Warning: array_merge() [function.array-merge]: Argument #1 is not an array in [path]/archive/global.php(40) : eval()'d code on line 2
Mapping Discussion [Archive] - Page 3 - TF2Maps.net Forums

PDA

View Full Version : Mapping Discussion


Pages : 1 2 [3] 4 5

  1. Important - Linux servers need lowercase map names
  2. Quick Question: Trains
  3. Brainstorming, want comments for a Sniper Training level
  4. Need help with Photoshop
  5. Plasma Effect?
  6. Kill them all
  7. Custom Graph Paper
  8. [Q] Spots you shouldn't see
  9. Massive Teleport Exit....
  10. Warning when playing map
  11. A noob question.
  12. New Gameplay Concept that I came up with
  13. Reformatting sucks.
  14. compile time
  15. Red an Blu - Real life inspiration *great reference pictures*
  16. Quick question
  17. Making Targets
  18. Valley of Confusion - Cliff to terrain question
  19. Localizing Sound
  20. Noob questions about func_details
  21. intel reset area?
  22. What is nature/quarry_trans_normal for?
  23. Tutorial for how to set up Dustbowl style capture points?
  24. Can't get func_movelinear to work.
  25. TF2's font type?
  26. Dead Internet?
  27. experience with animated models?
  28. Can you turn a brush into a dynamic door?
  29. Non-TF2 textures
  30. "The system cannot find the file specified."
  31. Map differs from the server
  32. Lighting
  33. Resizing prop_static
  34. Making Moving Targets
  35. Entities that don't show up?
  36. [Golden nugget] Usefull blog for mappers
  37. minimum players to cap?
  38. Lighting big problem
  39. Huge map size...
  40. Multi-Staged CP map
  41. Using prop_physics
  42. King of the hill?
  43. Opening a door by shooting a button.
  44. Shared spawn room?
  45. Question on mapping progression.
  46. Building the soundscape
  47. Using the Player Model Textures
  48. Structure vs detail: post your screenshots
  49. *URGENT* Please Help!
  50. [REQUEST] Full Lighting Tutorial
  51. CTF - How do you stop a player....
  52. HL2 Models and Textures
  53. One sided ctf map
  54. How do I use custom props?
  55. Utilizing Snow
  56. Setting up a server with a custom map...
  57. Black on spawn?!
  58. SKDLauncher.exe not working?
  59. Fade Distance
  60. Dumb question: best way to make a top view screenshot
  61. TF2 Crash after CP
  62. Won't recognize CP, and crashes when I walk up to it
  63. [CAMP] style map pack for TF2
  64. how do i get Portal props into TF2 map?
  65. Cemetery Map idea
  66. Custom Skybox
  67. Displacement Caves
  68. Filters Flag Carrier
  69. Rocket Base in a Forest?
  70. Map won't fully compile...
  71. CViewRender trouble
  72. Little resupply bits,,,,
  73. waterindices with no water?
  74. Skyboxes
  75. Computer sounds....EVERYWHERE! :(
  76. easy question time
  77. GravelPit type Problem
  78. Extremely long compile times
  79. Model compiling error
  80. Map crashing server
  81. why are my overlays either black or dont show up?
  82. SDK Beta over - Updated
  83. Decompiled Badlands
  84. XSI model question
  85. I need help. Fixing Something.
  86. Is this possible?
  87. Help with Lighting
  88. New map idea-should I make it?
  89. Buildings on moving platforms- soon to be possible?
  90. Modeling?
  91. Hello and a few questions...
  92. TF2 Stats Page..
  93. Empty ambient_generic?
  94. One members opinion - what's important when it comes to art?
  95. [Optimizing] Need some help
  96. Help with "func_breakable"
  97. Env_smokestack
  98. two questions...
  99. Filter based on player class
  100. Train Map Idea
  101. After looking round the 2Fort vmf.....
  102. Announcing Jailbreak mod/map
  103. Skyboxes and intro message
  104. Tips for a noob?
  105. Strange Lighting Error
  106. Compile times
  107. Visable Underwater
  108. Need mapping help
  109. Weapon stripping
  110. hint face
  111. Using HL2 materials in a TF2 map
  112. Looking for escort Maps
  113. Reducing bloom in HDR?
  114. Path_Track
  115. Convoy style walls
  116. Help with Using Game_Text on Flag Capture
  117. capture point problems
  118. Useful console commands for mappers
  119. Texture lighting change depending on viewing angle/distance.
  120. Strange texture error.
  121. Terrain and Sprite Help
  122. An interesting displacement discovery
  123. game_player_equip quirk.
  124. Lighting problems with models
  125. control point help
  126. skybox help
  127. Model poly
  128. Any Suggestions For A Wall Texture?
  129. What type of gameplay do you want to see?
  130. Questions for my Demoman Jump Map
  131. Firing events on player spawn?
  132. func movelinear question
  133. Cubemaps
  134. HUD problem
  135. Remakes of Maps from Other Games
  136. Some beginner's questions
