View Full Version : Mapping Discussion
- Need help making a banner
- Change Respawn Room
- Map idea
- Multiple Stages?
- Several spawn-related ideas
- Help TF2 textures and entities gone!
- Can someone help me with fog?
- What level of detail and completion qualifies a map to be released as alpha/beta?
- Magically exploding teleporters
- Newb Question - Addoutput
- Models Cannot Be Found.
- Making this idea work!
- Timer Problem
- Healthkits
- The Second Round!
- Performance Questions
- Creating Animated Textures
- help with building creation
- func_detailing large groups of brushes vs small groups
- Fairly novice map maker, with a question about something.
- Help! Error with skycam
- Parenting / Killing with Fixup
- Chaning props physics and automaticly respawning them
- Using HL2 Soundscapes
- Using HL2 content
- --Download-- Model preview images
- Heavy update = SDK update?
- So any official way to do good slanted roofs?
- Creating maps for TF2 - Hammer vs. Crysis
- Need troubleshooting help on new payload map.
- Ground Textures and Blending ?
- Custom animated prop model , Exported Looks Jagged! ughh
- Skybox problem
- Running Teleporter Prop
- Skyboxes: how to defined
- Vertex editing problems.
- Direct Shortcut to Hammer.exe? - No detour through Source SDK in steam?
- Wires and posters
- Flag going where I *don't* want it to
- Having breakable object cap point when broken?
- "moving skybox"
- Average sizes of props, doors and rooms
- Single point TC?
- Making Arena Maps?
- Looking for Australian Mappers
- White prop_statics
- Protect Sentry form getting Sapped
- Need help with a single flag CTF map
- How does Valve make the map names show up differently?
- About how long to compile?
- Help: How to get those shiny floors.
- Good grass
- ravine download
- dude, where's my car?
- Sorry noob here...
- making a forest border
- Behind displacements
- Dustbowl-style attack/defend entities
- Can't get a prop intel briefcase into my map...
- Water Trouble
- Arena maps: A rant.
- Possible to convert brushes into models?
- Help needed
- Reusing tf2 model textures
- Black Textures
- Overbright lighting issue.
- Creative Infusion: A Different Perspective On Decompiling
- Light_Spot problem
- Custom Textures !!!!
- The Mapping Charts
- Gravel Co. Sentry?
- Possible new TC gameplay mode?
- Hint trouble
- two spawn question
- Sticky door issue
- The pit of DEATH
- What order do spawn points work in?
- NPC's? In TF2?
- Mapping newbie will like some help.
- Need help
- Spawning Issues
- cp_master disable after capture point
- Disaster! Can it be fixed?
- Cave wall/roof - displacement help
- Melee Arena
- A question on ambient light
- Texturing woes
- More troubles :(
- Flags effecting capture points?
- destructable/movable flags
- Something hidden is screwing up my skybox
- How long
- Design query
- Multiple Payloads?
- Arena Map Troubles
- Spawn Problem
- Skybox walls casting shadows?
- check out may map with lumberyard theme
- Can a map be non-downloadable?
- IDEA: Multi-flag TC
- Reflections & Screenshots
- A problem I dont have (modeling)
- How to remove gunsite from hud view?
- Is this possible? Variation on PL
- Chicken Wire and Lights !
- Texture w/ Proxies - Full Bright?
- King of the Hill
- Replacing prop texture
- Quick question; func_detail and nodraw
- Alpine materials not showing in Hammer
- [WIP] cp_dusbowl_night
- Multiple spawns
- Forced respawn upon death?
- Compiling without Steam?
- Irregular inclines/slopes
- Regarding the "Complete Guide to Adding Custom Objects to your TF2 Map" tutorial
- [Help] Sluggish performance
- Picture
- "Portal Storm" type physics event
- stopping classes
- targets with models
- rounds resetting and areaportal status'
- The "I can't wait for this!" Thread
- Cubemap construction problem
- Hammer/Compiling Issue
- question about compiling
- Greyed out props?
