- Combining Payload and CTF
- Enable/Disable props on cap
- Making a clock timer?
- To ALL mappers
- Computer freezes when playing my map
- I need help getting a texture to work.
- Help with particle effects
- Changing setup mid-round
- A question for all of you who have worked on an arena map
- Single Stage Custom PLR Help
- Texture Tips?
- Mapper's Block?
- Areaportals vs func_areaportals
- Tug of War CP - Is it possible?
- Shadow/Black spot problem
- 3D Skybox problem! -(can't find a fix).
- 3D skybox vs regular brushes
- Fairytale Theme
- Not getting new stuff from Classless update
- one-way collision brush
- movind spectator camera
- what's the deal with the 8 cp limit?
- Something I should know but I dont so Im asking a Question: Custom Textures
- Challenge to continue the map
- Weather and Prop Question
- Oh no! stop the train!!!!
- Control Point Help
- Weird shadows on walls
- Swamp theme Error(s)
- Doors Opening @ Set time
- papertrail editting
- Env_Fire dont work?
- control point race
- Lighting question
- [Question]Particle effect problem
- TF2Mappers Interviews
- Not a "I got this weird compile error" just a compile question.
- Decompiled Koth_Viaduct?
- Rename cp_youme: have your say!
- The train to end all trains
- Steel blackboard?
- I cant get my 3d skybox to work
- Custom-ish control point system. Need help!
- small lil problem
- Weird Crashing Problem with my map
- Spawn Doors
- Skylist Updated
- Stuck in a player clip
- Yes I have tried!, Paying $$$ Experianced Mapper for My Concept
- KotH Imrpovements [Flexibility]
- blue spawning in red spawn :S
- This is getting frustrating! Blue snow? The heck?!
- Trains overtaking each other
- Spawn Weaponless
- Map Packing Help
- CTFvsCP HUD
- Really quiet sounds?
- Multistage CP problem
- Terrible Lighting problem
- 'Water' issues.
- Snow particles with collisions
- spawn point problem
- Water "cuts" through models and brushes
- How do I make players dissolve when they touch a specific "trigger_hurt" brush?
- Compile `no such file exists` issues
- CTF Hydro
- TF2 train Prefab
- particle question
- Camera Effects- DOF, Saturation, Bloom, etc- how to create?
- ugly shadows
- Proof of concept: Territorial Payload Race
- koth_Viaduct
- 3 questions (help for swamp contest)
- model exporting help
- Sappable Objects
- Hammer pauses during compile
- My comical Swamp Scenes
- I dunno how this happened
- I need some help regarding 3D Skyboxes.
- Texture question
- Players shadow can be seen throu wall
- Capture point capturing icon is misplaced and a few compile errors
- Water isn't compiling, odd geometry errors
- My spawns are really messed up
- Payload map crash
- Train Problems
- Font for Hammer Icons/Sprites
- TF2 Community List
- TF2maps.net's user interviews - Issue 1
- Can't install Swamp pack
- Please feed me with the knowledges
- Trigger_teleport (Advanced question, beware!)
- func_respawnroom & nobuild still can't keep tele from being built
- 3d Skybox assistance.
- [question] when has a map reached alpha/beta/rc state?
- Great big community map vote
- Sprial ramp
- My quest to multi-stage koth
- [MAP REQUEST] Tournament Arena map
- [Request] Sound Filtering
- CP and Hybrid HUD issues
- Underwater soundscape transition bug?
- Occluders & Hints
- nonresponsive brushes
- What should Thermal V3 be?
- Annoying visual problems
- Map doesn't end when clock ends?
- koth_valley [What do you think?]
- Help with Stickies
- Bug with doors?
- info_particle_system Rendering distance?
- pushing ragdolls?
- Turning brushes that have been vertexed into displacements
- Where are all the particle materials?
- Question about forward spawning.
- Oh god what is happening to my map aaah
- Need help making a forward spawn for my koth map
- Clown Car Base
- Popular sites to post custom maps?
- Where did the bomb cart go?
- Swamp Pack Skyboxes- Light Values?
- HDR vs FPS
- Creating an Enclosed room
- Need help setting up entities
- Snow
- Strange lighting problem.
