Warning: array_merge() [function.array-merge]: Argument #1 is not an array in [path]/archive/global.php(40) : eval()'d code on line 2
Mapping Discussion [Archive] - Page 7 - TF2Maps.net Forums

PDA

View Full Version : Mapping Discussion


Pages : 1 2 3 4 5 6 [7] 8

  1. Best of Both Worlds Announced!
  2. Forward spawn rooms - overused?
  3. Can you resize the skybox after compiling a map?
  4. Mass selecting func_details?
  5. two things spawn room and number of control points.
  6. Forcing Sudden Death on server side
  7. Button reset
  8. Water
  9. Elevator issue
  10. I've released a map!
  11. Trying to make textures...
  12. AARGH *pulls out hair*
  13. Custom model not appearing in map
  14. Entity names for new weapons?
  15. A texture that "absorbs" bullets?
  16. Respawn adjustments...
  17. areaportal halp
  18. Displacement setup
  19. Basic light question
  20. How to make a prop dynamic receive correct shadow as it moves?
  21. Trying to override Cap Value
  22. How do I make a cfg exec automatically on a map load?
  23. Neutral Floor?
  24. This ambient_generic of mine won't behave
  25. specular map problems
  26. I need tomake a waterfall
  27. Basic props question
  28. Lumberyard textures
  29. Map Troubles
  30. Beginner that needs some help!
  31. Question/problem
  32. Vis times have increased
  33. I got a problem
  34. Cubemaps not working on any skybox except for default
  35. how do i edit a texture?
  36. So... Using a map name already in use
  37. Water - Leaks???
  38. Do Valve textures have subliminal messages?
  39. Would it be possible to create...
  40. Map type: 5CP converted to Payload?
  41. The future of hoodoo (and discussion about filesize)
  42. Questions about my odd map
  43. Func_fishpool
  44. map crashes on round change
  45. Light Environment problem
  46. reposition Sun
  47. cant change the lightmaps on my custom texture
  48. alpha beta final
  49. Hammer without steam?
  50. The art of making 'good' maps
  51. Getting stuck on payload cart
  52. How do you thank people?
  53. Respawns, run distance and more
  54. What do you think?
  55. BIG Spawn Issues
  56. rocky wall Question
  57. Ambient_generic ONLY during "waiting for players"?
  58. How to prevent rockets/bombs going through a clip?
  59. Team Spawn messed up
  60. Please Leave A Comment
  61. Parts of map dissapering in game
  62. Help
  63. Overlapping trigger brushes for a 2-in-1 CP
  64. env_soundscape
  65. Entities that can be triggered by physics objects?
  66. Cant even compile a spawn room? o_O
  67. Visleaks - what are they?
  68. Payload question - changing train speed
  69. Desirable map types
  70. Source TV
  71. Map Review Please
  72. Flowing river- gimmick or not?
  73. Arena Help: team_control_point_master
  74. env_sun in TF2 maps?
  75. mapping signatures/adds
  76. TF2: More than eight control points?
  77. So, Why?WHY!?!?
  78. A Big Thnaks to All!
  79. Nodraw Texture
  80. Want your map to be known in another?
  81. Fullbright wtf!?
  82. Problem with light
  83. The only constant in the world is change
  84. Music Playing during Respawn
  85. Odd Hammer Glitch
  86. How can I change the dimensions of a model?
  87. If anyone needs a pl_test map....8 points
  88. Glass texture kicks off purple checkerboard... I have cubemaps...
  89. Mapping theory
  90. Igniting players that fall into lava.
  91. 3D view building/manipulation
  92. Community Map
  93. Model asploding into cylindrical spiky blob
  94. Kind of a newbish question...
  95. My map crashes clients while downloading.
  96. Easter Egg Ideas?
  97. A good alpine rockwall?
  98. final touches, need help.
  99. 4 CP Payload Map... help?
  100. [LOL]Remembering the old good days
  101. clip brushes - what's the difference
  102. Light looks terrible
  103. Welcome text
  104. CP - cant get it to work right
  105. How does one
  106. Giving map instructions to players
  107. Sniper Theory
  108. Lighting Glitch
  109. decompiling maps
  110. It's amazing what a few supports can do for buildings
  111. RED and BLU Dev Textures?
  112. Hammer is acting up on me, halp plz
  113. Idea for a new map
  114. Func_detail question
  115. Bringing other stuff from other games
  116. Odd Error right before loading the map via compile
  117. [Help!] Map Crashes Server
  118. Relay or Team Round Timer?
  119. 3dSkybox help
  120. sctf or ctf
  121. New Mod Mapper Needed
  122. Spawn/Flag proximity and spawnroom preference
  123. Optimization Areaportal open spaces
