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Mapping Discussion [Archive] - Page 2 - TF2Maps.net Forums

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  1. Your Mapping Process?
  2. Error - Cant solve it
  3. Copy & Paste between maps
  4. CTF_well
  5. Problem: Control Points cannot be "blocked"
  6. Water problem
  7. sdk beta release
  8. UnrealEd to Source
  9. need some ideas
  10. Doors that filter by team based on who owns a cap
  11. Skybox / Water Error
  12. ladders, stairs and sniper lasers
  13. Displacements
  14. Multiple Flag Problem Redux - filter solution?
  15. Request help with a noob problem
  16. Areaportals
  17. dynamic prop wierdness
  18. Using phys_pulleyconstraint and func_door
  19. Question: <--Trigger noob
  20. Help with falling objects
  21. env_screenoverlay in multiplayer
  22. Dropping Intel
  23. Help needed with autodownload of custom maps
  24. worldmodel location help
  25. filter_activator_name is broken?
  26. Make a computer?
  27. Jailbreak style
  28. New to mapping, need some help
  29. How to blend textures?
  30. Fewer brushes vs. larger "nodraw" area?
  31. Consolidated List
  32. Attack/defend ctf scoring
  33. Gravelpit style CP - Switch teams?
  34. Questions about converting a HL2 map to TF2
  35. Boy, is Warpath the next dm_lockdown/de_dust?
  36. Beta SDK is available
  37. Usage of game_score with CTF
  38. TF2 Mapping-Link Resources
  39. A leak! A leak!
  40. making models with solidworks
  41. Sort of a silly question but what the hell
  42. Possible basis for a poster idea?
  43. Question; How to connect misc. buildings to the map like Valve does? (pics)
  44. Help with water
  45. Displacement checkerboard problem
  46. How to make chrome shiny?
  47. How do I Remove classes from a map?
  48. texture align problem
  49. Door help
  50. Portal issue
  51. Rendering Issue - please help..
  52. Gravelpit style CP but A OR B to C
  53. Map not compiling...
  54. SIngle-flag CTF?
  55. Lighting problem with texture displacements
  56. Custom texture problem...
  57. Displacements - please, please help....
  58. What to do about...
  59. Keep away?
  60. How do i add a ladder.?
  61. Only one class?
  62. I am so god damned tired of looking at TF2's textures! [rant]
  63. Custom in-map scoreboard
  64. skybox really bright (pics)
  65. rockwall001
  66. Teleporter(Engineer) destruction
  67. I've noticed a trend
  68. Displacement Performance Hit
  69. map problem. strange lighting being black at certain angles
  70. Maps for 3 or 4 teams
  71. capute point trouble and hud display
  72. Maximum of 8 CPs?
  73. run/compile map problems
  74. Optimization Help - Hint Brushes?
  75. Need help
  76. hammer compile problem
  77. light_env - Props change brightness?!
  78. error! reliable snapshot overflow
  79. How do you control the scoring in CTF?
  80. Brushes showing outside of skybox
  81. Class damage amounts, jumping heights and distances
  82. Too much detail?
  83. Map Co-op
  84. is it possible to
  85. Dispenser/Respawn help?
  86. TF2 Cameras?
  87. Why are orange maps popular?
  88. Need help with water problem
  89. func_detail grouping?
  90. attack/defend ctf scoring
  91. Map rotating tool?
  92. Hammer - Custom Compile Disappearing
  93. Charecter models
  94. Having trouble with skies and HDR
  95. Teleport with random destinations...
  96. HL2 models in a TF2 map?
  97. Big windows
  98. New textures/models with the patch?
  99. force switch teams in CTF after round?
  100. Clouds?
  101. Is this possible? Assault / Defend CTF?
  102. Map won't run after compiling.
  103. Joining Brushes?
  104. map crashes the server....
