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Rexy
12-20-2009, 07:27 AM
The X-mas Items Health & Ammo Replacement Pack!

Release: Dec 20, 2009
Author: Meshes, Animated sequences by Alex "Rexy" Kreeger. Textures modified from Valve Software's Textures + Original

Textures.
E-mail: [email protected]
Version: 1.0.0

First of all, a notice on what this pack is NOT: New client-side models for the items and health kits.

This pack does include a complete set of health and ammo pickup replacements for map authors. To use these, simply pick

the existing item_ammo/health entities in your map (in hammer) and add the directory location

(models/items/ammopack_large_c.mdl, etc) under the model option (just like setting the world model for a prop_static).

When compiled, these items will show up in-game.

These are PERFECT festive X-mas items and can spruce up any map, alpha & beta tests, and holiday themed maps!

You are free to use these models as long as you credit me in your map release.

Zip contains:

*This fantastic readme file!
*2 preview images

*22 texture files (4.75 mb)
*36 model files (824 kb)

Extract to: "SteamApps\[username]\team fortress 2\tf" directory to install.

**YOU ARE NOT PERMITTED TO MODIFY ANY OF THE FILES FOUND WITHIN THE ARCHIVE, OR REDISTRIBUTE.

http://dl.dropbox.com/u/1293763/X-Mas_Items.jpg
http://dl.dropbox.com/u/1293763/X-Mas_Items_2.jpg

Psy
12-20-2009, 07:51 AM
Excellent stuff as usual. The turkey model is great in particular. :D

Acumen
12-20-2009, 08:01 AM
man that's horribly amazing :D
first and foremost finally your specular really works best on the christmas present wraps !!

awesome work :)

Bermuda Cake
12-20-2009, 08:35 AM
:O
I will find a way to put this in my map, no matter what!

Jonah
12-20-2009, 10:06 AM
Awesome.
I might make a christmas version of snowdrift that uses these :D

eerieone
12-20-2009, 10:34 AM
Holy Sheeeeeeet

YouTube- Sheeeeeeeeeeeeeet

Sharc
12-20-2009, 11:20 AM
These are fantastic.

Sel
12-20-2009, 11:43 AM
hahaahahahah Nice stuff man

Engineer
12-20-2009, 11:48 AM
That looks great! :O
<3

Colt Seavers
12-20-2009, 11:58 AM
Really nice work 8)

Cosmonaut
12-20-2009, 12:46 PM
You sir, rule!

Dr. ROCKZO
12-20-2009, 04:16 PM
Wow. Amazing. Valve should force this during Christmas like they did with the Party Hats.

Locutus
12-20-2009, 05:28 PM
Do you have this as just a skin so we can just throw them in and see them on every map?

Washipato
12-20-2009, 05:57 PM
Incredible work

Penguin
12-20-2009, 07:40 PM
You're a god among men. I only regret not being able to use them.

Boylee
12-20-2009, 07:44 PM
These look fantastic, the only problem that I can foresee with them is that the ammo packs have red crossed ribbons on white wrapping which makes them look like red crosses i.e. health not ammo. Easily solved with a second skin with black ribbons instead of red though. Models are absolutely brilliant though, good work.

Rexy
12-20-2009, 08:57 PM
Do you have this as just a skin so we can just throw them in and see them on every map?

I could! It would take recompiling of each and specific instructions to differentiate the difference between what's client side and map specific, but it could work.

Also, if any of you are using this in your alpha/beta/Christmas themed map, let me know so I can come play during gameday! I'd like to see these in action.

stevethepocket
12-21-2009, 01:20 AM
Well, I'm sold: the world officially needs more Christmas-themed maps, and you need more excuses to make stuff like this.

I'm trying to figure out where the health symbol is on the plate of milk and cookies... is there not one? It would have fit nicely hidden in the napkin's pattern.

Rexy
12-21-2009, 04:35 AM
Well, I'm sold: the world officially needs more Christmas-themed maps, and you need more excuses to make stuff like this.

I'm trying to figure out where the health symbol is on the plate of milk and cookies... is there not one? It would have fit nicely hidden in the napkin's pattern.

http://dl.dropbox.com/u/1293763/medkit_medium_c_03.jpg

You had it right!

stevethepocket
12-21-2009, 05:44 PM
Sweet!

