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Mapping Discussion [Archive] - Page 4 - TF2Maps.net Forums

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  1. i want to make a cube aquarium
  2. Leak in the middle of no where.
  3. help, making arched glass ceiling, floor, and walls.
  4. Live Hammer Tutorial
  5. Force Melee?
  6. How do i decide which side is a triangle in a wedge?
  7. Help me plan this demoman thing
  8. !activator and such
  9. Ivisible leak of uber failure...
  10. Team Specific Breakable Walls
  11. Prepping a map for overhead Screenshot?
  12. The 'real world' being rendered in the skybox?
  13. Why does the lighting do this in my sewer?
  14. Creating a hadouken
  15. How big should a smallish CP room be?
  16. Another Live Hammer Tutorial
  17. *** Map Modders Apply Here ***
  18. Making TF2 Map live on Ren TV?
  19. what do you do when you lose interest in a map?
  20. what went wrong?
  21. Things to do while you compile
  22. Thoughts on map collaboration?
  23. I need help
  24. why does the water not give a water effect underwater?
  25. Please help map no longer working
  26. l33t question about displacements
  27. sealing up outside environments?
  28. Beta map crashing server! Why?
  29. Wind tunnel
  30. Red Line in Cheap Hydro Water
  31. Map Idea...but how to implement?
  32. Climbing methods.
  33. trigger_gravity
  34. Lighting a sewer
  35. When are they going to fix Hammer?
  36. Multiplay Physics Objects in map.. how to?
  37. What's a good way to use this texture?
  38. Is this random track_train path possible?
  39. 1 Engineer with Multple Senty's
  40. Giving names to a player?
  41. New Updates?
  42. 3d Skybox not working for final compile
  43. Areaportals effect players individually?
  44. Map type convertion?
  45. Question about music embedded into a map
  46. Goldrush question
  47. What can I do to make my map more interesting
  48. Payload gametype issue.
  49. The GoldRush Update and the Melee Only Maps
  50. What's a good attachment piece for the raygun?
  51. a map idea, and will it work?
  52. So let's say I want to make an Attack/Defend map...
  53. Trains.
  54. Has anyone here attempted a TC map before?
  55. Blended texture inverting after compiling
  56. shadows at displacement seams
  57. cave issue
  58. Texture problem! Assist please !
  59. A question about hint brushes and areaportals
  60. Custom texture problem
  61. Sappin' my models!
  62. I got everything built, now what?
  63. Does it have to be a briefcase/flag?
  64. What Map?
  65. Hammer Nightmares! - Wierd Problems
  66. Placing Engineer buildings...
  67. one-way bullet barrier
  68. (HELP) some thing wrong with my sky
  69. [question] How to set up a metal fence model
  70. func_nobuild and func_respawnroomvisualizer problems
  71. invisible water surface
  72. first time skybox
  73. Where to go to upload and download your custom maps?
  74. Paint Alpha Issue
  75. Joshman's Thread of Map Ideas
  76. why is there a silhouette in my skybox
  77. how do I extend map time or add rounds?
  78. (HELP) Texture Lighting Problems
  79. doors change colors when opening - wtf???
  80. Explosion at the end of Gold Rush
  81. Resizing a model
  82. Texture issue
  83. Model not showing up in game
  84. Lantern
  85. Distinct lightning for 3d Skybox?
  86. Texturing and Lighting
  87. Please join us for playing/playtesting cp_siege_a4
  88. Strange Compile Error
  89. Keeping Red from winning, but letting them win?
  90. Props vs Brush
  91. Lighting Issue
  92. Next playtest day?
  93. An idea for Custom HUDs
  94. faceposer/mapping
  95. Locking a cp
  96. Logic problems
  97. Playing an alert message when entering a trigger_multiple
  98. Payload Setup
  99. good special effect entities
  100. weird wireframes in goldrush
  101. white flicker on objects ???
  102. How to make stalactites and stalagmites?
  103. Can you not tie an env_sprite to a func_tracktrain?
  104. Need some help with a leak
  105. New To Mapping
  106. Brushes refusing to move self on grid. (Snap to grid is on)
  107. How expensive are displacements?
  108. Does nodraw block visibility?
  109. Rate this crazy map idea/8.8
  110. Tf2 theme
  111. Making yodeller fall off cliff.
  112. surge of "gimmick" maps?
  113. How to set up a water splash
  114. which entity to use for a master switch?
  115. Confusion About Breaking Caps?
  116. What does the "World is Cold" option do in worldspawn
  117. level 10 sound throughout an entire room?
  118. Precipitation and Water entities.
  119. Spawn Times
  120. how to make nobuild zones?
