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  1. [TUTORIAL] How to make an intro movie!
  2. [TUTORIAL] The right ways to do Displacements
  3. [TUTORIAL] Custom Map Objective(s) (multiple languages)
  4. [Tutorials]Making awesome doors!
  5. [TUTORIAL] Displacement Pipes/Sewers
  6. [TUTORIAL] Making a cool 3d skybox.
  7. [TUTORIAL] Menu Photo's
  8. [TUTORIAL/PREFAB] Flag return from pits of death.
  9. [TIP] Face Normal disp edit and a helper
  10. [TUTORIAL] Custom Objective Icons using Photoshop
  11. [TUTORIAL] Vital setup to adhere to server timelimit
  12. [TUTORIAL] the TF_GAMERULES entity
  13. [TUTORIAL] - Using animated props on trigger..
  14. [TUTORIAL] Flowing Water
  15. [TUTORIAL] A Beginner's Guide:The Spawn Room
  16. [TUTORIAL] CTF Capture entities and tricks.
  17. [Tutorial] Mapping for TF2 - BIG
  18. [TUTORIAL] Adding a working control point in CTF
  19. [Tutorial] Optimization
  20. [Tutorial] Fixing deaths and senteries in respawn - All maps need this
  21. [Tutorial/Prefab] Flag Carrier Only Doors
  22. [TUTORIAL] Counting control points owned + Custom team scoring system
  23. [TUTORIAL] Respawn Timers
  24. [Tutorial] Flag Indicators on a Push map
  25. [Tutorial] How to set up Territorial Control rules (like Hydro)
  26. [Tutorial] CTF with Forward Spawns (For Large Maps)
  27. [TUTORIAL] The Elevator Trifecta
  28. [GUIDE] Youme's guide to displacement cliffs
  29. TF2 Mapping-Link Resources
  30. [TUTORIAL] Complete Guide to Adding Custom Objects to your TF2 Map
  31. [TIP] Leaks, Hints and Areaportals
  32. [Tutorial]Easy TF2 style cliff textures
  33. [TUTORIAL] Brush merging
  34. [Tutorial] MacNetrons guide to Gravelpit-like CP maps
  35. [TUTORIAL] Making Stationary and Moving, Breakable, Respawning Targets
  36. [TUTORIAL] Basic visibility control
  37. [TUTORIAL] Understanding lightmaps
  38. [TUTORIAL] Making a texture with a normal map
  39. [INFO] weapon entity names
  40. Deathmap Tutorial
  41. [TUTORIAL] Adding a working control point to your map
  42. [Video Tutorial] Making a 5 Control Point Map
  43. [TUTORIAL] Stepped Hillside Displacements
  44. [TUTORIAL] Mapping Faster with Scripts
  45. [Tutorial/Tip] Adding more detail to spawn rooms!
  46. [TUTORIAL] Doing a cute cave
  47. [TUTORIAL] TF2 Style Fast and Easy
  48. [Tutorial] REMOVING UGLY SHADOWS
  49. CAP that is not neccesary to win (Intermediate Tutorial)
  50. Readme 1st: Common TF2 mapping mistakes and how to fix them
  51. [TUTORIAL] Fine HDR tuning
  52. [TUTORIAL] Workaround of func_rotating
  53. [Tutorial] Making a Poster Overlay
  54. [TUTORIAL] Applying Valve's dirt to your own textures
  55. [Tutorial] Rotating Brush
  56. [INFO] Checkers as cubemaps
  57. [TUTORIAL] Single Flag CTF with flag team switching.
  58. [VIDEO] Creating, texturing and importing a simple object into a Source game.
  59. [INFO] Source engine entity limit & more
  60. [TUTORIAL] func_rotating replacement
  61. [TUTORIAL] Taking the best possible map screenshots
  62. [TUTORIAL]Angled roofs
  63. [INFO] TF2 Particles List
  64. [TUTORIAL] Making a sports or sports-like map
  65. Ultimate Mapping Resource Pack
  66. [Prefab] Los Alamos Project
  67. Environment Gallery - No more decompiling of Valve's maps!
  68. Adding a custom quicklist photo
  69. [TUTORIAL] How to add textures into .bsp during compile.
  70. [Tutorial] Overlay
  71. [QnD] Grimz Quick and Dirty 3d skybox
  72. [TUTORIAL] The Complete Guide To Implementing Custom Skybox Textures And Env Lighting
  73. Valve Maps(Decompiled)
  74. [TUTORIAL] Catmull Demo Smoothing (Easier than Valve's!)
