martijntje
10-30-2009, 08:47 AM
I've been a bad boy and decompiled koth_harvest event.
(to allow vmex to decompile it, just unselect overlays)
Download the decompiled version of koth_harvest_event here (http://forums.tf2maps.net/downloads.php?do=file&id=2797)
http://forums.tf2maps.net/attachment.php?attachmentid=1714&stc=1&d=1256910185
The ghost
basicly the ghost is part of the map, so yes, you too can have it in your map.
basicly it is a train: [Tutorial] The Train - TF2Maps.net
a prop_dynamic is parented to the train wich model is a ghost.
The magic of the ghost is in the trigger_stun parented to the train. this is what makes you "scared". add these values to your trigger stun to make it work
http://forums.tf2maps.net/attachment.php?attachmentid=1718&stc=1&d=1256913841
most of these values should make sense.
fun fact: setting stun_type to 1 gives you sandman-stun
(you could make a taunt-kill only map by covering your map with this trigger)
for more detailed information, beneath the map is a seperate room in wich most of the ghost stuf is.
more detail information to come on the ghost. (have to do some tests)
http://forums.tf2maps.net/attachment.php?attachmentid=1715&stc=1&d=1256910186
Exploding pumpkins
You need two entities, a entity_spawn_manager and a entity_spawn_point
you need only one entity_spawn_manager and one entity_spawn_point for each of the pumpkings.
because I am a bit lazy, here are screenshots of what values you need. (ignore hammerid)
the values needed for the enitiy_spawn manager
http://forums.tf2maps.net/attachment.php?attachmentid=1716&stc=1&d=1256910186
the values needed for each of the pumpkins
http://forums.tf2maps.net/attachment.php?attachmentid=1717&stc=1&d=1256910186
for those of you who want more information on exploding pumpkings, fearlezz also figured otu how to make exploding pumpkings.
[Tutorial] Explanation of the exploding pumpkins - TF2Maps.net
Non-respawning pumpkins
these pumpkins are like regular pumkins exept once they explode they dont respawn.
it is pretty simple, just create a tf_pumpkin_bomb entity
Now go make some scary maps
p.s. screenshot were taken from a modified verson of koth_photofinish_b1 wich is incredibly outdated
(to allow vmex to decompile it, just unselect overlays)
Download the decompiled version of koth_harvest_event here (http://forums.tf2maps.net/downloads.php?do=file&id=2797)
http://forums.tf2maps.net/attachment.php?attachmentid=1714&stc=1&d=1256910185
The ghost
basicly the ghost is part of the map, so yes, you too can have it in your map.
basicly it is a train: [Tutorial] The Train - TF2Maps.net
a prop_dynamic is parented to the train wich model is a ghost.
The magic of the ghost is in the trigger_stun parented to the train. this is what makes you "scared". add these values to your trigger stun to make it work
http://forums.tf2maps.net/attachment.php?attachmentid=1718&stc=1&d=1256913841
most of these values should make sense.
fun fact: setting stun_type to 1 gives you sandman-stun
(you could make a taunt-kill only map by covering your map with this trigger)
for more detailed information, beneath the map is a seperate room in wich most of the ghost stuf is.
more detail information to come on the ghost. (have to do some tests)
http://forums.tf2maps.net/attachment.php?attachmentid=1715&stc=1&d=1256910186
Exploding pumpkins
You need two entities, a entity_spawn_manager and a entity_spawn_point
you need only one entity_spawn_manager and one entity_spawn_point for each of the pumpkings.
because I am a bit lazy, here are screenshots of what values you need. (ignore hammerid)
the values needed for the enitiy_spawn manager
http://forums.tf2maps.net/attachment.php?attachmentid=1716&stc=1&d=1256910186
the values needed for each of the pumpkins
http://forums.tf2maps.net/attachment.php?attachmentid=1717&stc=1&d=1256910186
for those of you who want more information on exploding pumpkings, fearlezz also figured otu how to make exploding pumpkings.
[Tutorial] Explanation of the exploding pumpkins - TF2Maps.net
Non-respawning pumpkins
these pumpkins are like regular pumkins exept once they explode they dont respawn.
it is pretty simple, just create a tf_pumpkin_bomb entity
Now go make some scary maps
p.s. screenshot were taken from a modified verson of koth_photofinish_b1 wich is incredibly outdated