View Full Version : Model Chair - red, blue, neutral
10-20-2009, 12:32 PM
A set of simple chairs - maybe someone can use them to populate some spytech stuff sections :)
10-20-2009, 12:44 PM
How do you find the time to make all this great stuff? Really nice models, although I don't really like the brown texture on the neutral model. I think a slightly lighter grey than the rest of the chair would work better, but that's just my opinion :P
10-20-2009, 01:03 PM
Very sexy Acumen, ill be taking these :P
Ah, I wondered if you were going to release these when I saw them in your other screenshots. Great models, really solid work.
10-20-2009, 01:09 PM
Oh wow, great job! I've always wanted another chair model :)
10-20-2009, 07:27 PM
Sexy and stylish
The Political Gamer
10-20-2009, 07:38 PM
Hooray! It is exactly what I wanted! thank you, keep it up!
10-22-2009, 04:12 PM
hey Smetzle, i based the neutral skin on the existing chairs and i kinda got used to the brown version after a while ^^
hope someone can use these as a replacement - let me know if there should be any problems with these !
and muchso thanksos for your feedback, you good lot !
10-22-2009, 04:34 PM
Little wuestion, why dont you put the download link in the accordant field, but put it in the description? Nearly missed it, as it says "download unavailable".
10-22-2009, 05:18 PM
i don't know :(
never put that into consideration, since most models are not finished when i open the thread
10-22-2009, 05:32 PM
Uhm, and your screenshot actually doesnt seem to fit the model D:
Just saying, the model is 90 degrees clockwise of the original spytech chair. Not much of a problem unless you're me, who replaced whole rooms of chairs at a time.
10-23-2009, 09:11 AM
@Nutomic: thx, fixed !
@Tapp: oops, sry for that :( :D
10-23-2009, 03:18 PM
I really overused the executive chair in my current map so this was VERY helpful to have, if only just to de-bland my map a little.
10-24-2009, 07:31 AM
Well, the neutral one is still kinda red'ish to me. If its just a diffirent gray tint (or white or black) then its realy neutral. Having such a similar color blue'ish would also be welcome.
Great work though.
10-25-2009, 04:36 AM
just as a kind of color reference i used, here's some comparison. like i said. i based the neutral color on the chair.mdl which has only one skin, then i looked at terminal_chair.mdl and used the red color as my red color but found the blue skin too turquoise so i changed that to something more blue :)
hope you can understand my choice better. cause i was about to use grey as neutral but found it looked too boring colorwise and think this brown neutral can bring in "more" color variety than grey in a gearsofwar kinda way :D
11-14-2009, 03:44 AM
Actually there is a rather blatant issue with this model: the collision box is basically the whole block around it. I can't jump onto the seat, and I can shoot an arrow at the empty space above the seat and it will stick.
Design-wise, though, it's awesomesauce. It'll be a nice change of pace from the two chair models we have to work with.... although it just now occurred to me to wonder if it's period-appropriate... :huh:
11-15-2009, 03:04 AM
you are absolutely right. up till my latest model everything has a solid box as collision :(
i just never thought about making them properly - shame on me for that !
i uploaded an updated version now which has a collision box similar to the chair-tf2-model.
thanks for your comment on this - really constructive to know how the model has problem when put to use ingame - guess not everyone bothers downloading and testing the models, so thanks for that !
11-21-2009, 04:00 PM
finished another chair kinda model. it's a office stool :D
11-21-2009, 04:08 PM
When you releasing the stools???
11-21-2009, 04:13 PM
dude, you're fast :D
releasing it now ! just wanted to link everything together !
11-22-2009, 05:44 AM
11-22-2009, 06:27 AM
Damn i had those windows but then lost them gotta find again.
Edit: Just realised i had to delete tf2 folder yesterday so i gotta redownload everything grr :(
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