View Full Version : Mapping Discussion
- TF2 Mappers Represent
- So how do i get this started?
- CTF_Smallfort (BETA version)
- ctf_alley and other maps
- Sticky: The original VALVe maps (Great Reference)
- Initial Texture?
- Cooperative Modular Map Project (The CMMP for short)
- CP question
- Work around Problems:
- Crossover2
- Alternatives to CTF and CPs
- Now for an alternative to Sudden Death!
- Player Numbers
- MOVED: BETA MAP: CTF_Brownstone
- MOVED: WIP forum.
- cubemaps
- The Border Crossing Maps from TF
- Is it possible to port over old TFC maps ?
- Time Spent Mapping
- King of the Hill (with teamplay!)?
- Anyone have problems with models in the TF2 workaround?
- Two Map Questions
- tc maps?
- Word on the street is... THE TF2 SDK UPDATE IS OUT?!
- The Official Help Intraman Thread.
- Getting started with TF2 mapping
- New ctf idea?
- TF2 Map Chatroom?
- Vtex is making me its bee-atch
- Question on how to accomplish something
- How do i make reflections in sun glasses, scopes
- Trouble getting a spotlight to work.
- Hammer texture problem
- Why make CP linear?
- Perhaps some motivation
- Uniform Indoor Lighting
- My Three problems
- Default camera at the start of a map
- overlays
- Mapping Ethics w/ Valve assets
- weird issue.
- [Poll] Should ladders be in TF2?
- Crash to desktop troubleshooting
- Mapping: Using sprites
- new ctf mode.
- To Roof, or Not to roof
- A way to remove the "virtual" intelligence captures
- Potential Means of a "VIP"-esque gametype
- Christmas/Winter Models/Props/etc
- LOL What the hell?!
- rotate brushes?
- Control Point HUD Layout
- Testing helper?
- Got a couple of questions...
- Please tell me somebody's going to attempt to remake Border1
- Intel Cap
- Checkers on my custom model
- nother noob question..
- Getting pissed of on FPS Banana
- warning - face vectors parallel to face normal. bad lighting will be produced
- Lightmap grip dosen't show up!
- Broken entity list
- What makes a map enjoyable for all classes?
- help with func detail!
- Concept Question
- TF2 and other game content
- My control point setup doesnt work.
- [request] Screenshots in map section?
- game_text_tf2
- CP/CFT hybrid map types?
- Making a Sentry Gun
- Need advise on Capture Point related timings
- Lighting
- light color grid/settings?
- camera control ?
- Anyone want my Valve Lighting Test map?
- Need suggestions for a mapping contest.
- Where are my ropes?
- [REQUEST] Train Track Model Pack
- Custom TF2 request thread
- Map Crashing Server help!
- My magic unwanted purple floor
- Forward Spawns?
- Mapping Idea's No Skill
- Odd lighting problems (pics!)
- Mistakes this n00b made and their solutions
- number of flag caps to win??
- Doors
- Unprotected spawn points.
- A couple questions
- Question: Round times in CTF
- I'm officially starting a group mapping thing
- Capture the Flag Timing
- 2-at-a-time Capture Points
- Timers: Something all TF2 mappers need to include.
- Increasing a team's score
- Best way to use cylinders?
- Does anyone know how to convert pics to a custom texture?
- strange lighting
- Artillery, turrets, and, well, there's not a third thing, but still, oh my!
- Outputting Text on Intel Pick-Up?
- Overlay problem
- Need a hand with 2 probs, Round Timer and CapLayout
- Tracking with only 1 Flag
- map description in the bsp
- Totalling new to making maps
- Typical VIS times?
- Brush laying/style question
- Making a TC map like Hydro
- Split trigger_capture_area
- Making "Sludge" in TF2?
- Texture appearing checkered on displacements
- How to modify a .bsp? (remove clip brushes)
- Map on hold untill I get this figured out.
- Invade
- Stairs
- Where to get started?
- Displacement Issue
- Server Crashing
- Help
- a little help for a newbie
- custom decals
- For the people who have had map crashes: what's your entdata?
