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Rexy
11-21-2009, 05:50 PM
Tech Doors!

Release: Nov 21, 2009
Author: Meshes, LOD models, And Collision Meshes by Alex Kreeger. Textures modified from Valve Software's Textures + Original Textures.
E-mail: Kreeger242@live.missouristate.edu
Version: 1.0.1

Change log from 1.0.0:

Updated the textures to reduce some noise, and toned down some specularity settings from .8 to .65.

This pack includes a set of doors, in 2 seperate models..

Tech_door_01:

*6 Textures (1 plain, 5 with A-E decals) (normal mapping + env_masking)
*1 Mesh
*1 Collision Mesh
*1 LOD model (for optimum performance)
tech_door_01 - 1514 Triangles @ LOD 0, 756 @ LOD 1

Tech_door_02:

*1 Texture (normal mapping + env_masking)
*1 Mesh
*1 Collision Mesh
*1 LOD model (for optimum performance)
tech_door_02 - 1362 Triangles @ LOD 0, 680 @ LOD 1


Zip contains:

*This fantastic readme file!
*A suggested use .vmf, In which I provide a demostration example for using these doors. You are free to copy/paste this example into your map, as I feel it is optimal.
*16 texture files (7.33 mb)
*16 model files (1.44 mb)

Extract to: "SteamApps\[username]\team fortress 2\tf" directory to install.

You are free to use these models as long as you credit me in your map release.

**YOU ARE NOT PERMITTED TO MODIFY ANY OF THE FILES FOUND WITHIN THE ARCHIVE, OR REDISTRIBUTE.

http://dl.dropbox.com/u/1293763/techdoors9.jpg
http://dl.dropbox.com/u/1293763/techdoors11.jpg

SiniStarR
11-21-2009, 05:59 PM
better than what i could have made. well done! :D

Rexy
11-21-2009, 06:06 PM
better than what i could have made. well done! :D

Keep working! All it takes is practice.

purequaternion
11-21-2009, 08:59 PM
Those look great. What are the dimensions of the doors? I'll have to try them in a map and see how they look. Definitely will make for something different than the Vault doors.

A Boojum Snark
11-21-2009, 09:09 PM
The distress on the paint/metal seems excessive, or perhaps just too contrasting with too defined of edges.

Rexy
11-21-2009, 09:10 PM
Ah yes, totally forgot about the unit dimensions:

128.6 tall, 106.5 wide, and 9 thick.

Boojum, let me see what I can do about that.

Lancey
11-21-2009, 09:15 PM
How'd you make those fabulous frames?

Rexy
11-21-2009, 09:40 PM
Small update for textures, reduces some noise and specularity. Replaced old download.

Dutchsilab
11-23-2009, 06:46 AM
I have put it in my map, looks great Rexy,

A real Battle Cruiser inside ;)

CP_Daedalus / Beta Ready on; 30 December

Map look like;
with the doors =D
http://i48.tinypic.com/21o79e1.jpg

~Dutchsilab

Bob Ross
11-23-2009, 02:03 PM
those are really nice but they look more like they belong in Borderlands than TF2.

The Political Gamer
12-02-2009, 10:06 PM
These are perfect! Thanks Rexy!