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Mapping Discussion [Archive] - Page 6 - TF2Maps.net Forums

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  1. Need help making a banner
  2. Change Respawn Room
  3. Map idea
  4. Multiple Stages?
  5. Several spawn-related ideas
  6. Help TF2 textures and entities gone!
  7. Can someone help me with fog?
  8. What level of detail and completion qualifies a map to be released as alpha/beta?
  9. Magically exploding teleporters
  10. Newb Question - Addoutput
  11. Models Cannot Be Found.
  12. Making this idea work!
  13. Timer Problem
  14. Healthkits
  15. The Second Round!
  16. Performance Questions
  17. Creating Animated Textures
  18. help with building creation
  19. func_detailing large groups of brushes vs small groups
  20. Fairly novice map maker, with a question about something.
  21. Help! Error with skycam
  22. Parenting / Killing with Fixup
  23. Chaning props physics and automaticly respawning them
  24. Using HL2 Soundscapes
  25. Using HL2 content
  26. --Download-- Model preview images
  27. Heavy update = SDK update?
  28. So any official way to do good slanted roofs?
  29. Creating maps for TF2 - Hammer vs. Crysis
  30. Need troubleshooting help on new payload map.
  31. Ground Textures and Blending ?
  32. Custom animated prop model , Exported Looks Jagged! ughh
  33. Skybox problem
  34. Running Teleporter Prop
  35. Skyboxes: how to defined
  36. Vertex editing problems.
  37. Direct Shortcut to Hammer.exe? - No detour through Source SDK in steam?
  38. Wires and posters
  39. Flag going where I *don't* want it to
  40. Having breakable object cap point when broken?
  41. "moving skybox"
  42. Average sizes of props, doors and rooms
  43. Single point TC?
  44. Making Arena Maps?
  45. Looking for Australian Mappers
  46. White prop_statics
  47. Protect Sentry form getting Sapped
  48. Need help with a single flag CTF map
  49. How does Valve make the map names show up differently?
  50. About how long to compile?
  51. Help: How to get those shiny floors.
  52. Good grass
  53. ravine download
  54. dude, where's my car?
  55. Sorry noob here...
  56. making a forest border
  57. Behind displacements
  58. Dustbowl-style attack/defend entities
  59. Can't get a prop intel briefcase into my map...
  60. Water Trouble
  61. Arena maps: A rant.
  62. Possible to convert brushes into models?
  63. Help needed
  64. Reusing tf2 model textures
  65. Black Textures
  66. Overbright lighting issue.
  67. Creative Infusion: A Different Perspective On Decompiling
  68. Light_Spot problem
  69. Custom Textures !!!!
  70. The Mapping Charts
  71. Gravel Co. Sentry?
  72. Possible new TC gameplay mode?
  73. Hint trouble
  74. two spawn question
  75. Sticky door issue
  76. The pit of DEATH
  77. What order do spawn points work in?
  78. NPC's? In TF2?
  79. Mapping newbie will like some help.
  80. Need help
  81. Spawning Issues
  82. cp_master disable after capture point
  83. Disaster! Can it be fixed?
  84. Cave wall/roof - displacement help
  85. Melee Arena
  86. A question on ambient light
  87. Texturing woes
  88. More troubles :(
  89. Flags effecting capture points?
  90. destructable/movable flags
  91. Something hidden is screwing up my skybox
  92. How long
  93. Design query
  94. Multiple Payloads?
  95. Arena Map Troubles
  96. Spawn Problem
  97. Skybox walls casting shadows?
  98. check out may map with lumberyard theme
  99. Can a map be non-downloadable?
  100. IDEA: Multi-flag TC
  101. Reflections & Screenshots
  102. A problem I dont have (modeling)
  103. How to remove gunsite from hud view?
  104. Is this possible? Variation on PL
  105. Chicken Wire and Lights !
  106. Texture w/ Proxies - Full Bright?
  107. King of the Hill
  108. Replacing prop texture
  109. Quick question; func_detail and nodraw
  110. Alpine materials not showing in Hammer
  111. [WIP] cp_dusbowl_night
  112. Multiple spawns
  113. Forced respawn upon death?
  114. Compiling without Steam?
  115. Irregular inclines/slopes
  116. Regarding the "Complete Guide to Adding Custom Objects to your TF2 Map" tutorial
  117. [Help] Sluggish performance
  118. Picture
  119. "Portal Storm" type physics event
  120. stopping classes
  121. targets with models
  122. rounds resetting and areaportal status'
