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  1. TF2 Mappers Represent
  2. So how do i get this started?
  3. CTF_Smallfort (BETA version)
  4. ctf_alley and other maps
  5. Sticky: The original VALVe maps (Great Reference)
  6. Initial Texture?
  7. Cooperative Modular Map Project (The CMMP for short)
  8. CP question
  9. Work around Problems:
  10. Crossover2
  11. Alternatives to CTF and CPs
  12. Now for an alternative to Sudden Death!
  13. Player Numbers
  14. MOVED: BETA MAP: CTF_Brownstone
  15. MOVED: WIP forum.
  16. cubemaps
  17. The Border Crossing Maps from TF
  18. Is it possible to port over old TFC maps ?
  19. Time Spent Mapping
  20. King of the Hill (with teamplay!)?
  21. Anyone have problems with models in the TF2 workaround?
  22. [TIPS] What adds Detail to your map?
  23. Two Map Questions
  24. [TIPS] TF2 Character proportions
  25. tc maps?
  26. Word on the street is... THE TF2 SDK UPDATE IS OUT?!
  27. The Official Help Intraman Thread.
  28. Getting started with TF2 mapping
  29. New ctf idea?
  30. TF2 Map Chatroom?
  31. Vtex is making me its bee-atch
  32. Question on how to accomplish something
  33. How do i make reflections in sun glasses, scopes
  34. Trouble getting a spotlight to work.
  35. Hammer texture problem
  36. Why make CP linear?
  37. Perhaps some motivation
  38. Uniform Indoor Lighting
  39. My Three problems
  40. [TIP] Props on top
  41. [TIP] Don't get hung up on the details
  42. [TIP]Icons for your Text Messages
  43. Default camera at the start of a map
  44. overlays
  45. Mapping Ethics w/ Valve assets
  46. weird issue.
  47. [Poll] Should ladders be in TF2?
  48. Crash to desktop troubleshooting
  49. Mapping: Using sprites
  50. new ctf mode.
  51. To Roof, or Not to roof
  52. A way to remove the "virtual" intelligence captures
  53. Potential Means of a "VIP"-esque gametype
  54. Christmas/Winter Models/Props/etc
  55. LOL What the hell?!
  56. rotate brushes?
  57. Control Point HUD Layout
  58. Testing helper?
  59. Got a couple of questions...
  60. Please tell me somebody's going to attempt to remake Border1
  61. Intel Cap
  62. Checkers on my custom model
  63. nother noob question..
  64. [INFO] CTF Gametypes
  65. Getting pissed of on FPS Banana
  66. warning - face vectors parallel to face normal. bad lighting will be produced
  67. Lightmap grip dosen't show up!
  68. Broken entity list
  69. What makes a map enjoyable for all classes?
  70. help with func detail!
  71. Concept Question
  72. TF2 and other game content
  73. My control point setup doesnt work.
  74. [request] Screenshots in map section?
  75. [TIP] What other resources can I use?
  76. game_text_tf2
  77. CP/CFT hybrid map types?
  78. Making a Sentry Gun
  79. Need advise on Capture Point related timings
  80. [INFO] trigger_capture_area time settings
  81. Lighting
  82. light color grid/settings?
  83. camera control ?
  84. Anyone want my Valve Lighting Test map?
  85. Need suggestions for a mapping contest.
  86. Where are my ropes?
  87. [REQUEST] Train Track Model Pack
  88. Custom TF2 request thread
  89. Map Crashing Server help!
  90. My magic unwanted purple floor
  91. Forward Spawns?
  92. Mapping Idea's No Skill
  93. Odd lighting problems (pics!)
  94. Mistakes this n00b made and their solutions
  95. number of flag caps to win??
  96. Doors
  97. Unprotected spawn points.
  98. A couple questions
  99. Question: Round times in CTF
  100. I'm officially starting a group mapping thing
  101. Capture the Flag Timing
  102. 2-at-a-time Capture Points
  103. Timers: Something all TF2 mappers need to include.
  104. Increasing a team's score
  105. Best way to use cylinders?
  106. Does anyone know how to convert pics to a custom texture?
  107. strange lighting
  108. Artillery, turrets, and, well, there's not a third thing, but still, oh my!
  109. Outputting Text on Intel Pick-Up?
  110. Overlay problem
  111. Need a hand with 2 probs, Round Timer and CapLayout
  112. Tracking with only 1 Flag
  113. map description in the bsp
  114. Totalling new to making maps
  115. Typical VIS times?
  116. Brush laying/style question
  117. Making a TC map like Hydro
  118. Split trigger_capture_area
  119. Making "Sludge" in TF2?
  120. Texture appearing checkered on displacements
  121. How to modify a .bsp? (remove clip brushes)
  122. Map on hold untill I get this figured out.
  123. Invade
  124. Stairs
  125. Where to get started?
  126. Displacement Issue
  127. Server Crashing
  128. Help
  129. a little help for a newbie
  130. custom decals
  131. For the people who have had map crashes: what's your entdata?
  132. [INFO] How to make a complex map not entity CRASH!
