View Full Version : Mapping Discussion
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- Best of Both Worlds Announced!
- Forward spawn rooms - overused?
- Can you resize the skybox after compiling a map?
- Mass selecting func_details?
- two things spawn room and number of control points.
- Forcing Sudden Death on server side
- Button reset
- Water
- Elevator issue
- I've released a map!
- Trying to make textures...
- AARGH *pulls out hair*
- Custom model not appearing in map
- Entity names for new weapons?
- A texture that "absorbs" bullets?
- Respawn adjustments...
- areaportal halp
- Displacement setup
- Basic light question
- How to make a prop dynamic receive correct shadow as it moves?
- Trying to override Cap Value
- How do I make a cfg exec automatically on a map load?
- Neutral Floor?
- This ambient_generic of mine won't behave
- specular map problems
- I need tomake a waterfall
- Basic props question
- Lumberyard textures
- Map Troubles
- Beginner that needs some help!
- Question/problem
- Vis times have increased
- I got a problem
- Cubemaps not working on any skybox except for default
- how do i edit a texture?
- So... Using a map name already in use
- Water - Leaks???
- Do Valve textures have subliminal messages?
- Would it be possible to create...
- Map type: 5CP converted to Payload?
- The future of hoodoo (and discussion about filesize)
- Questions about my odd map
- Func_fishpool
- map crashes on round change
- Light Environment problem
- reposition Sun
- cant change the lightmaps on my custom texture
- alpha beta final
- Hammer without steam?
- The art of making 'good' maps
- Getting stuck on payload cart
- How do you thank people?
- Respawns, run distance and more
- What do you think?
- BIG Spawn Issues
- rocky wall Question
- Ambient_generic ONLY during "waiting for players"?
- How to prevent rockets/bombs going through a clip?
- Team Spawn messed up
- Please Leave A Comment
- Parts of map dissapering in game
- Help
- Overlapping trigger brushes for a 2-in-1 CP
- env_soundscape
- Entities that can be triggered by physics objects?
- Cant even compile a spawn room? o_O
- Visleaks - what are they?
- Payload question - changing train speed
- Desirable map types
- Source TV
- Map Review Please
- Flowing river- gimmick or not?
- Arena Help: team_control_point_master
- env_sun in TF2 maps?
- mapping signatures/adds
- TF2: More than eight control points?
- So, Why?WHY!?!?
- A Big Thnaks to All!
- Nodraw Texture
- Want your map to be known in another?
- Fullbright wtf!?
- Problem with light
- The only constant in the world is change
- Music Playing during Respawn
- Odd Hammer Glitch
- How can I change the dimensions of a model?
- If anyone needs a pl_test map....8 points
- Glass texture kicks off purple checkerboard... I have cubemaps...
- Mapping theory
- Igniting players that fall into lava.
- 3D view building/manipulation
- Community Map
- Model asploding into cylindrical spiky blob
- Kind of a newbish question...
- My map crashes clients while downloading.
- Easter Egg Ideas?
- A good alpine rockwall?
- final touches, need help.
- 4 CP Payload Map... help?
- [LOL]Remembering the old good days
- clip brushes - what's the difference
- Light looks terrible
- Welcome text
- CP - cant get it to work right
- How does one
- Giving map instructions to players
- Sniper Theory
- Lighting Glitch
- decompiling maps
- It's amazing what a few supports can do for buildings
- RED and BLU Dev Textures?
- Hammer is acting up on me, halp plz
- Idea for a new map
- Func_detail question
- Bringing other stuff from other games
- Odd Error right before loading the map via compile
- [Help!] Map Crashes Server
- Relay or Team Round Timer?
- 3dSkybox help
- sctf or ctf
- New Mod Mapper Needed
- Spawn/Flag proximity and spawnroom preference
- Optimization Areaportal open spaces
- When is a final map final?
- Grass
- Payload Skins?
