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Post Gaming Night - Demo files [Archive] - TF2Maps.net Forums

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PkunkBot
02-24-2008, 12:25 AM
so tired. hope everyone had a good time. here are my demos..


gamenk (http://www.aberrantentity.com/civgame/gamenk.rar) - pseudo's corporate
gamenk_2 (http://www.aberrantentity.com/civgame/gamenk_2.rar) - dirtyminuth's core
gamenk_3 (http://www.aberrantentity.com/civgame/gamenk_3.rar) - bladeroden's complex
gamenk_4 (http://www.aberrantentity.com/civgame/gamenk_4.rar) - ??????'s dogblu
gamenk_5 (http://www.aberrantentity.com/civgame/gamenk_5.rar) - Hacky's truss (hee hee)
gamenk_6 (http://www.aberrantentity.com/civgame/gamenk_6.rar) - cut
rowellian (http://www.aberrantentity.com/civgame/rowellian.rar) - shmitz's roswell
rowellian_2 (http://www.aberrantentity.com/civgame/rowellian_2.rar) - cut
zeppo (http://www.aberrantentity.com/civgame/zeppo.rar) - zeppelin
velvet (http://www.aberrantentity.com/civgame/velvet.rar) - Velvet's coret alpha1. Bonus: Adorable little boy.
velvet_2 (http://www.aberrantentity.com/civgame/velvet_2.rar) - ????'s freezers.

Immortal-D
02-24-2008, 01:26 AM
Curses. Was it on a different server, or did I just stop checking too soon? I wanted to frag w/ people :(

Dox
02-24-2008, 01:52 AM
ack, i didnt even hear about this one :(

Pseudo
02-24-2008, 02:56 AM
Thanks for hosting the game night and thanks for posting these demos!

Curses. Was it on a different server, or did I just stop checking too soon?
Yeah it was on PkunkBot's server, 69.12.92.149:27015 . The TF2maps server was giving some error; I think it needs to be restarted to apply an update.

dirtyminuth
02-24-2008, 03:04 AM
It's late, will post my demos tomorrow.

Many thanks to PkunkBot for the impromptu work and server setup! Ridiculous karma bonus!

There are some great demos to be heard - good map suggestions, God, and the mysterious "Jawbreaker" revealed :)

Shmitz
02-24-2008, 03:14 AM
Those demos are amazingly useful, especially since everything people said about my map while we played was competing against the dishwasher and my wife's music. Was nice being able to listen to it now that it's quiet. =)

VelvetFistIronGlove
02-24-2008, 05:29 AM
Here's the demos I recorded of complex, dogblu, corporate, roswell, and truss. I didn't get one of core as it turned out, though I'd thought I had.

demos.zip (48MB) (http://andy.durdin.net/demos.zip) for a different POV on the maps.

Vander
02-24-2008, 10:48 AM
Thanks for hosting the game night and thanks for posting these demos!


Yeah it was on PkunkBot's server, 69.12.92.149:27015 . The TF2maps server was giving some error; I think it needs to be restarted to apply an update.


Yeah, everytime Valve releases and update the server will need to be restarted. It will give a class tables error if an updated client tries to join. A simple restart will allow the server to get the update.

I looked at the TF2Maps.Net server all through the day before leaving to watch a basketball game. Maybe next time.

TheBladeRoden
02-24-2008, 02:14 PM
I encourage everyone to join the chat on game days to stay updated on the latest goings ons. Actually, join the chat anyway.

dirtyminuth
02-24-2008, 05:12 PM
Here are my demos. Unfortunately, I did not get anything recorded after zeppelin (coret, freezer, crazy kid talking).

koth_corporate_b2 : tf2maps_03_00_corporate_b2.dem (http://www.sendspace.com/file/7ea2ly) (Tick ~180000 for amazing BLU team coordination)
ctf_core_b1 : tf2maps_03_01_core_b1.dem (http://www.sendspace.com/file/g0yp0g)
dom_complex_b3d : tf2maps_03_02_complex_b3d.dem (http://www.sendspace.com/file/e440bq) (Playing with God)
cp_dogblu_b3 : tf2maps_03_03_dogblu_b3.dem (http://www.sendspace.com/file/c1053l)
ctf_truss_a5 : tf2maps_03_04_truss_a5.dem (http://www.sendspace.com/file/jyjt2y)
cp_roswell_b1 : tf2maps_03_05_roswell_b1.dem (http://www.sendspace.com/file/lo9vef)
ctf_zeppelin-ek : tf2maps_03_06_zeppelin-ek.dem (http://www.sendspace.com/file/makriy)

PkunkBot
02-25-2008, 05:16 AM
Here are my demos. Unfortunately, I did not get anything recorded after zeppelin (coret, freezer, crazy kid talking).


Thanks for the demo's. It looks like the ceiling access area in zeppelin could be made a lot more useful if I made the side-areas walkable instead of blocked with pipes. Also, the capture area will be made nobuild. :P