  124. When is a final map final?
  125. Grass
  126. Payload Skins?
  127. Lighting
  128. How many intel packets or flags can you have in action at any one time?
  129. Modeling question
  130. Exit spawn, turn right...
  131. Inspiration
  132. Stronghold Valley (possible map idea?)
  133. env_sprites?
  134. Cart disappearing on some folks
  135. Spawn Problems
  136. My map is big in porpotion of a player
  137. Players are asking me to "fix the stopwatch" for my map
  138. hi, and skybox question
  139. Having problems trying to Rotate this in 360 Degrees
  140. Prop doors... how??
  141. Texturing. Free software. Paint.Net
  142. Areaportal issue
  143. Timeframe?
  144. How can I make Blend textures?
  145. Co-op maps?
  146. custom blend textures
  147. Resize Map
  148. Goldrush reference images
  149. New map idea - cp_lair (working name...)
  150. Trigger/Relay question
  151. Hammer on internet
  152. Hello... questions...
  153. source sdk on max osx
  154. water glitch
  155. info_player_teamspawn troubles
  156. How can I change a single stage CP map to 2 stage CP map?
  157. 3 Stage arena map?
  158. Concrete in alpine environment?
  159. Weird Error I get when checkin for errors and playing the map.
  160. Map name/tag
  161. TF2 Faceposer Questions
  162. sound problems...
  163. Any map templates?
  164. Catering to the 32man-instant respawn crowd?
  165. water problems
  166. [Help] Blue Spawns in Red Spawn
  167. Max_map_dispinfo
  168. Is there any way to make a sound only play for one team?
  169. Uncreative
  170. blendgroundtograss giving me errors
  171. Tips for getting Hammer to run faster?
  172. Indoor Lighting Too Dim
  173. Brush Geometry - HOW??
  174. making round vertexes
  175. Roof Creation
  176. My resupply cabinet is not animating!
  177. Wait, What ? Red Lines Everywhere !!
  178. Mapping Methodology?
  179. How to add custom buildings, fences, etc...
  180. How to make smooth hole in ground?
  181. Help: Can I apply an Animated VFT to a static prop?
  182. Making a good picture for flowing water?
  183. I got a 5-point linear Payload map working
  184. texture checkers and props arent showing up
  185. Payload Alarm
  186. I'm giving up on the mapping stuff guys.
  187. I want sheen not Shiney - Floor Texture Problems
  188. Question On Lighting
  189. Want to use my server?
  190. Spiral Staircase
  191. Objects/Entities
  192. Map reviews?
  193. Map Name Database
  194. skybox errors
  195. New with Hammer and Map Making
  196. Hud layout correct, name is wrong
  197. How do you stay motivated?
  198. Window textures causing portal leaks?
  199. So close, yet so far away...
  200. timing database
  201. Tunnel Slope Problem
  202. Intro Music - need help?
  203. One Way Door
  204. Map Titles/Names
  205. Problems with areaportals
  206. Runtime Error
  207. Controlling HDR Brightness?
  208. HELP - Holiday map needs first aid
  209. Door lags when coming back
  210. Funny textures.
  211. Problem with Gravelpit style map
  212. Mirroring a map?
  213. Quick Hammer Questions
  214. How to display all models in 3d view instead of crazy pink boxes?
  215. [Help] Cannnot find File specified
  216. New map idea, unsure on plausibility
  217. Too many t-juncs / making static props help
  218. Global Timer in Arena Map
  219. no error but crash?
  220. Alpine textures?
  221. Converting TGA to VTF
  222. pink textures, after built amps
  223. The welcome return of a long missed friend
  224. New Map: CP_KILLING_SPREE
  225. Valve Snow textures?
  226. Models vs Brushes
  227. can't compile>go in game - wtf?
  228. An odd question to ask...
  229. [Help]Making Obj_dispenser invisible
  230. A little help with overlays?
  231. Creating Custom Skybox Texture
  232. Counters
  233. small error with func_detail
  234. lights not compiling correctly?
  235. Running around an Arena map by yourself?
  236. How do you handle TF2 burn out?
  237. Need help; bsp is not saving
  238. Movie glitch
  239. HDR light problems.
  240. Turning fog off via console?
  241. nobuild not working
  242. A little help here! Not loading...
  243. changing water colour during a game?
  244. need assistance with evn_sun
  245. Not exactly sure where to put this request
  246. Problem with spawn rooms.
  247. Creating Setup doors
  248. Is there anyway of Converting Jpg pics into useable textures?
  249. Hint brushes still don't fully make sense
  250. tips/prefabs for track-train nodes for payload-corners