Rexy
12-08-2011, 07:56 PM
Well since someone tried to steal these and attempted to gain credit for them in the steam workshop, I might decide to spruce up these old items and submit them myself. Thanks for spotting the theft as well and letting me know.

grazr
12-08-2011, 09:49 PM
It amazes me that people actually try to do stuff like that. I mean a picture could come from anywhere, it's pretty easy for people to miss the source and even then they get caught out fairly frequently (power to the internet masses); but submitting TF2 content from the TF2 community, by a TF2 contributer, to the TF2 workshop... it's safe to say the original author isn't exactly that far from sight.

theharribokid
12-08-2011, 10:42 PM
I'd like to point out alot of the people submitting stuff that isn't theirs either are just young kids trying to promote an item they like to be in-game and haven't read the T&C of submitting stuff to the workshop or don't speak English as their first language and don't realise what the workshop is really for being that stuff like the workshop FAQ on tf2.com is in english only.

Fr0Z3n
12-08-2011, 10:44 PM
I'd like to point out alot of the people submitting stuff that isn't theirs either are just young kids trying to promote an item they like to be in-game and haven't read the T&C of submitting stuff to the workshop or don't speak English as their first language and don't realise what the workshop is really for being that stuff like the workshop FAQ on tf2.com is in english only.

God, that is one hell of a run on sentence... ("Holy Run on sentence batman!")


And I agree with this, just look at the heavy fedora, wasn't it kinda a similiar thing?

What Is Schwa
12-09-2011, 12:02 AM
http://www.harikari.com/images/2008/02/outrage-ami150.gif

gamemaster1996
12-09-2011, 11:31 AM
Well since someone tried to steal these and attempted to gain credit for them in the steam workshop, I might decide to spruce up these old items and submit them myself. Thanks for spotting the theft as well and letting me know.

Please do that, because they're beautiful items :)
Also where's this guy that pretended to be you? I just want to know because he might be turning up for work tommorow... because it's saturday tommorow... but he may be off monday aswell... :D

Fr0Z3n
12-09-2011, 12:25 PM
The items have been pulled off the workshop, not sure if it is his doing, or valves.

EArkham
12-09-2011, 01:51 PM
I feel bad cause I remember seeing these in the workshop and voting them up. Didn't even look at who made them (and wouldn't have known that Rexy did them originally even if I had).

Think I'll be a lot more cautious in my upvotes from now on.

Sgt Frag
12-09-2011, 02:24 PM
Is good pack, can I wear turkey on my head?

Sgt Frag
12-09-2011, 02:28 PM
God, that is one hell of a run on sentence... ("Holy Run on sentence batman!")


And I agree with this, just look at the heavy fedora, wasn't it kinda a similar thing?

No, the heavy fedora WAS Valve's model with a modified texture. When the modeler submitted the pack to Valve he TOLD them what it was. He never received any money for that item, it just fit the pack well so they used it. And he never claimed it as his own.

People that submit crap and other people stuff to the workshop is BS, but unless you have released the stuff to the public they can't attach the files anyway. It just screws up voting and spams the workshop.

Rexy
12-09-2011, 03:27 PM
I think the MAJOR issue at hand is the clearly non-defined policy in the steam workshop rules about content submission that doesn't belong to you, nor created by you. I think somewhere along the way that concept was overlooked--or at least I didn't see it when yesterday I skimmed over all the information I could find about the steam workshop.

Especially for something where the possibility of money exchanging hands may occur, it seems obvious there should be a theft-policy defined somewhere. Did I miss it somewhere?

stevethepocket
12-11-2011, 02:51 PM
No, the heavy fedora WAS Valve's model with a modified texture. When the modeler submitted the pack to Valve he TOLD them what it was. He never received any money for that item, it just fit the pack well so they used it. And he never claimed it as his own.

Which brings up an interesting question does the guy who "made" Crit-a-Cola get any money from sales of it?

Omnomnick
12-11-2011, 03:51 PM
I'm actually looking forward to a Christmas themed map this year, rather than the half-arsed Christmas update we got last year.

Thanks Rexy, now Valve have one less excuse to not do one, they don't even have to make health and ammot kits now!

Seba
12-11-2011, 06:05 PM
Which brings up an interesting question does the guy who "made" Crit-a-Cola get any money from sales of it?

CaC was made by Valve

stevethepocket
12-12-2011, 02:42 PM
CaC was made by Valve

Well, that's a depressing thought for a number of reasons.

Sgt Frag
12-12-2011, 03:20 PM
I think the MAJOR issue at hand is the clearly non-defined policy in the steam workshop rules about content submission that doesn't belong to you, nor created by you. I think somewhere along the way that concept was overlooked--or at least I didn't see it when yesterday I skimmed over all the information I could find about the steam workshop.

Especially for something where the possibility of money exchanging hands may occur, it seems obvious there should be a theft-policy defined somewhere. Did I miss it somewhere?

My point was it's only a problem with models that have been released. If you put them out there for people to grab then you have to worry about it, which sucks because you can't share first...