- Lighting
- How many intel packets or flags can you have in action at any one time?
- Modeling question
- Exit spawn, turn right...
- Inspiration
- Stronghold Valley (possible map idea?)
- env_sprites?
- Cart disappearing on some folks
- Spawn Problems
- My map is big in porpotion of a player
- Players are asking me to "fix the stopwatch" for my map
- hi, and skybox question
- Having problems trying to Rotate this in 360 Degrees
- Prop doors... how??
- Texturing. Free software. Paint.Net
- Areaportal issue
- Timeframe?
- How can I make Blend textures?
- Co-op maps?
- custom blend textures
- Resize Map
- Goldrush reference images
- New map idea - cp_lair (working name...)
- Trigger/Relay question
- Hammer on internet
- Hello... questions...
- source sdk on max osx
- water glitch
- info_player_teamspawn troubles
- How can I change a single stage CP map to 2 stage CP map?
- 3 Stage arena map?
- Concrete in alpine environment?
- Weird Error I get when checkin for errors and playing the map.
- Map name/tag
- TF2 Faceposer Questions
- sound problems...
- Any map templates?
- Catering to the 32man-instant respawn crowd?
- water problems
- [Help] Blue Spawns in Red Spawn
- Max_map_dispinfo
- Is there any way to make a sound only play for one team?
- Uncreative
- blendgroundtograss giving me errors
- Tips for getting Hammer to run faster?
- Indoor Lighting Too Dim
- Brush Geometry - HOW??
- making round vertexes
- Roof Creation
- My resupply cabinet is not animating!
- Wait, What ? Red Lines Everywhere !!
- Mapping Methodology?
- How to add custom buildings, fences, etc...
- How to make smooth hole in ground?
- Help: Can I apply an Animated VFT to a static prop?
- Making a good picture for flowing water?
- I got a 5-point linear Payload map working
- texture checkers and props arent showing up
- Payload Alarm
- I'm giving up on the mapping stuff guys.
- I want sheen not Shiney - Floor Texture Problems
- Question On Lighting
- Want to use my server?
- Spiral Staircase
- Objects/Entities
- Map reviews?
- Map Name Database
- skybox errors
- New with Hammer and Map Making
- Hud layout correct, name is wrong
- How do you stay motivated?
- Window textures causing portal leaks?
- So close, yet so far away...
- timing database
- Tunnel Slope Problem
- Intro Music - need help?
- One Way Door
- Map Titles/Names
- Problems with areaportals
- Runtime Error
- Controlling HDR Brightness?
- HELP - Holiday map needs first aid
- Door lags when coming back
- Funny textures.
- Problem with Gravelpit style map
- Mirroring a map?
- Quick Hammer Questions
- How to display all models in 3d view instead of crazy pink boxes?
- [Help] Cannnot find File specified
- New map idea, unsure on plausibility
- Too many t-juncs / making static props help
- Global Timer in Arena Map
- no error but crash?
- Alpine textures?
- Converting TGA to VTF
- pink textures, after built amps
- The welcome return of a long missed friend
- New Map: CP_KILLING_SPREE
- Valve Snow textures?
- Models vs Brushes
- can't compile>go in game - wtf?
- An odd question to ask...
- [Help]Making Obj_dispenser invisible
- A little help with overlays?
- Creating Custom Skybox Texture
- Counters
- small error with func_detail
- lights not compiling correctly?
- Running around an Arena map by yourself?
- How do you handle TF2 burn out?
- Need help; bsp is not saving
- Movie glitch
- HDR light problems.
- Turning fog off via console?
- nobuild not working
- A little help here! Not loading...
- changing water colour during a game?
- need assistance with evn_sun
- Not exactly sure where to put this request
- Problem with spawn rooms.
- Creating Setup doors
- Is there anyway of Converting Jpg pics into useable textures?
- Hint brushes still don't fully make sense
- tips/prefabs for track-train nodes for payload-corners
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