  137. My 'getting the CTF arrows to point towards the cart on my es_cave map' experiment.
  138. What ideas have you had for maps you can't make because of Hammer limitations?
  139. Problem with changing respawn times via logic_auto
  140. Random Spawn Points
  141. using sky_camera to project real time action
  142. Map Messing Up
  143. Is Lights.rad file still valid for doing texture lights?
  144. Textures turning black?
  145. Making a map for {OTD}
  146. How would I add vis hints in this situation?
  147. Blocking VIS on displacements
  148. VMPI Anyone?
  149. Ctf + Cp
  150. Making custom "forcefield" textures with an "inside" and "outside" part
  151. A place to playtest your maps
  152. Question - Portal content in TF2?
  153. I get error message "overflowed cclient endurables list group 7" when testing my map
  154. Ramps?
  155. Unit measurement list for various game aspects..
  156. The Cubemap troubles of FernFerret
  157. Valve's techniques
  158. Help! Problems making a collision model
  159. Weird hammer error
  160. Random and Set Spawn Points possible?
  161. .vmf --> .bsp halp
  162. What Are All The Known Causes For A Compile Crash?
  163. Is it possible to have a 1-sided CTF map?
  164. Elevator ( func_door ) triggering another Func_door...
  165. func_physbox moves towards you when shot!
  166. why is there always a player clip ramp on perfectly climbable steps?
  167. Autospawning sprites on a texture
  168. Map idea
  169. How do you add music to a map?
  170. Messing around with teleports & such
  171. Error with displacements.
  172. Im Getting A Leak Thats In The Middle Of Nowhere?
  173. Weird Water Problem
  174. Anyone able to start the Source SDK?
  175. Displacement problems
  176. Area portal problems.
  177. Filter for determining a player's "Ubered" state?
  178. Torch Decision
  179. Opinions on landmines and other fun stuff of the like
  180. Anyway to block rockets but allow bullets/fire etc?
  181. Light environment problem and graphic glitch
  182. Beginner Problem
  183. Model viewer issue
  184. Quick help for stairs made func_detail (n00b level)
  185. Military Props
  186. Intanglible walls
  187. Forcing melee and other weapon-related questions
  188. CP_Tower?!
  189. Map crashin (still)
  190. How do you even start to design a well balanced map, when people have no taste?
  191. Team specific actions/restictions.
  192. Water not appearing in game.
  193. Problem with TF2 specific Entities
  194. Lighting Help
  195. T-junctions kicking my butt.
  196. Question about different texture types
  197. Targets (different from last thread about targets)
  198. Sentry Guns?
  199. Stronghold trees
  200. Resetting control points by destroying a computer terminal
  201. Escort maps
  202. My map won't run ;_;
  203. Changing Intel in map
  204. Dynamic Lights. What am I missing???
  205. Cant compile
  206. parentname
  207. Custom TF2 Models
  208. Making those signs that point to the next control point?
  209. What's the max number of control points you can add?
  210. Game mode Core
  211. Run Map doest start game?
  212. Cinematic Physics
  213. Confused on how to achieve whole map lighting.
  214. I need help from competent mappers.
  215. "Our last control point"
  216. item_teamflag not being a good parent. ARRRRRGH!!!!
  217. Player Luanchers and Catapults
  218. First ever map attempt, trouble with spawning. . .
  219. Hammer's mood swings
  220. Trouble with cubemaps and water reflection.
  221. Playing an announcement for 1 team only
  222. Making a floor that damages the player?
  223. Problems with custom HUD icons
  224. Making breakable glass respawn?
  225. Disconnect ERROR! Reliable snapshot overflow
  226. Blocking light
  227. VTF Help for Vista 64
  228. Changing the skin of cap_point_base.mdl ?
  229. 2 questions: skybox and any team flags
  230. Walkable Invisable brush
  231. Dustbowl skybox is crashing
  232. Map Crashing
  233. Do displacements count towards your max brush sides #
  234. individual player spawns based on location of death?
  235. Help converting other maps into hammer.
  236. Game score Question
  237. How to make a door disapper instead of open
  238. Dustbowl-style map: Respawn visualizer, barriers, scoring
  239. Soundscapes and Cubemaps
  240. Large Bodies of Water
  241. Noob problem converting vmf's to mdl's in xsi mod.
  242. My map is gone!!! halp :(
  243. Compile cuts from "BuildFacelights" to "Copy File"
  244. Working Door Motor
  245. Func_Respawnroom bug?
  246. vvis.exe freezing?
  247. what causes...
  248. How do you add to a player's score...
  249. looking for a sound tutorial.
  250. how do I add lightning?
TF2Maps.net is proudly hosted by