- Creating a bottomless pit?
- Unlimited ammo neutral sentry gun
- how long does it take to compile a valve map
- Custom sentry skin and specs + .fgd
- Help with Skybox and Reflections!
- Medkits and Ammopacks not showing up
- Uh... that's not supposed to happen...
- TF2maps.net's user interviews - Issue 2
- a big project
- Cubemaps wont work
- why portal flow is taking to long?
- Physmotor performance? Particle clouds?
- i need some help
- Checking for leaks
- I can't optimize :(
- What would be the best way to... (A Lighting Question)
- Searching through maps
- Solidity toggle
- path_track OnPass
- Packed particle effects messing with current particles?
- Detailing props look fine in hammer, but in-game their textures look really brighter
- Circular Room?
- New Map Started(My First Payload)
- Multiple brush for a single entity?
- Questions about storms...
- What the hec have I done?
- What game mode should my map be?
- Feature Requests
- Questions from a Gentle Manne.
- Questions about FOG :)
- How do I upload a map that has custom content?
- How you make a layout
- Custom Textures
- small problem
- If someone is going to send a mail to Valve...
- a push/fly entity
- soundscape question
- Hold-it-or-lose-it capture points?
- Is this possible?
- Textures look different
- I need some help regarding func_detail... (and optimization in general)
- So,um...
- Animations, 3d skybox, wheee!
- Arena Sawmill exploit
- server crash debugging
- Compile Error, Nothing from Interlopers.net
- Im compiling a full conversion of arena_badlands (fualt)
- 2 problems in my payload map ?
- Material Browser Crashes Hammer
- Model browser window locks up on reopen?
- Map request - U2 360 stage (koth)
- TF2maps.net's user interviews - Issue 3
- Purple glass textures/models with and without cubemap
- Hammer opens and then closes
- Compile time freze
- Map pack request: Arena to KotH
- Core_Base_Beta_Rc1
- Texture not compiling?
- Compile problem (model limit?)
- Buildcubemaps Crashes TF2
- trampoline type brush?
- Making new skins for models...
- Crashing map
- How do I make map videos?
- Falling Brushes
- How to come up with a decent layout?
- Is it possible to create a new death icon?
- BindToggle
- Well this looks familiar...
- Is there a way to mass-delete props?
- Map chirality: Mirror image bases have a bias?
- Is there a way to automatically switch every applied texture to another one?
- Is this texture ok?
- Hammer cant find my map when it goes to compile
- Map Idea pl_Dive
- Map Idea
- 3D view glitches?
- Block Specific Classes?
- CTF Flag Captures to Win
- 3CP-->A/D Combo Map Entities
- Community Project [Concept]
- Ball triggers door
- Getting started?
- How good at optimizing would you say vvis is alone?
- A couple of ideas and a plea.
- Icarus broke VRAD
- obj_sentrygun help
- Too many brush models in map, max = 1024
- Issues with a 5 CP Attack/Defend map
- How would I use an area portal here?
- Pakrat gets stuck on "textures"
- Problem: Rocket explosion on wall/faster hp regen
- Community Project Vote
- Stretched Skybox
- CTF switch teams on map win?
- Bogged down in a swamp...
- Help with CTF mod
- nNn Clan's Intel Contest
- New to Hammer, quick question
- Community Project Vote, #2
- Pausing KOTH Clocks
- A/d tc
- Hammer deleted all the props!
- No CTF cap limit?
- Hammer Problems
- Looking for help from the good mappers.
- path track question
- Making map title different from filename?
- KOTH map ~2fps since update(?)
- Can two different skyboxes share entities?
- swamp_grazr fog
- Backing displacements: Tips/Program?
- Door closes itself while I'm still inside the trigger
- Wedge Displacements?
- Custom Payload cart?
- Anyone Know
- Face Vector Warning
- Help Wanted (for a fee): Convert/Edit a Model
- Prop Lighting Fix
- how to Block a sentrys view
- Converting Models Advice?
- mat_wireframe 1 or 2?
- Dustbowl part 2 - "clean" .vmf
- ctf_ With Cliffs