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Mapping Discussion [Archive] - Page 5 - TF2Maps.net Forums

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  1. Brush vanishes under water
  2. some questions
  3. Explosion which hurts player
  4. Forcing player to pyro class, and restricting weapons?
  5. Gameplay demos from last Gameday?
  6. Newbie Mapper w/ Questions
  7. Overlay Question!
  8. Credit Theft
  9. Modeling question
  10. Gettting a strange error w/ my custom textures
  11. 3D grass ???
  12. How long does YOUR map take to compile?
  13. A tricky Trigger/Entity idea.. any experts want to lend their ideas?
  14. Restricting class and weapons?
  15. New mapper needs quick help.
  16. How often do you tweak the design of your maps?
  17. Compiling warnings
  18. Control points without control point gametype
  19. Purple props
  20. Ingame cubemaps error (return of the checkers!)
  21. Preventing TF2 from pre-loading/caching maps?
  22. Model texture problem
  23. What is the optimum height for corridors?
  24. Making a capture point neutral
  25. Payload - Model the only way?
  26. Env_light problem
  27. func_door leak. water does not render correctly.
  28. Good ways to use light_spot and point_spotlight?
  29. First time modelling - guidance please
  30. Starry Night skybox problem
  31. ugly creek ???
  32. Spawnpoints
  33. Area Portals in Vertical Space
  34. How do I stop open doors sticking out?
  35. Pink floor problem
  36. [Help] Convert this to a VTF?
  37. Where are these textures?
  38. CP map with payload cart
  39. Compile seems fine but game crashes
  40. Possible to replace normal game sounds?
  41. Cliff Displacement - thank you
  42. Displacement rocks
  43. Inspiration thread!
  44. Large Grated walkway/platform.. arg! looks bad...
  45. Hammer grid snap problem
  46. Protecting Maps
  47. properties wont stay?
  48. Understanding Buildcubemaps
  49. SDK initiation problem.
  50. Speed penalty for intel carriers?
  51. wont make bsp?
  52. strting gates
  53. Are angled brushes against the grid a bad idea?
  54. Mission set-up/release Q
  55. What's the secret (angled textures) ???
  56. Milkshape 3D and TF2
  57. How can I create Unevan/rocky walls like this...
  58. Normal compilation seems to be freezes
  59. PL cart after cp captures
  60. "Untie" brushes from entities?
  61. Pick-up truck tex not showing on server
  62. f9 wont open tf2?
  63. Alpha Painting 101
  64. Texture on a Texture
  65. How can I get a hollwed out circle brush?
  66. tf2 HDR settings.
  67. light_spot question
  68. Game crash when i load my map
  69. func_brush?
  70. Allowing bullets/rockets/etc but not players?
  71. Question about skin/model replacement
  72. vvis question
  73. func_rotate
  74. Fortcast: Send us your Custom Mapping Questions!
  75. I wanna make a smashing thingy
  76. why won't pointfile open?
  77. OMG big selection problem!! (probably easy fix)
  78. Props Won't Display in game
  79. Setting players on fire?
  80. Spawnpoints being used in multiple rounds
  81. Pipe Size? Water in the pipe? with current? ;)
  82. help implenting save feature (trigger_teleport isolating specific player)
  83. Visible triggers
  84. How to do those crazy sports maps
  85. Strange lighting glitches?
  86. Flagrun for TF2?
  87. entspy
  88. Playerclip instead of nodraw?
  89. Symmetrical maps: what order?
  90. garage door not solid?
  91. Skylist - which can we use?
  92. Map Planning Techniques
  93. Length/Width 2D Text Unreadable
  94. How does $color work in a material?
  95. Let's say I had a small map with just one CP
  96. Making a collision mesh for this model..
  97. Noob help - All my reflective textures have pink chequers in them.
  98. Making a Hole? (Noob question)
  99. stupid vertexes!!!
  100. The Basic Size of the Map?
  101. Dustbowl style map with 4 rounds?
  102. payload troubles
  103. Checkerd nature/blendgrass_canyon2 texture problem
  104. phys_motor
  105. My team_round_timer won't start
  106. Weird ingame error
  107. Water in pipes.. multiple brushes to swim through..
  108. Game Play Balance Question and PL #PathTracks Question
  109. No Dynomite?
  110. Map just crashes TF2 while loading?
  111. names
  112. Completely Overwhelmed
  113. first true map, and a few questions
  114. Faceposer and Team Fortress 2
  115. "vrad.exe has stopped responding...Windows will now close the program"
  116. creatring decals / overlays ?
