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[BETA]CP_Hearts_N_Spades [Archive] - TF2Maps.net Forums

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spaceweasels
11-13-2007, 03:50 PM
Created a new control point TF2 map. Need some brave explorers to try it out. It works well, but I need to confirm that all the textures made it in. I used Pakrat to add the custom textures into the map, so you shouldn't need anything else but the BSP file.

Download BETA 3 version here! (22mb) (http://www.esnips.com/doc/cc74ed0d-eb64-4eda-b154-57e9a713d032/CP_heartsnspades-b3) Updated Nov.18th

Screenshots:
http://i28.photobucket.com/albums/c216/drdread/tf2/hearts-n-spades7.jpg
Nice neighborhood. Think I'll bust it up some.

http://i28.photobucket.com/albums/c216/drdread/tf2/hearts-n-spades02.jpg
A view of the red base. One day, it shall be mine!

http://i28.photobucket.com/albums/c216/drdread/tf2/hearts-n-spades01.jpg
a view inside the base. Home sweet home.

spaceweasels
11-13-2007, 03:53 PM
Some of the outstanding issues that I'll be working on for the next patch:

- General beautifications.
- Blending the gravel and road textures
- enchanding of arches
- adding special effects. :o
- Creating a 3d skybox


Let me know if there's anything I should add/change/remove for the next version. Thanks!

TheBladeRoden
11-13-2007, 04:01 PM
cp_silent_hill? :p

Cdsand
11-13-2007, 07:33 PM
cp_silent_hill? :p

Ha!

This looks very alpha-esque and blocky at the moment. Wow me with some detail!

spaceweasels
11-13-2007, 08:29 PM
Ha!

This looks very alpha-esque and blocky at the moment. Wow me with some detail!


Right now, the detail is in the textures. I'm working on beautifying the map. I need to make sure that people are getting all the textures they need first.

Intraman
11-13-2007, 09:35 PM
hrmm from looking at the screen shots, the only thing I don't like is the arcs.. they could really be more round.
The textures are nice though.

spaceweasels
11-13-2007, 09:42 PM
hrmm from looking at the screen shots, the only thing I don't like is the arcs.. they could really be more round.
The textures are nice though.

Yeah, I agree with the arcs. They were placeholders until I could test the vis speeds on the outdoor area. Good arches take a lot of brushes, while these cheapies only use 5 brushes (you can tell). Good point though, I will definitely upgrade the arches.

drpepper
11-13-2007, 10:16 PM
yea, an arc model from valve would help :(

spaceweasels
11-14-2007, 12:16 AM
Here's what the new arches look like:
http://i28.photobucket.com/albums/c216/drdread/tf2/hearts-n-spades6.jpg
(you can see a bit of the new 3D skybox behind it)

You can see the brush difference between the old arches and new ones here:
http://i28.photobucket.com/albums/c216/drdread/tf2/hearts-n-spades-arches.jpg
The old arches used 4 brushes (but weird vertices), the new ones use 14 brushes.

spaceweasels
11-14-2007, 04:25 PM
New image for the next version, to be posted soon.

http://i28.photobucket.com/albums/c216/drdread/tf2/hearts-n-spades7.jpg

Let me know what you think.

spaceweasels
11-17-2007, 03:25 PM
I've posted version BETA 3. This is the pre-release version. I don't see really anything changing, unless there's a huge outcry from the community about something wrong.

Some of the new features:
+ More custom textures!
+ Rain and thunder effects added!
+ 3D skybox added!
+ Bases enlarged and improved!
+ New teleport system tied to the ownership of the neutral control points!
+ More nicknacks!