  121. Function v Form %
  122. Couple water glitches
  123. Changing the speed of the goldrush cart?
  124. Someone experienced with payload.
  125. Creating new TF2-derived GameTypes
  126. getting the right light_environment angle
  127. What to do when you've lost the spark of interest?
  128. Attack/defend doors.
  129. func_regenerate help
  130. How do I get hammer?
  131. Moving Something?
  132. TC with KotH
  133. How to get past mappers block/be creative again?
  134. Architecture Design Lighting Guide
  135. Sniper squat (how many units)?
  136. Suddenly, Red spawning in Blu?
  137. Map Thresholds
  138. Some brush questions
  139. Last nights update
  140. Need help with Respawn Doors
  141. Skybox compile error
  142. Questions and, am I that bad? :P
  143. CP set up idea.
  144. bob needs displacement help!
  145. Spotlight on intel...
  146. Entity help
  147. Elevator question/issue ;P
  148. Creating storm effects?
  149. Not quite breakable glass
  150. Needing a little bit of help locating a texture
  151. Entity Properties (Developing System)
  152. displacements and model Q's
  153. Breakable props?
  154. Endless loud looping door sound.
  155. Crippling Payload Issues
  156. How do i make 5 second respawns?
  157. Vertex Buffer Crash?
  158. Lighting and elevators
  159. Progressive Spawn
  160. Get your maps out there
  161. Changing key values with trigger outputs
  162. ignorable compile error?
  163. 3dSkybox problems in TF2
  164. leaks
  165. Controll points (I need help)
  166. Player models not accurate in hammer
  167. Light reflection
  168. Eh Nooby Question D:
  169. Need a Decompiled Dustbowl or Gravelpit map
  170. AHHHH HELP decompile error
  171. one way door?
  172. Problem with Spawn Multiple Points
  173. opinions wnated on new maps style...
  174. How do you guys feel about melee-only maps?
  175. Bad Mapmaking Cliche's
  176. CP reverting?
  177. Want to do a collaboration...
  178. Timer doesn't start
  179. Can you give keys to players?
  180. Which style do you like most?
  181. Blending displacement = no bump mapping?
  182. Changing the model of the intelligence briefcase in CTF maps
  183. FPSBanana ratings thread
  184. Sound question
  185. DM ruleset?
  186. Quick Questions.
  187. [HELP] Round time issue + death camera + sound issue
  188. Rounding Displacements
  189. Awarding points for accomplishing a task
  190. Winning based on total no of points
  191. So...
  192. Lighting issue
  193. CP_Busytown - Release
  194. Tutorial for making Dev commentary for custom maps?
  195. Vertex Editing Problem
  196. Got some newbie questions
  197. Texture Errors
  198. Filtering Classes
  199. texture shift keeps resetting
  200. Gamemode Ideas
  201. why arent my respawns working in map?
  202. trigger_psuh question
  203. Map Crash involving missing brush-entities
  204. Ahhhhh - Zmog Help!!!!
  205. Some questions about brushes and textures
  206. Enemy Territory Source | TF2 Mod | Help Needed
  207. Show us your... Map sketches!
  208. Custom Texture, how to make it work on servers?
  209. Particle, Commentary, and Materials Editors Released
  210. using HL2 materials in map?
  211. Push Region
  212. PL Map: Blue spawning in Red room!
  213. so does this improve FPS?
  214. Weird crash on weapon switch.
  215. Game crashes when I place a commentary note
  216. Is my map afraid of heights?
  217. Is it possible to have a server mod which allows voting for rounds?
  218. The power of func_detail
  219. Ability to simulate loudspeakers?
  220. Need help with set-up doors
  221. Help me! I want to make a bridge move when a CP is capped
  222. Chickenwire
  223. In need of help.
  224. Displacement Help
  225. Odd hammer problem. Tile = water.
  226. Really need help
  227. Can't get payload to work-- Train won't move, Watcher won't show up, etc
  228. Hey there, Mckinley
  229. Please - need your help (please !!!!)
  230. map crashes when i walk in a certain area
  231. Strange crashing- Game freezes in certain spot everytime.
  232. Reduce spawn times ???
  233. Another Flickr reference set
  234. Demo Scoreboard and a question.
  235. A prop question
  236. Thoughts on securing a spawn area with sentries instead of doors
  237. Map goes dark when noclip
  238. PL cart camera.
  239. My map does some...strange stuff
  240. Dispenser Respawn
  241. Hammer crashing in texture browser
  242. trigger_multiple problem
  243. TF2 Official Blog!
  244. Testing the map tests a "previous state"
  245. a payload question
  246. 2 Q's, door overlay/decals and custom overlays/decals
  247. Weapon Enabling/Disabling
  248. What do you listen to while mapping?
  249. Water clipping?
  250. Two ideas, rate plz