  75. [Tutorial] .dem to .avi without Fraps
  76. [Tutorial] The sawmill sawblade
  77. [Tutorial] Simple Soundscapes
  78. [Useful] Lighting Library
  79. [Tutorial] Creating your own Payload Explosions with Rayfire and 3ds Max
  80. [TUTORIAL] Getting BSP statistics the easy way: vbspinfo.exe
  81. [Particles] Weather Effects with Collisions!
  82. [Tip] Track Shadows (and why not to disable them)
  83. [TUTORIAL] Intro Movies
  84. [Tutorial/Example] 'Bomb The Base' CTF variant game mode
  85. [Tutorial] The Train
  86. [Tutorial] How to remove the green tint on compressed textures
  87. [Tip] Doors with bullet ricochets!
  88. [Tip] Clipping with trigger_push!
  89. [Tip] Quickly modify many props' properties
  90. [TUTORIAL] KOTH as Valve does it
  91. [Tutorial]Particle Effect Editor
  92. [Article] Stairs and your map.
  93. [Tutorial] Control Point Race "cpr_"
  94. [TUTORIAL] Compiling Models with ConTEXT
  95. [Tutorial] The complete guide to decompiling and recompiling models!
  96. [TIP] Utilising the power of Paste Special
  97. [Tutorial] Custom Soundscapes
  98. [TUTORIAL] Creating your own animated menu background
  99. [Tutorial] DJive - Skybox editing.
  100. [Tutorial] Maptesting using bots
  101. [Tutorial] Make a map brighter (beginners)
  102. [Tutorial] Navigating in Particle Editor
  103. [Tutorial] Good Health and Ammo Pickup Placement
  104. [Tutorial] Badlands styled displacements
  105. [Useful] Danger sign template (texture)
  106. [Tutorial] How the halloween stuff works
  107. [Tutorial] Explanation of the exploding pumpkins
  108. [Tutorial]Create and Add your Own Entities
  109. [Tutorial] TF2 Style Textures From Photos
  110. [Tutorial] Areaportals - All you need to know
  111. [Tutorial] Building Buildings (houses and stuff)
  112. [Tutorial] Building angled roofs (the Valve way!)
  113. The Big Particle Editor Tutorial
  114. Particle Editor Tutorial #2 - Installing your particle file
  115. [GUIDE] Balance, layout and your A/D map.
  116. [Tutorial]How to decompile maps
  117. [Tutorial] Non-poster overlay
  118. [Tutorial] Tiling Textures
  119. [Tutorial] Use fog correctly
  120. [Tutorial] Optimisation - Stairs
  121. [Trick] Alpine Stairs, any size!
  122. [TIP] Skew/Vertex edit Overlays
  123. [Useful]Strip weapons from players
  124. Stormcaller's PropHunt Starter Kit And Tutorial
  125. [Tutorial] Displacements
  126. [TIP] Common Clipping Problems
  127. [Tutorial] Another way to make roofs
  128. [TUTORIAL] Trains, the easy way.
  129. [GUIDE] Fun, Fast and Dynamic CTF design
  130. [TUTORIAL] How to make TF2 Hats -Part 1 ( BLENDER)
  131. [ARTICLE] Immersion and Your Map
  132. [RESOURCE] GUI Soundscape Editor
  133. [Useful] 2D Dome Skybox Template
  134. [TUTORIAL] Custom Blend Materials
  135. [PREFAB] rocket spawner
  136. [TUTORIAL] Using custom CTF trails.
  137. [RESOURCE] Basic Custom Water Material Generator
  138. [GUIDE] Blender, TF2 and You
  139. [Tutorial] Pakrat
  140. [GUIDE] Scale and your map.
  141. [GUIDE] Asylum's Essentials for Melee Maps
  142. [Guide] Why you're displacements won't sew + some
  143. [PREFAB] fubar's comp ctf variant
  144. Fixing missing textures from 119
  145. Restore missing textures in the SDK - Slightly automated!
  146. [TIP] Props: The Good, the Bad and the Ugly
  147. [ARTICLE] Base Facades and Your Map
  148. [PREFAB] Skybox Building Placement
  149. [TUTORIAL] custom Waterfalls (sawmill style) w/o modeling
  150. [TUTORIAL] Realistically looking breakables
  151. [TUTORIAL] Spiral Staircase
  152. [Nodraw] What Your Map is Missing
  153. [ARTICLE] Roofs, Skybox brushes and your map.
  154. [TUTORIAL] Quick and Dirty optimisation
  155. [TIP] Do something SPECIAL for your map!
  156. [RESOURCE] Thunder & Lightning
  157. [TUTORIAL] Rollback (and forward) zones on hud!
  158. [prefab] Controllable Vehicle
  159. [TUTORIAL] Complete Modeling Tutorial for Blender
  160. [TIP] Making Sure Your Map Is Ready To Test!
