Map Needs Mappers
- Bots for a training map
- Help making a map look better.
- Questions - Skybox, cameras etc.
- Mapping Help
- CTF Base Layouts: Unifying Two Sections of the Same Base
- round ends after one control point is captured
- Textures turning black ... bspzip
- Lumberyard Grass Textures with Sprites
- func_illusionary = ?
- Character Heights
- First map help
- Payload Cart going backwards
- Help with displacement ramps.
- Your favorite multiplayer maps?
- Vertex Editing Fix
- Light_spot Pixelated edges
- question about buildings
- Okay, I Fail
- Concept pics and pl_bonvoyage update
- env_soundscape
- FPSB's Rats Mapping Contest (Money involved)
- Ventilation Ducts
- Payload Cart "Lowering" after cap - problems
- Cyclic Capture Point Map
- Water shows up as skybox
- Huge Issues
- 3d Skybox
- Water issue
- Displacement Lining up
- info particle system?
- How do you do the flashing arrow sign?
- Neutral Intelligence Issue.
- A Problem with a displacement...
- No more VMEXing for you
- See-through resupply cabinet?
- Getting team_round_timer to conform with the server time remaining
- custom texture with weird lighting
- Capture Points - blue team wins immediately
- Help activating a respawn after start
- Displacements
- Little help with info_particle_systems
- weird error
- Trigger on team win for CTF?
- Control Points Problems
- Texture problem
- Problems setting the PL HUD and other things
- SDK Not working
- Map Ideas.
- Shadows, Argh
- Cliff Corners
- How Many Maps Do You Work On At Once?
- Transparent water?
- modellers, which program do you use?
- Question about sign textures
- CP Problem...
- Good Gravelpit-Style CP Layouts?
- How do I get a map review?
- Map Help
- Nova's Personal Hammer Hell
- RED/BLU Team Logos
- New Awesome SDK beta
- Payload help
- Arena with flags?
- triggers that are shot?
- Cubemap still confusing...
- Server crashes on arena map
- Epic Banana Clan - Custom maps
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