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View Full Version : TF2 Update: Thursday 7/28/08


drp
02-28-2008, 07:15 PM
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Added "Custom" tab to the server browser


Servers can now specify metatags describing the custom rules they've adopted
Players can use tag filtering to find servers running the custom rules they want to play
Added options for servers who want to become custom games: Disable critical hits (tf_weapon_criticals), eliminate respawn times (mp_disable_respawn_times), and raise maxplayers above 24
Initial release of Tournament mode (mp_tournament)


UI for handling team naming, ready mode, and win results
Disables team player limits, autobalancing, and intermission
Class balancing


Reduced Soldier's maximum rocket reserve ammo from 36 to 16
Reduced Demoman's maximum sticky bomb reserve ammo from 30 to 16
Reduced Demoman's maximum grenade launcher reserve ammo from 40 to 24

xgloryx
02-28-2008, 10:38 PM
Reduced Soldier's maximum rocket reserve ammo from 36 to 16
Reduced Demoman's maximum sticky bomb reserve ammo from 30 to 16
Reduced Demoman's maximum grenade launcher reserve ammo from 40 to 24

):

Sean of the Dead
02-28-2008, 11:19 PM
the reduced ammo sucks, but that makes jump maps even more challenging xD

Reanimated
03-18-2008, 07:55 PM
It's July already? I must have slipped into a coma.

Mar
03-05-2009, 04:44 PM
Epic Necro

http://www.clubfuji.com/Ash/thread%20necro.jpg

Psy
03-05-2009, 05:04 PM
And here's me thinking they nerfed the sandman. :(

YM
03-05-2009, 05:14 PM
What the heck just happened?

Shmitz
03-05-2009, 05:37 PM
I believe Mar thought he would be clever and reply to an advertising bot, which was of course subsequently banned and posts removed. Had he just allowed the mods to do their job, the thread would have been un-bumped because of the post removal. Instead, Mar is now the effective Thread Necromancer.

Good job!