  161. [TUTORIAL] Painting a Skybox
  162. [GUIDE] Objectives and Your Map
  163. [Nodraw] Density of Detailing
  164. [TOOL] VIDE - Valve Integrated Development Environment
  165. [Guide] Tips and tricks with vertical space.
  166. [Tutorial] Eliminating Dark Rooms
  167. [TOOL]Excel Track Layer
  168. [TUTORIAL] Creating Respawning Targets
  169. Construction Pack Prop Library
  170. [Tutorial] Building Cubemaps
  171. [TIP] If your models arent showing up in game
  172. [HowTo] - Prepare a Map for a Gameday
  173. [Article] Competitive maps
  174. [Article] Competitive maps - Follow-up
  175. [TIP]Prop-Collisions, Playerclip and Non-Solid Parameters
  176. [Video Tutorial] Building Cubemaps for Team Fortress 2
  177. [Article] 5CP, Competing Against Badlands
  178. Help a new guy.
  179. [Tutorial] Basic Hammer Tutorials
  180. [PREFAB] TC Tug-o-War
  181. Optimization Using Hint Bruskes
  182. [TIP] How to compress .bsp to .bz2 with 7zip
  183. [Prefab] 3 Point KOTH
  184. Adding Monoculus to your map.
  185. [Video Tutorial] Moose's mapping livestream
  186. need help making train to go back and forth
  187. [Tutorial] Mapping, for starters!
  188. [TUTORIAL] Map Checklist - Double Check You Have All of This Before Going Alpha!
  189. [TIP] Things To Avoid When Designing Your First TF2 Map
  190. [TUTORIAL] Making Payload Elevators
  191. Dual payload gamemode concept
  192. [TUTORIAL] Using Propper With TF2
  193. [Tutorial] Elevators - how yo get a lift in life
  194. [Tutorial] How to Get Your Map Tested
  195. Payload Cart Teleportation
  196. Lighting Cues and Gameplay: A visual example. [Article/Tutorial]
  197. [Tip] How to fix VPHYSICS Error in Console easy
  198. [TIP] Stopping builds on leaks
  199. Adobe Photoshop CS6 Beta
  200. JOINER - An automated Brush Generator
  201. [Resource] Architectural References
  202. [GUIDE] Let's talk about lighting.
  203. [RESOURCE/PREFAB] Base Entity Map Prefab
  204. Need some help with custom map install?
  205. Nodraw.net Articles
  206. A Little Research on Standards [Written by Acegikmo]
  207. Optimization in Source: A Practical Demonstration [Written by MangyCarface]
  208. Clipping Fit for a Competitive Medic
  209. [PSA] Don't Test With Bots
  210. Demo Smoothing.
  211. How to add Pyro_Land textures to yours maps !
  212. Forcing pyroland onto custom textures.
  213. [Resoure/Prefab] Domination / MultiKotH
  214. Pre-made Environments
  215. [prefab] Conveyor belt
  216. Kong King prop library
  217. Custom MvM Enemy Templates
  218. MvM Random Mission Generator
  219. [TOOL][WEB] MvMWaves - Custom MvM Wave Generator
  220. MvM Bot Template Generator - Rebel Metal
  221. Animated props with Blender
  222. Adding sceenshots to the sourcesdk gamehub
  223. The Dev Process: Creating KOTH Anthem
  224. [Resource: FGD File] TF2 Spawnables
  225. MvM Popfile Syntax Highlighting for Notepad++
  226. How to compile cubemaps properly (for real this time!)
  227. [GUIDE] Let's talk about Mann vs Machine.
  228. [GUIDE] Interest Curves and Intentionality
  229. [FAQ] MvM, problems, solutions and tips
  230. How to Prevent Your Map from Crashing, or Fix It — “Bad Inline Model” Errors
  231. [Compare] lights/white(x)
  232. [RESOURCE] Video Introduction Pack (ver_1)
  233. [GUIDE] Mann vs Machine Attributes - by Turbo Lover
  234. [GUIDE] Mann vs Machine Attributes - Full Version
  235. [TIP] Splash Damage "Bug" -- What It Is & How To Avoid It
  236. The Dev Process: Creating KOTH Quarry
  237. [TIP] Taking Isometric Screenshots
  238. Mvm Robot Icons
  239. [TUTORIAL] Creating Complex Curves and Corner Pieces
  240. Creating a map in 3ds max
  241. [Resource] Reference Dump
  242. Advantages of func_detail over func_lod?
  243. [TIP] Things I Wish I'd been Told When Making my First Map
  244. VradFix - Lightmap Editor!
  245. Mapping after steampipe (read before conversion)
  246. Aligning Off-Grid Vertices and Brushes
  247. Engineers in Mann versus machine
  248. Can't Test Map