  117. Rail Risers and Footsteps
  118. Yet another Payload Proplem Post
  119. Payload: Double capturing
  120. Can Nem's Terrain Generator be used to make displacements?
  121. Custom Textures - working but what's missing?
  122. I think I royally screwed up :(
  123. Moving Props?
  124. Water - Help!
  125. Let's see your "MAP DESIGNER" decals
  126. Some Gamemode Ideas
  127. Hammer performance
  128. Map Welcome Screen Edit?
  129. CP per map
  130. Another little question (sealing the map with nodraw)
  131. Moving Props?
  132. Help with Offense/Defense spawn doors?
  133. Trouble with moving objects
  134. teleports
  135. New signs
  136. Branching paths
  137. Metal texture
  138. Help with teleports, moving destination
  139. destructible dispensers
  140. BLU spawns is RED's room for no reason
  141. Destroying Sentries in Map?
  142. Whats wrong with this?
  143. entspy won't open bsp file
  144. "Spawnpoint is not clear"
  145. A downside to using more detail brushes?
  146. Digital Tutors Vids for XSI
  147. Console command to show current Entity name (in crosshair)?
  148. Lost the .vmf
  149. Weird Checkerboard reflection??
  150. "the file specified could not be located, do you want to continue"?
  151. skylight/hole
  152. An odd question...
  153. swap sides?
  154. VTFedit texture question
  155. Did anyone submit a map to this site or give them permission?
  156. custom skybox texture ???
  157. sentry targets
  158. Multiple_Capture_Point problem {Pic}[Quick_Fix]
  159. There is no way to set spawn time is there?
  160. Quick tip for newbies like me (animated doors)
  161. Dissapearing Supply Locker! :O
  162. Payload - No Number Icon
  163. Payload issues
  164. Payload Idea - attack and defense
  165. Texture Issues
  166. Reducing Entities for func_breakable Setup
  167. Weird lightning effect
  168. Setting Custom Outputs for Entities
  169. Inside - outside Lighting
  170. Error when compiling: "The system cannot find the file specified"
  171. func_detail displacements
  172. new texture set
  173. Prop shadows casting wrong
  174. Getting to the source overlays?
  175. 2 Payload Carts at Once ??
  176. func_respawnroomvisualizer blocking players
  177. How do i make shadows strobe?
  178. New Game Idea
  179. Toxic Looking Water Texture ???
  180. Putting together the official TF2Maps.net Mappack #1
  181. Trigger/Function help
  182. Trigger_capture_area
  183. clip vs player clip
  184. Floating Backwards Bombs, Invalid Brushes and Broken Capture Points, OH MY!
  185. Need to provide textures when using custom textures not in Source?
  186. 28 Capture points.. how....
  187. HDR lighting way to fricken bright ???
  188. signs missing (white box outline)???
  189. Problem: Payload alert newer stops
  190. wierd wire problem- Plz Help!!
  191. New TF2 envioments! coming soon?
  192. Readme 1st: Common TF2 mapping mistakes and how to fix them
  193. Ever wonder what happens AFTER Red wins 2Fort?
  194. breakable boxes
  195. Custom textures?
  196. Choreography Binding
  197. Signage
  198. game ends when RED wins
  199. a/d advanced spawns without rounds query
  200. pl entities problem
  201. Water not working properly
  202. How to 'hide' entities on a rooftop
  203. Locks and Dams.
  204. Making A Stage 2?
  205. walkable displacements in hammer
  206. Underwater CP?
  207. Anyone Wanna Be a Part of My Map?
  208. Joining water brushes?
  209. PL tracktrain Questions
  210. Any suggestions for map layout change?
  211. blocking a payload
  212. Material questions.
  213. Custom Sky Textures - Not Working
  214. Textures Won't Align Properly
  215. Adding 2nd spawnroom tutorial ???
  216. Need ideas for center control point switch
  217. Payload Art Idea - Breakdown
  218. Gates opening during startup (waiting for players)
  219. Need Help With Spawn Room (noob)
  220. Black roof problem
  221. Map Objective txt - add it with pakrat?
  222. Making custom textures?
  223. Gates don't show
  224. overhead tracks?
  225. Problem with prop-based doors
  226. Skybox Problems
  227. Shadows/Lighting (dumb Q)
  228. Custom spawn times and Reduced spawn time servers
  229. Texture help
  230. Textures going dark
  231. Adding to the score board
  232. Noob asset question
  233. Is there a space skybox texture somehwere?
  234. Roof types - nice little reference
  235. Horizontal Player/model shadows not drawing
  236. Can't Pakrat a custom model properly?
  237. Melee on trigger touch??
  238. Almost done, stuck though
  239. Very odd glitch
  240. Pickups
  241. Help with wedding safety
  242. Shadow issue with certain static props
  243. teleport texture?
  244. Players exploding on death
  245. obj_sentrygun inputs
  246. My new gameplay mode, thoughts?
  247. 3d lighting preview
  248. env_eplosion question
  249. New skybox
  250. Error 404: BSP not found!