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Hammer texture problem [Archive] - TF2Maps.net Forums

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spaceweasels
11-12-2007, 09:54 AM
I've been making my own textures and decals. When I apply them on brushes, compile the map and run it in TF2. It looks great, in fact it looks like this:
http://i28.photobucket.com/albums/c216/drdread/tf2/texturedwall.jpg

However, in hammer, they look like this:
http://i28.photobucket.com/albums/c216/drdread/tf2/texturedwall2.jpg
:(

I've been looking around on different sites, can't find a fix or an explanation. It's making it hard to align the textures properly.

Can anyone help out a poor Spaceweasel? Thanks!


Edit:
I know someone is going to ask this. My wall texture is in the SteamApps\*******\Team Fortress 2\tf2\materials\spaceweasels directory and the logos are in the SteamApps\*******\Team Fortress 2\tf2\materials\decals directory

ryodoan
11-12-2007, 10:24 AM
No idea on your problem, but that fire logo is badass.

spaceweasels
11-12-2007, 01:00 PM
that fire logo is badass.

Thanks. ;)

I found out what the problem was. My associated VMT files were written like this:

"LightmappedGeneric"
{
"$basetexture" "spaceweasels/bluewall.vtf"
"$surfaceprop" "concrete"
}

Because I specifed the VTF extension, Hammer was looking for a bluewall.vtf.vtf file. Once edited out the VTF extension, Hammer had no problems seeing my texture.

Previously, TF2 was able to understand what I was trying to do, but Hammer was confused, I guess.