- Dedicated server
- Areaportals vs. Hint Brushes Usage...
- Weird interface glitches
- Sudden Death instead of Stalemate?
- Spawn in several spawnrooms
- custom texture is working but...
- a couple prop problems
- Lighting error at edges of displacements
- TF2Maps Community Map Test Server (Feedback)
- one sided windows
- Do you build your 3d skybox in full scale or mini?
- recompiling problems :/
- Hammer not launching game .exe after compile
- Flag cap triggering help
- fog and shadow controllers?
- [Annoyance:]Stuck to the grid
- Wondering Eyes
- Hollow Props
- AArgh red and blue spawn in the same place
- Hazards
- Hammer start up problem
- Multiple flag problem?
- Fine-tuning Flags?
- CPs question
- Just a few questions to get me on my way!
- Setup timer all wacked, please help!
- exception error in hammer
- Compile error log
- Few Mapping Questions?
- Decompiler anyone?
- Removing the wait time?
- Multiple flag solution
- Looking for Mapping Contest judges.
- checkered displacements problem
- Areaportals
- PortalFlow issue
- Animated Moving floor/moving textures.
- Setup Sudden Death
- How do you do electrical wires?
- Invisible Prop
- Valve says: Let there be Badlands
- Custom materials sometimes not working.
- Reflection issues
- "Capture Bonus" entity setup?
- A few compile errors
- Custom particle effects?
- Hammer locks up after playing map
- 3d props view?
- Any way to make this game type . . .
- How do I make a Overlay?
- Sound event help, please
- Skyboxes?
- so i finished a map but the respawn...
- Lighting Woes - Anyone care to explain...
- Capture points: counting how many points a team has?
- Through the pipe?
- How to deal with giant maps?
- My compile time can't be normal....
- Multiplayer IQ
- Dustbowl style map?
- how to do a card in style of surf_ny__resist ??
- Question on multiple skyboxes
- Finding cz2.bsp?
- How correctly to make a water structure???Also throw a file .vmf of the lift please
- Stickies won't stick to what?
- De_dust for TF2?
- How powerfull is the source engine?
- Building Cubemaps Problem
- Need Suggestions
- Map menu giving me the sh*ts >_>
- problem with func_detail
- Help please!!!!
- Forced to use Hammer?
- How Do I Create A Glowing Cube?
- "map differs from server's..."
- *grumble* offline..
- Problem With Control Point
- What do I do first?
- Need help with my map's mechanics
- How to make that it was possible to play on a card the certain class the player?
- What the...??
- [HELP] VTFEdit vs VTF Photoshop Plugin
- Taking good screenshots
- Texture alignment
- Look this file please and tell why at me the steam locomotive does not go there????
- Error Testing Map
- Setting the max viewable distance?
- Bombs away!
- Opening Capture Points
- Map Editor
- Curves with Cylinders
- Using a flag to take a capture point?
- "Client timed out" every time I compile
- Sprites are being drawn that are out of view
- Custom character models?
- Compile Logs
- using a Static Prop as Spawn
- Requesting a 2D Skybox
- Reliably track individual players?
- missing entities
- ok, since my brain hates me, maybe u ppl can help
- finally have an idea for a map, but one quick question
- Basic Tutorials
- Map crashing when I attempt to capture CP
- Weird Shadows
- What I'm working on
- Trigger upon team score?
- New map types and game mechanics
- Filtering for engineers
- animate wall
- this needs to be done!
- Cubemap not working without skybox... any suggestions?
- Q3 Style Jump Pads
- Class challenges map idea?
- Playtest server
- Destroying a Control Center?
- Team-only doors - basic mapping question
- tf2 and camera's
- Offical valve maps source files
- Prompt how to make the lift for tf2
- How to connect two different Entity
- Map is differnt in game from hammer
- Player Clip Brush?
- Problem; when using simultaneous caps, game ends instantly
- Where's all the TF2 stuff?
- Cannot get teleporters to work
- w00t for me
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