- Explode on touch
- Adding on new skins
- Healthkit and Ammopack Lighting
- Problems getting areaportals working
- Editing Valve textures/props
- Name of Engy Teleporter Particle
- Gameplay mode idea/discussion
- question concerning adding textures
- A question about texture maps
- Specific weapon stripping- opinions needed
- Using existing game textures on custom models?
- Double PL mad?
- Slight lighting problem
- Custom texture lighting issues
- Entity Questions (Custom Powerups Mod)
- Updated Content Missing from Hammer?
- A space in the map name without using an underscore?
- game crashing upon touching payload
- Capture point perma-locked.
- Level Design Survey results
- Question about geometry
- Idea: Tutorial/Training maps
- Custom model woes, smds badly made?
- CP Limit?
- Random map crashes
- Any interest in porting old *Fortress maps (QWTF, Q3F, ETF, etc)?
- CTF Flag parenting triggers?
- Super bright overlays
- Which entity to use?
- Dumb shadows.
- Quick & Easy Models
- making everyone die on trigger?
- Problem !
- Custom Particle Effects
- CP HUD Icons
- On CTF round end
- Everything's so dark ;_;
- Community Assisted Map Project - Castle Ruins
- Modding 2 Fort
- AreaPortals
- Multiple flags
- no GatherLight when I run rad ???
- CTF Huds
- .bat(ch) files, questions/info?
- help with my HUD caplayout
- Props: Collisions + clipping?
- Normal/Specular Map issues (on model)
- How to lock spawn door in forward spawn room?
- Weird lighting
- Stupid Question
- just noticed...
- Floating objects in water?
- Normal time range for large compile ???
- Using cordon to locate a problem... it doesnt work... but it does?
- Alpine backdrop file?
- Help with breakable objects
- howto Q opening valve maps
- Train idea
- Map Suggestion: pl_gravelpit
- Skinning a prop with a Valve texture
- Compiled Map Crashes Game
- breakable walls
- TF2 Mod
- Looking for Modeler for Small Scale work
- Revisiting "spawntime" - new controls ???
- game won't load map, says not found or invalid
- CP Decay
- Duelling payloads- halp plz
- Collision models going basic, need help.
- TF2, L4D level design pdf
- FYI - cp_shabbytown_beta2 now available
- Starting my first map, which mode?
- help please. Map won't run.
- Moving Train
- 2 Problems with map
- Any entity pros out there?
- skybox error
- sigh... need help again...
- Halp D:
- HL2 Mods for dummies
- any way to avoid fall damage?
- Some Queastions
- troubleshooting a prop
- FCVAR_SERVER_CAN_EXECUTE - Error
- [Noob Needs Help] Shooting Through Walls
- detail_trainyard problems
- Weird Shadows
- Hammer thinks my texture is the wrong size.
- Getting a map out there?
- can func_detail touch skybox?
- Arena mode without the CP
- A reminder to all TF2mappers from Colt
- spawn door problems
- How do you make the dam in Hydro?
- Green Screen map?
- Overhead map view
- Ingame "Security Cameras" [HELP]
- Is anything special needed for metal/metalchrome textures?
- func_door_rotating
- Light Map Values ???
- Engine Hunk Overflow?
- is there a way to make some of the models for tf2 larger?
- Where Can I Find the TF2 Color Pallet?
- Extended color palette
- waterindices nearly full
- How come my cubemaps won't work in TF2??
- Google Sketchup
- displacement found on a(n) func_detail entity - not supported
- math counter to end round, and map
- My map is withheld at FPSbanana because texture creators arent listed as authors
- teleporter Problem
- Request: Badwater Style Payload Setup
- leaks
- Vertex Manipulator
- Would this be Possible?
- ground texturing, help wanted
- Sprite grass isnt showing up in game
- Stripping spies of their disguises?
- Spawn point control: Spawning when points and room are disabled
- So I was testing a map I just compiled...
- Leak ><
- [Tutorial Request]Explosion
- Help with a Building Map
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