  133. Dedicated server
  134. Areaportals vs. Hint Brushes Usage...
  135. Weird interface glitches
  136. SCTF: Sequential Capture The Flag
  137. Sudden Death instead of Stalemate?
  138. Spawn in several spawnrooms
  139. custom texture is working but...
  140. a couple prop problems
  141. Lighting error at edges of displacements
  142. TF2Maps Community Map Test Server (Feedback)
  143. one sided windows
  144. Do you build your 3d skybox in full scale or mini?
  145. recompiling problems :/
  146. Hammer not launching game .exe after compile
  147. Flag cap triggering help
  148. fog and shadow controllers?
  149. [Annoyance:]Stuck to the grid
  150. Wondering Eyes
  151. Hollow Props
  152. AArgh red and blue spawn in the same place
  153. [EXAMPLE] Attack/Defend
  154. Hazards
  155. Hammer start up problem
  156. Multiple flag problem?
  157. Fine-tuning Flags?
  158. CPs question
  159. Just a few questions to get me on my way!
  160. Setup timer all wacked, please help!
  161. exception error in hammer
  162. Compile error log
  163. Few Mapping Questions?
  164. Decompiler anyone?
  165. Removing the wait time?
  166. Multiple flag solution
  167. Looking for Mapping Contest judges.
  168. checkered displacements problem
  169. Areaportals
  170. PortalFlow issue
  171. Animated Moving floor/moving textures.
  172. Setup Sudden Death
  173. How do you do electrical wires?
  174. Invisible Prop
  175. Valve says: Let there be Badlands
  176. Custom materials sometimes not working.
  177. Reflection issues
  178. "Capture Bonus" entity setup?
  179. A few compile errors
  180. Custom particle effects?
  181. Hammer locks up after playing map
  182. 3d props view?
  183. cp map overview
  184. Any way to make this game type . . .
  185. How do I make a Overlay?
  186. Sound event help, please
  187. Skyboxes?
  188. so i finished a map but the respawn...
  189. Lighting Woes - Anyone care to explain...
  190. Capture points: counting how many points a team has?
  191. Through the pipe?
  192. How to deal with giant maps?
  193. My compile time can't be normal....
  194. Multiplayer IQ
  195. Dustbowl style map?
  196. how to do a card in style of surf_ny__resist ??
  197. Question on multiple skyboxes
  198. Finding cz2.bsp?
  199. How correctly to make a water structure???Also throw a file .vmf of the lift please
  200. Stickies won't stick to what?
  201. De_dust for TF2?
  202. How powerfull is the source engine?
  203. Building Cubemaps Problem
  204. Need Suggestions
  205. Map menu giving me the sh*ts >_>
  206. problem with func_detail
  207. Help please!!!!
  208. Forced to use Hammer?
  209. How Do I Create A Glowing Cube?
  210. "map differs from server's..."
  211. *grumble* offline..
  212. Problem With Control Point
  213. [INFO] Illustrative Rendering
  214. What do I do first?
  215. Need help with my map's mechanics
  216. How to make that it was possible to play on a card the certain class the player?
  217. What the...??
  218. [HELP] VTFEdit vs VTF Photoshop Plugin
  219. Taking good screenshots
  220. Texture alignment
  221. Look this file please and tell why at me the steam locomotive does not go there????
  222. Error Testing Map
  223. Setting the max viewable distance?
  224. Bombs away!
  225. Opening Capture Points
  226. Map Editor
  227. Curves with Cylinders
  228. Using a flag to take a capture point?
  229. "Client timed out" every time I compile
  230. Sprites are being drawn that are out of view
  231. Custom character models?
  232. Compile Logs
  233. using a Static Prop as Spawn
  234. Requesting a 2D Skybox
  235. Reliably track individual players?
  236. missing entities
  237. ok, since my brain hates me, maybe u ppl can help
  238. finally have an idea for a map, but one quick question
  239. Basic Tutorials
  240. Map crashing when I attempt to capture CP
  241. Weird Shadows
  242. What I'm working on
  243. Trigger upon team score?
  244. New map types and game mechanics
  245. Filtering for engineers
  246. animate wall
  247. this needs to be done!
  248. Cubemap not working without skybox... any suggestions?
  249. Q3 Style Jump Pads
  250. Class challenges map idea?