  105. Slowing the Flag Carrier
  106. Other Structures for Engies to repair
  107. More than 1 Flag per team
  108. First CP Map, Lots of Questions/Problems.
  109. Silly Hammer question
  110. Color Correction
  111. 3D Skybox Request
  112. Func proprespawnzone
  113. how can i get a texture from a map i have played
  114. Problem making it very frustrating to work...
  115. Rotating Clouds in 3D Skybox
  116. Ughhh, sorry!
  117. Spawn Rooms Problem
  118. Custom CP icons
  119. env_sprite parented to train doesn't appear
  120. Lighting and Detail
  121. a map needs to be made like this
  122. Ridiculous Compile Time
  123. Is my map going to die doctor?
  124. Site Suggestion: Custom Textures Library
  125. Two questions: semi-advanced
  126. Is this possible? And some random questions.
  127. Lighting and cubemaps
  128. Modeling: For those who don't know
  129. Skybox issues
  130. water is black
  131. How do you make custom decals/textures?
  132. Decompiled cp_badlands
  133. No TF2 in drop down
  134. Overlays appearing black?
  135. Has anyone actually paid $50 for the advanced source level design DVD?
  136. Respawn with a control point
  137. Door problems
  138. MountFilesystem( 312) failed...
  139. Recommended Brightness for lights?
  140. a few problems peventing me from releasing...
  141. How do you go about setting up trains such as those in CP_Well?
  142. Keyword: tf
  143. Low quality textures in hammer.
  144. Extreme idea.
  145. Advanced Texturing Question
  146. Forcing Sudden Death?
  147. Remake
  148. adding textures to a map?
  149. Can't build cubemaps with badlands skybox...
  150. Noob question about textures
  151. 3d Skybox question
  152. Restricting team/classes?
  153. What could cause my map to crash?
  154. How would you make a rolling log?
  155. Help?!
  156. Textures missing from hammer
  157. Intro movie...
  158. converting qwtf maps
  159. Displacements and lighting?
  160. What does this mean?
  161. Lighting problems with Displacements
  162. Large Chains
  163. Help with random things
  164. A Question about Gravity....
  165. Can't find some entites!?
  166. Soundscapes and generics?
  167. New HUD items in TF2?
  168. Why we should care about quality.
  169. Noob Lighting / Shading Questions
  170. help with CP trigger
  171. 3 hours of random custom map server finding...
  172. Trap door
  173. Hunted.
  174. need help i think my map is screwed
  175. Heist - the writeup
  176. Need Help badly with Trigger_Push
  177. The Entity Test Request Forum
  178. What should I add to my empty room?
  179. Badland Lighting settings
  180. I just found out you can cut displacements
  181. My custom textures are turning up purple
  182. Making buldings
  183. Only TF2 Textures?
  184. func_detail whole Buildings?
  185. Best way to deal with portal flow
  186. Lights playing up!?
  187. 3d SKYBOX
  188. Geometry not grid perfect
  189. Mapping Terminology/Jargon
  190. catapults
  191. 3D Skybox Problem
  192. cube maps annoying me...
  193. problems with release...
  194. Custom vis groups
  195. How do i make decals smaller?
  196. no sequence named:open/close
  197. Respawn Room Problem
  198. Hammer not compiling my maps.
  199. Rounded roof. Weirdest error EVER!
  200. custom skybox help
  201. Help
  202. a map concept: cp_escort
  203. Pixels where brushes connect
  204. Need help with water
  205. Update broken my skybox?
  206. New Textures
  207. Help with texture creation.
  208. Texture Change Outputs ???
  209. Barbed Wire?
  210. ctf maps question,
  211. New Metal Texures
  212. Importing Textures
  213. How do I get rid of the hall of mirrors effect?
  214. Problems Getting started.
  215. is this normal?
  216. Really complicated entities.
  217. why is it that
  218. Quick question
  219. Spawn Adjust
  220. Hindering Movement
  221. Switching Spawn Room Ownership
  222. Player-emitting sound?
  223. Waterfall
  224. Soundscapes, need help.
  225. Prop lighting texture issue
  226. Map not Compiling
  227. Model is compiling but collision file is never created.
  228. Breakable Glass Question
  229. control point texture error?
  230. Is hammer deleting my map?
  231. Game setup questions?
  232. CGSociety article on TF2
  233. Stairs - Any tips?
  234. vgui/black brush in doors?
  235. TF2maps vs FPSbanana
  236. Brainstorming, want comments for ctf_hedge_maze
  237. Invisible Doorways
  238. light control...
  239. Holy Cliffs
  240. Game timings
  241. Getting Desperate - Game crashing
  242. Making basic maps?
  243. Help with a custom skin
  244. light problem
  245. CP Complex - Breaking up the battlefield
  246. Custom blend texture problem...
  247. Cliff displacement - black checkers on alpha
  248. Two approaches to designing a map
  249. func_door question
  250. Capture Point Help
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