- Important - Linux servers need lowercase map names
- Quick Question: Trains
- Brainstorming, want comments for a Sniper Training level
- Need help with Photoshop
- Plasma Effect?
- Kill them all
- Custom Graph Paper
- [Q] Spots you shouldn't see
- Massive Teleport Exit....
- Warning when playing map
- A noob question.
- New Gameplay Concept that I came up with
- Reformatting sucks.
- compile time
- Red an Blu - Real life inspiration *great reference pictures*
- Quick question
- Making Targets
- Valley of Confusion - Cliff to terrain question
- Localizing Sound
- Noob questions about func_details
- intel reset area?
- What is nature/quarry_trans_normal for?
- Tutorial for how to set up Dustbowl style capture points?
- Can't get func_movelinear to work.
- TF2's font type?
- Dead Internet?
- experience with animated models?
- Can you turn a brush into a dynamic door?
- Non-TF2 textures
- "The system cannot find the file specified."
- Map differs from the server
- Lighting
- Resizing prop_static
- Making Moving Targets
- Entities that don't show up?
- [Golden nugget] Usefull blog for mappers
- minimum players to cap?
- Lighting big problem
- Huge map size...
- Multi-Staged CP map
- Using prop_physics
- King of the hill?
- Opening a door by shooting a button.
- Shared spawn room?
- Question on mapping progression.
- Building the soundscape
- Using the Player Model Textures
- Structure vs detail: post your screenshots
- *URGENT* Please Help!
- [REQUEST] Full Lighting Tutorial
- CTF - How do you stop a player....
- HL2 Models and Textures
- One sided ctf map
- How do I use custom props?
- Utilizing Snow
- Setting up a server with a custom map...
- Black on spawn?!
- SKDLauncher.exe not working?
- Fade Distance
- Dumb question: best way to make a top view screenshot
- TF2 Crash after CP
- Won't recognize CP, and crashes when I walk up to it
- [CAMP] style map pack for TF2
- how do i get Portal props into TF2 map?
- Cemetery Map idea
- Custom Skybox
- Displacement Caves
- Filters Flag Carrier
- Rocket Base in a Forest?
- Map won't fully compile...
- CViewRender trouble
- Little resupply bits,,,,
- waterindices with no water?
- Skyboxes
- Computer sounds....EVERYWHERE! :(
- easy question time
- GravelPit type Problem
- Extremely long compile times
- Model compiling error
- Map crashing server
- why are my overlays either black or dont show up?
- SDK Beta over - Updated
- Decompiled Badlands
- XSI model question
- I need help. Fixing Something.
- Is this possible?
- Help with Lighting
- New map idea-should I make it?
- Buildings on moving platforms- soon to be possible?
- Modeling?
- Hello and a few questions...
- TF2 Stats Page..
- Empty ambient_generic?
- One members opinion - what's important when it comes to art?
- [Optimizing] Need some help
- Help with "func_breakable"
- Env_smokestack
- two questions...
- Filter based on player class
- Train Map Idea
- After looking round the 2Fort vmf.....
- Announcing Jailbreak mod/map
- Skyboxes and intro message
- Tips for a noob?
- Strange Lighting Error
- Compile times
- Visable Underwater
- Need mapping help
- Weapon stripping
- hint face
- Using HL2 materials in a TF2 map
- Looking for escort Maps
- Reducing bloom in HDR?
- Path_Track
- Convoy style walls
- Help with Using Game_Text on Flag Capture
- capture point problems
- Useful console commands for mappers
- Texture lighting change depending on viewing angle/distance.
- Strange texture error.
- Terrain and Sprite Help
- An interesting displacement discovery
- game_player_equip quirk.
- Lighting problems with models
- control point help
- skybox help
- Model poly
- Any Suggestions For A Wall Texture?
- What type of gameplay do you want to see?
- Questions for my Demoman Jump Map
- Firing events on player spawn?
- func movelinear question
- Cubemaps
- HUD problem
- Remakes of Maps from Other Games
- Some beginner's questions
- My 'getting the CTF arrows to point towards the cart on my es_cave map' experiment.
