- Brush vanishes under water
- some questions
- Explosion which hurts player
- Forcing player to pyro class, and restricting weapons?
- Gameplay demos from last Gameday?
- Newbie Mapper w/ Questions
- Overlay Question!
- Credit Theft
- Modeling question
- Gettting a strange error w/ my custom textures
- 3D grass ???
- How long does YOUR map take to compile?
- A tricky Trigger/Entity idea.. any experts want to lend their ideas?
- Restricting class and weapons?
- New mapper needs quick help.
- How often do you tweak the design of your maps?
- Compiling warnings
- Control points without control point gametype
- Purple props
- Ingame cubemaps error (return of the checkers!)
- Preventing TF2 from pre-loading/caching maps?
- Model texture problem
- What is the optimum height for corridors?
- Making a capture point neutral
- Payload - Model the only way?
- Env_light problem
- func_door leak. water does not render correctly.
- Good ways to use light_spot and point_spotlight?
- First time modelling - guidance please
- Starry Night skybox problem
- ugly creek ???
- Spawnpoints
- Area Portals in Vertical Space
- How do I stop open doors sticking out?
- Pink floor problem
- [Help] Convert this to a VTF?
- Where are these textures?
- CP map with payload cart
- Compile seems fine but game crashes
- Possible to replace normal game sounds?
- Cliff Displacement - thank you
- Displacement rocks
- Inspiration thread!
- Large Grated walkway/platform.. arg! looks bad...
- Hammer grid snap problem
- Protecting Maps
- properties wont stay?
- Understanding Buildcubemaps
- SDK initiation problem.
- Speed penalty for intel carriers?
- wont make bsp?
- strting gates
- Are angled brushes against the grid a bad idea?
- Mission set-up/release Q
- What's the secret (angled textures) ???
- Milkshape 3D and TF2
- How can I create Unevan/rocky walls like this...
- Normal compilation seems to be freezes
- PL cart after cp captures
- "Untie" brushes from entities?
- Pick-up truck tex not showing on server
- f9 wont open tf2?
- Alpha Painting 101
- Texture on a Texture
- How can I get a hollwed out circle brush?
- tf2 HDR settings.
- light_spot question
- Game crash when i load my map
- func_brush?
- Allowing bullets/rockets/etc but not players?
- Question about skin/model replacement
- vvis question
- func_rotate
- Fortcast: Send us your Custom Mapping Questions!
- I wanna make a smashing thingy
- why won't pointfile open?
- OMG big selection problem!! (probably easy fix)
- Props Won't Display in game
- Setting players on fire?
- Spawnpoints being used in multiple rounds
- Pipe Size? Water in the pipe? with current? ;)
- help implenting save feature (trigger_teleport isolating specific player)
- Visible triggers
- How to do those crazy sports maps
- Strange lighting glitches?
- Flagrun for TF2?
- entspy
- Playerclip instead of nodraw?
- Symmetrical maps: what order?
- garage door not solid?
- Skylist - which can we use?
- Map Planning Techniques
- Length/Width 2D Text Unreadable
- How does $color work in a material?
- Let's say I had a small map with just one CP
- Making a collision mesh for this model..
- Noob help - All my reflective textures have pink chequers in them.
- Making a Hole? (Noob question)
- stupid vertexes!!!
- The Basic Size of the Map?
- Dustbowl style map with 4 rounds?
- payload troubles
- Checkerd nature/blendgrass_canyon2 texture problem
- phys_motor
- My team_round_timer won't start
- Weird ingame error
- Water in pipes.. multiple brushes to swim through..
- Game Play Balance Question and PL #PathTracks Question
- No Dynomite?
- Map just crashes TF2 while loading?
- names
- Completely Overwhelmed
- first true map, and a few questions
- Faceposer and Team Fortress 2
- "vrad.exe has stopped responding...Windows will now close the program"
- creatring decals / overlays ?
- Rail Risers and Footsteps
- Yet another Payload Proplem Post
- Payload: Double capturing
- Can Nem's Terrain Generator be used to make displacements?
- Custom Textures - working but what's missing?
- I think I royally screwed up :(
- Moving Props?
