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View Full Version : ctf_smooth_beta a remake of a QWTF classic map


gnat
11-11-2007, 11:57 AM
files available here:
http://www.fpsbanana.com/maps/38409

couple extra screenshots here:
http://flickr.com/photos/ahktang

I haven't been able to playtest the map at all but its getting pretty close to completion. i'd love to hear some feedback if anything jumps out at ya.

thanks for looking.

ThatGuy
11-11-2007, 07:54 PM
looks nice, good job.. how many players is it built for?

drpepper
11-11-2007, 07:58 PM
is it in a playable state? so i can add it to the front page :)

ThatGuy
11-11-2007, 08:21 PM
yeah it's playable drpepper

Alexforcefive
11-11-2007, 09:21 PM
Aye, and it's awesome. Those intel rooms are amazing!

gnat
11-12-2007, 10:30 AM
thanks for the comments everyone.

all the entities seem to be working fine, thankfully CTF maps are really easy to set up. i need to change the map instructions page so ppl have a better idea where to cap the intel, and i need to figure out how to add in the camera entities for spectating.

for my next release i'm going to focus on fixing texture issues, adding detail, and reworking some of the displacements outside. people have mentioned getting "hung up" in the tighter water areas so i want to eliminate any possible clip issues-- and maybe make the area outside feel a little bit more open.

i finally got to play this on a full server sunday, and wow! that was fun! first time i've had a chance to play with other folks on the map... was a very cool experience.

Shmitz
11-12-2007, 01:57 PM
Just in case you're not aware of it, but a demoman was able to sticky-jump onto the upper walls, and then eventually got behind the displacement. From there he was firing grenades through the walls into a bunch of different places.

gnat
11-13-2007, 02:59 AM
ahh what a cheeky monkey!

thanks for the warning shmitz, thats helpful! i thought i managed to playerclip all the ledges, i'll go over it with a fine toothed comb.