- What ideas have you had for maps you can't make because of Hammer limitations?
- Problem with changing respawn times via logic_auto
- Random Spawn Points
- using sky_camera to project real time action
- Map Messing Up
- Is Lights.rad file still valid for doing texture lights?
- Textures turning black?
- Making a map for {OTD}
- How would I add vis hints in this situation?
- Blocking VIS on displacements
- VMPI Anyone?
- Ctf + Cp
- Making custom "forcefield" textures with an "inside" and "outside" part
- A place to playtest your maps
- Question - Portal content in TF2?
- I get error message "overflowed cclient endurables list group 7" when testing my map
- Ramps?
- Unit measurement list for various game aspects..
- The Cubemap troubles of FernFerret
- Valve's techniques
- Help! Problems making a collision model
- Weird hammer error
- Random and Set Spawn Points possible?
- .vmf --> .bsp halp
- What Are All The Known Causes For A Compile Crash?
- Is it possible to have a 1-sided CTF map?
- Elevator ( func_door ) triggering another Func_door...
- func_physbox moves towards you when shot!
- why is there always a player clip ramp on perfectly climbable steps?
- Autospawning sprites on a texture
- Map idea
- How do you add music to a map?
- Messing around with teleports & such
- Error with displacements.
- Im Getting A Leak Thats In The Middle Of Nowhere?
- Weird Water Problem
- Anyone able to start the Source SDK?
- Displacement problems
- Area portal problems.
- Filter for determining a player's "Ubered" state?
- Torch Decision
- Opinions on landmines and other fun stuff of the like
- Anyway to block rockets but allow bullets/fire etc?
- Light environment problem and graphic glitch
- Beginner Problem
- Model viewer issue
- Quick help for stairs made func_detail (n00b level)
- Military Props
- Intanglible walls
- Forcing melee and other weapon-related questions
- CP_Tower?!
- Map crashin (still)
- How do you even start to design a well balanced map, when people have no taste?
- Team specific actions/restictions.
- Water not appearing in game.
- Problem with TF2 specific Entities
- Lighting Help
- T-junctions kicking my butt.
- Question about different texture types
- Targets (different from last thread about targets)
- Sentry Guns?
- Stronghold trees
- Resetting control points by destroying a computer terminal
- Escort maps
- My map won't run ;_;
- Changing Intel in map
- Dynamic Lights. What am I missing???
- Cant compile
- parentname
- Custom TF2 Models
- Making those signs that point to the next control point?
- What's the max number of control points you can add?
- Game mode Core
- Run Map doest start game?
- Cinematic Physics
- Confused on how to achieve whole map lighting.
- I need help from competent mappers.
- "Our last control point"
- item_teamflag not being a good parent. ARRRRRGH!!!!
- Player Luanchers and Catapults
- First ever map attempt, trouble with spawning. . .
- Hammer's mood swings
- Trouble with cubemaps and water reflection.
- Playing an announcement for 1 team only
- Making a floor that damages the player?
- Problems with custom HUD icons
- Making breakable glass respawn?
- Disconnect ERROR! Reliable snapshot overflow
- Blocking light
- VTF Help for Vista 64
- Changing the skin of cap_point_base.mdl ?
- 2 questions: skybox and any team flags
- Walkable Invisable brush
- Dustbowl skybox is crashing
- Map Crashing
- Do displacements count towards your max brush sides #
- individual player spawns based on location of death?
- Help converting other maps into hammer.
- Game score Question
- How to make a door disapper instead of open
- Dustbowl-style map: Respawn visualizer, barriers, scoring
- Soundscapes and Cubemaps
- Large Bodies of Water
- Noob problem converting vmf's to mdl's in xsi mod.
- My map is gone!!! halp :(
- Compile cuts from "BuildFacelights" to "Copy File"
- Working Door Motor
- Func_Respawnroom bug?
- vvis.exe freezing?
- what causes...
- How do you add to a player's score...
- looking for a sound tutorial.
- how do I add lightning?