- Water - Help!
- Let's see your "MAP DESIGNER" decals
- Some Gamemode Ideas
- Hammer performance
- Map Welcome Screen Edit?
- CP per map
- Another little question (sealing the map with nodraw)
- Moving Props?
- Help with Offense/Defense spawn doors?
- Trouble with moving objects
- teleports
- New signs
- Branching paths
- Metal texture
- Help with teleports, moving destination
- destructible dispensers
- BLU spawns is RED's room for no reason
- Destroying Sentries in Map?
- Whats wrong with this?
- entspy won't open bsp file
- "Spawnpoint is not clear"
- A downside to using more detail brushes?
- Digital Tutors Vids for XSI
- Console command to show current Entity name (in crosshair)?
- Lost the .vmf
- Weird Checkerboard reflection??
- "the file specified could not be located, do you want to continue"?
- skylight/hole
- An odd question...
- swap sides?
- VTFedit texture question
- Did anyone submit a map to this site or give them permission?
- custom skybox texture ???
- sentry targets
- Multiple_Capture_Point problem {Pic}[Quick_Fix]
- There is no way to set spawn time is there?
- Quick tip for newbies like me (animated doors)
- Dissapearing Supply Locker! :O
- Payload - No Number Icon
- Payload issues
- Payload Idea - attack and defense
- Texture Issues
- Reducing Entities for func_breakable Setup
- Weird lightning effect
- Setting Custom Outputs for Entities
- Inside - outside Lighting
- Error when compiling: "The system cannot find the file specified"
- func_detail displacements
- new texture set
- Prop shadows casting wrong
- Getting to the source overlays?
- 2 Payload Carts at Once ??
- func_respawnroomvisualizer blocking players
- How do i make shadows strobe?
- New Game Idea
- Toxic Looking Water Texture ???
- Putting together the official TF2Maps.net Mappack #1
- Trigger/Function help
- Trigger_capture_area
- clip vs player clip
- Floating Backwards Bombs, Invalid Brushes and Broken Capture Points, OH MY!
- Need to provide textures when using custom textures not in Source?
- 28 Capture points.. how....
- HDR lighting way to fricken bright ???
- signs missing (white box outline)???
- Problem: Payload alert newer stops
- wierd wire problem- Plz Help!!
- New TF2 envioments! coming soon?
- Readme 1st: Common TF2 mapping mistakes and how to fix them
- Ever wonder what happens AFTER Red wins 2Fort?
- breakable boxes
- Custom textures?
- Choreography Binding
- Signage
- game ends when RED wins
- a/d advanced spawns without rounds query
- pl entities problem
- Water not working properly
- How to 'hide' entities on a rooftop
- Locks and Dams.
- Making A Stage 2?
- walkable displacements in hammer
- Underwater CP?
- Anyone Wanna Be a Part of My Map?
- Joining water brushes?
- PL tracktrain Questions
- Any suggestions for map layout change?
- blocking a payload
- Material questions.
- Custom Sky Textures - Not Working
- Textures Won't Align Properly
- Adding 2nd spawnroom tutorial ???
- Need ideas for center control point switch
- Payload Art Idea - Breakdown
- Gates opening during startup (waiting for players)
- Need Help With Spawn Room (noob)
- Black roof problem
- Map Objective txt - add it with pakrat?
- Making custom textures?
- Gates don't show
- overhead tracks?
- Problem with prop-based doors
- Skybox Problems
- Shadows/Lighting (dumb Q)
- Custom spawn times and Reduced spawn time servers
- Texture help
- Textures going dark
- Adding to the score board
- Noob asset question
- Is there a space skybox texture somehwere?
- Roof types - nice little reference
- Horizontal Player/model shadows not drawing
- Can't Pakrat a custom model properly?
- Melee on trigger touch??
- Almost done, stuck though
- Very odd glitch
- Pickups
- Help with wedding safety
- Shadow issue with certain static props
- teleport texture?
- Players exploding on death
- obj_sentrygun inputs
- My new gameplay mode, thoughts?
- 3d lighting preview
- env_eplosion question
- New skybox
- Error 404: BSP not found!