- Your Mapping Process?
- Error - Cant solve it
- Copy & Paste between maps
- CTF_well
- Problem: Control Points cannot be "blocked"
- Water problem
- sdk beta release
- UnrealEd to Source
- need some ideas
- Doors that filter by team based on who owns a cap
- Skybox / Water Error
- ladders, stairs and sniper lasers
- Displacements
- Multiple Flag Problem Redux - filter solution?
- Request help with a noob problem
- Areaportals
- dynamic prop wierdness
- Using phys_pulleyconstraint and func_door
- Question: <--Trigger noob
- Help with falling objects
- env_screenoverlay in multiplayer
- Dropping Intel
- Help needed with autodownload of custom maps
- worldmodel location help
- filter_activator_name is broken?
- Make a computer?
- Jailbreak style
- New to mapping, need some help
- How to blend textures?
- Fewer brushes vs. larger "nodraw" area?
- Consolidated List
- Attack/defend ctf scoring
- Gravelpit style CP - Switch teams?
- Questions about converting a HL2 map to TF2
- Boy, is Warpath the next dm_lockdown/de_dust?
- Beta SDK is available
- Usage of game_score with CTF
- TF2 Mapping-Link Resources
- A leak! A leak!
- making models with solidworks
- Sort of a silly question but what the hell
- Possible basis for a poster idea?
- Question; How to connect misc. buildings to the map like Valve does? (pics)
- Help with water
- Displacement checkerboard problem
- How to make chrome shiny?
- How do I Remove classes from a map?
- texture align problem
- Door help
- Portal issue
- Rendering Issue - please help..
- Gravelpit style CP but A OR B to C
- Map not compiling...
- SIngle-flag CTF?
- Lighting problem with texture displacements
- Custom texture problem...
- Displacements - please, please help....
- What to do about...
- Keep away?
- How do i add a ladder.?
- Only one class?
- I am so god damned tired of looking at TF2's textures! [rant]
- Custom in-map scoreboard
- skybox really bright (pics)
- rockwall001
- Teleporter(Engineer) destruction
- I've noticed a trend
- Displacement Performance Hit
- map problem. strange lighting being black at certain angles
- Maps for 3 or 4 teams
- capute point trouble and hud display
- Maximum of 8 CPs?
- run/compile map problems
- Optimization Help - Hint Brushes?
- Need help
- hammer compile problem
- light_env - Props change brightness?!
- error! reliable snapshot overflow
- How do you control the scoring in CTF?
- Brushes showing outside of skybox
- Class damage amounts, jumping heights and distances
- Too much detail?
- Map Co-op
- is it possible to
- Dispenser/Respawn help?
- TF2 Cameras?
- Why are orange maps popular?
- Need help with water problem
- func_detail grouping?
- attack/defend ctf scoring
- Map rotating tool?
- Hammer - Custom Compile Disappearing
- Charecter models
- Having trouble with skies and HDR
- Teleport with random destinations...
- HL2 models in a TF2 map?
- Big windows
- New textures/models with the patch?
- force switch teams in CTF after round?
- Clouds?
- Is this possible? Assault / Defend CTF?
- Map won't run after compiling.
- Joining Brushes?
- map crashes the server....
- Slowing the Flag Carrier
- Other Structures for Engies to repair
- More than 1 Flag per team
- First CP Map, Lots of Questions/Problems.
- Silly Hammer question
- Color Correction
- 3D Skybox Request
- Func proprespawnzone
- how can i get a texture from a map i have played
- Problem making it very frustrating to work...
- Rotating Clouds in 3D Skybox
- Ughhh, sorry!
- Spawn Rooms Problem
- Custom CP icons
- env_sprite parented to train doesn't appear
- Lighting and Detail
- a map needs to be made like this
- Ridiculous Compile Time
- Is my map going to die doctor?
- Site Suggestion: Custom Textures Library
- Two questions: semi-advanced
- Is this possible? And some random questions.
- Lighting and cubemaps
- Modeling: For those who don't know
- Skybox issues
- water is black
- How do you make custom decals/textures?
- Decompiled cp_badlands
- No TF2 in drop down
- Overlays appearing black?
- Has anyone actually paid $50 for the advanced source level design DVD?
- Respawn with a control point
- Door problems
- MountFilesystem( 312) failed...
- Recommended Brightness for lights?
- a few problems peventing me from releasing...
- How do you go about setting up trains such as those in CP_Well?
- Keyword: tf
- Low quality textures in hammer.
- Extreme idea.
- Advanced Texturing Question
- Forcing Sudden Death?
- Remake
- adding textures to a map?
- Can't build cubemaps with badlands skybox...
- Noob question about textures
- 3d Skybox question
- Restricting team/classes?
- What could cause my map to crash?
- How would you make a rolling log?
- Help?!
- Textures missing from hammer
- Intro movie...
- converting qwtf maps
- Displacements and lighting?
- What does this mean?
- Lighting problems with Displacements
- Large Chains
- Help with random things
- A Question about Gravity....
- Can't find some entites!?
- Soundscapes and generics?
- New HUD items in TF2?
- Why we should care about quality.
- Noob Lighting / Shading Questions
- help with CP trigger
- 3 hours of random custom map server finding...
- Trap door
- Hunted.
- need help i think my map is screwed
- Heist - the writeup
- Need Help badly with Trigger_Push
- The Entity Test Request Forum
- What should I add to my empty room?
- Badland Lighting settings
- I just found out you can cut displacements
- My custom textures are turning up purple
- Making buldings
- Only TF2 Textures?
- func_detail whole Buildings?
- Best way to deal with portal flow
- Lights playing up!?
- 3d SKYBOX
- Geometry not grid perfect
- Mapping Terminology/Jargon
- catapults
- 3D Skybox Problem
- cube maps annoying me...
- problems with release...
- Custom vis groups
- How do i make decals smaller?
- no sequence named:open/close
- Respawn Room Problem
- Hammer not compiling my maps.
- Rounded roof. Weirdest error EVER!
- custom skybox help
- Help
- a map concept: cp_escort
- Pixels where brushes connect
- Need help with water
- Update broken my skybox?
- New Textures
- Help with texture creation.
- Texture Change Outputs ???
- Barbed Wire?
- ctf maps question,
- New Metal Texures
- Importing Textures
- How do I get rid of the hall of mirrors effect?
- Problems Getting started.
- is this normal?
- Really complicated entities.
- why is it that
- Quick question
- Spawn Adjust
- Hindering Movement
- Switching Spawn Room Ownership
- Player-emitting sound?
- Waterfall
- Soundscapes, need help.
- Prop lighting texture issue
- Map not Compiling
- Model is compiling but collision file is never created.
- Breakable Glass Question
- control point texture error?
- Is hammer deleting my map?
- Game setup questions?
- CGSociety article on TF2
- Stairs - Any tips?
- vgui/black brush in doors?
- TF2maps vs FPSbanana
- Brainstorming, want comments for ctf_hedge_maze
- Invisible Doorways
- light control...
- Holy Cliffs
- Game timings
- Getting Desperate - Game crashing
- Making basic maps?
- Help with a custom skin
- light problem
- CP Complex - Breaking up the battlefield
- Custom blend texture problem...
- Cliff displacement - black checkers on alpha
- Two approaches to designing a map
- func_door question
- Capture Point Help