But there have been TONS of 'rip-off' submissions already with no financial worries because someone is just posting the pictures they found on a website. Not the actual models/textures. So Valve knows and can just delete them.
Main issue being annoyance and screwing with possible votes.
There was one guy posting a tons of polycount item pics and claiming them as his own. He was reported for sure.

If your models have also been posted I guess you just have to keep a good eye on submissions and report to Valve. I'm sure they'd also fix the issue if your stuff appeared in game to someone else's credit if you had proof. Obviously a post here with a date would be good proof.
But maybe that person would still get an initial sum of money, or maybe a few sales...

I still feel that the submission site was half thought out and still a bit fuzzy and dificult to deal with. (Not being able to use anything other than the bip_head bone...)

theharribokid
12-12-2011, 04:25 PM
My point was it's only a problem with models that have been released. If you put them out there for people to grab then you have to worry about it, which sucks because you can't share first...

But there have been TONS of 'rip-off' submissions already with no financial worries because someone is just posting the pictures they found on a website. Not the actual models/textures. So Valve knows and can just delete them.
Main issue being annoyance and screwing with possible votes.
There was one guy posting a tons of polycount item pics and claiming them as his own. He was reported for sure.

If your models have also been posted I guess you just have to keep a good eye on submissions and report to Valve. I'm sure they'd also fix the issue if your stuff appeared in game to someone else's credit if you had proof. Obviously a post here with a date would be good proof.
But maybe that person would still get an initial sum of money, or maybe a few sales...

I still feel that the submission site was half thought out and still a bit fuzzy and dificult to deal with. (Not being able to use anything other than the bip_head bone...)

Releasing models makes it no more or less likely for fraudulent submitters to get the item in game, Valve asks for the original source files for submissions as well as compiled which no who steals the items will have unless the original author releases the source files too. Money being handed over for an item to the someone other than the author would never happen.

It's for these kind of reason that Valve wont accept audio submissions as authentic proof that the it's the submitter own work is pretty impossible

English Mobster
12-12-2011, 07:20 PM
But the author does not need to release the source files if whoever's stealing the model knows how to decompile things. :/

stevethepocket
12-12-2011, 10:41 PM
But the author does not need to release the source files if whoever's stealing the model knows how to decompile things. :/

Textures. There's compression going on there that's pretty easy to spot if you know what you're looking for, plus they might expect the original high-res, multilayer source images (and any texturer worth their salt would have worked at a higher resolution and multiple layers and hung on to those files).

English Mobster
12-13-2011, 12:46 AM
Ah, yes. Textures. I had forgotten about those; for some reason my mind went to models.

Sgt Frag
12-13-2011, 05:00 PM
Releasing models makes it no more or less likely for fraudulent submitters to get the item in game, Valve asks for the original source files for submissions as well as compiled which no who steals the items will have unless the original author releases the source files too. Money being handed over for an item to the someone other than the author would never happen.

It's for these kind of reason that Valve wont accept audio submissions as authentic proof that the it's the submitter own work is pretty impossible

Actually, yes it does. I have submitted 10 items to the workshop and haven't released anything but pictures publicly.
If I released those models to public use before I submitted, someone decompiled and submitted them via workshop, Valve accepted them, and released them there would probably already be a check in the mail to the submitter.
Then I'd find out when I saw them in game, would complain to Valve... then they'd stop payment... in the meantime someone else could have already received some payment.


So someone can take that picture and make a new 'submission', but it won't have the model files included. So Valve knows it's not the original.

That's my point, if you don't release to anyone except the workshop then a submission of your content is only an annoyance/votes issue.

Like said, it sucks because it stops you from releasing content 'in good faith' to the community to use. But if you release it in a thread here, then it is dated and pretty much verified. This site is known by Valve, so it's about as good as you can get for authintification(sic). You can also post pics of it on other sites like SPUF to 'postmark' it.
So someone else would have a hard time 'pre-posting' to prove it was theirs first.

Releasing at a site like FPS Banana would probably be the worst option.

Vengeance
01-24-2012, 08:24 PM
Awesome, totally gonna use these :)

Kill_the_Bug
12-14-2012, 12:53 PM
Just what I needed - thanks!

How do I use them in game / hammer? I read the instructions but not 100% sure > they only show up after he compile is that correct because if yes then, I've done something worng.

Micnax
12-14-2012, 02:31 PM
Just what I needed - thanks!

How do I use them in game / hammer? I read the instructions but not 100% sure > they only show up after he compile is that correct because if yes then, I've done something worng.

Yes, they only show up in the compile.

EArkham
12-14-2012, 02:46 PM
Pretty sure I saw these used in the snowy version of badwater.