  123. The "I can't wait for this!" Thread
  124. Cubemap construction problem
  125. Hammer/Compiling Issue
  126. question about compiling
  127. Greyed out props?
  128. Explode on touch
  129. Adding on new skins
  130. Healthkit and Ammopack Lighting
  131. Problems getting areaportals working
  132. Editing Valve textures/props
  133. Name of Engy Teleporter Particle
  134. Gameplay mode idea/discussion
  135. question concerning adding textures
  136. A question about texture maps
  137. Specific weapon stripping- opinions needed
  138. Using existing game textures on custom models?
  139. Double PL mad?
  140. Slight lighting problem
  141. Custom texture lighting issues
  142. Entity Questions (Custom Powerups Mod)
  143. Updated Content Missing from Hammer?
  144. A space in the map name without using an underscore?
  145. game crashing upon touching payload
  146. Capture point perma-locked.
  147. Level Design Survey results
  148. Question about geometry
  149. Idea: Tutorial/Training maps
  150. Custom model woes, smds badly made?
  151. CP Limit?
  152. Random map crashes
  153. Any interest in porting old *Fortress maps (QWTF, Q3F, ETF, etc)?
  154. CTF Flag parenting triggers?
  155. Super bright overlays
  156. Which entity to use?
  157. Dumb shadows.
  158. Quick & Easy Models
  159. making everyone die on trigger?
  160. Problem !
  161. Custom Particle Effects
  162. CP HUD Icons
  163. On CTF round end
  164. Everything's so dark ;_;
  165. Community Assisted Map Project - Castle Ruins
  166. Modding 2 Fort
  167. AreaPortals
  168. Multiple flags
  169. no GatherLight when I run rad ???
  170. CTF Huds
  171. .bat(ch) files, questions/info?
  172. help with my HUD caplayout
  173. Props: Collisions + clipping?
  174. Normal/Specular Map issues (on model)
  175. How to lock spawn door in forward spawn room?
  176. Weird lighting
  177. Stupid Question
  178. just noticed...
  179. Floating objects in water?
  180. Normal time range for large compile ???
  181. Using cordon to locate a problem... it doesnt work... but it does?
  182. Alpine backdrop file?
  183. Help with breakable objects
  184. howto Q opening valve maps
  185. Train idea
  186. Map Suggestion: pl_gravelpit
  187. Skinning a prop with a Valve texture
  188. Compiled Map Crashes Game
  189. breakable walls
  190. TF2 Mod
  191. Looking for Modeler for Small Scale work
  192. Revisiting "spawntime" - new controls ???
  193. game won't load map, says not found or invalid
  194. CP Decay
  195. Duelling payloads- halp plz
  196. Collision models going basic, need help.
  197. TF2, L4D level design pdf
  198. FYI - cp_shabbytown_beta2 now available
  199. Starting my first map, which mode?
  200. help please. Map won't run.
  201. Moving Train
  202. 2 Problems with map
  203. Any entity pros out there?
  204. skybox error
  205. sigh... need help again...
  206. Halp D:
  207. HL2 Mods for dummies
  208. any way to avoid fall damage?
  209. Some Queastions
  210. troubleshooting a prop
  211. FCVAR_SERVER_CAN_EXECUTE - Error
  212. [Noob Needs Help] Shooting Through Walls
  213. detail_trainyard problems
  214. Weird Shadows
  215. Hammer thinks my texture is the wrong size.
  216. Getting a map out there?
  217. can func_detail touch skybox?
  218. Arena mode without the CP
  219. A reminder to all TF2mappers from Colt
  220. spawn door problems
  221. How do you make the dam in Hydro?
  222. Green Screen map?
  223. Overhead map view
  224. Ingame "Security Cameras" [HELP]
  225. Is anything special needed for metal/metalchrome textures?
  226. func_door_rotating
  227. Light Map Values ???
  228. Engine Hunk Overflow?
  229. is there a way to make some of the models for tf2 larger?
  230. Where Can I Find the TF2 Color Pallet?
  231. Extended color palette
  232. waterindices nearly full
  233. How come my cubemaps won't work in TF2??
  234. Google Sketchup
  235. displacement found on a(n) func_detail entity - not supported
  236. math counter to end round, and map
  237. My map is withheld at FPSbanana because texture creators arent listed as authors
  238. teleporter Problem
  239. Request: Badwater Style Payload Setup
  240. leaks
  241. Vertex Manipulator
  242. Would this be Possible?
  243. ground texturing, help wanted
  244. Sprite grass isnt showing up in game
  245. Stripping spies of their disguises?
  246. Spawn point control: Spawning when points and room are disabled
  247. So I was testing a map I just compiled...
  248. Leak ><
  249. [Tutorial Request]Explosion
  250. Help with a Building Map