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Void
01-22-2010, 07:44 PM
A set of expanded concrete walls based off of Valve's textures released with the War Update.

The first texture on the left in each row is Valve's original texture. The following are the modified ones.

Made as per request from Super "Supersandvich" Toaster

Patched to remove the green tint, making seamless tiling between these textures, and Valve's. Thanks Acegikmo!

Aly
01-22-2010, 07:45 PM
Looking good like it should.

<3

YM
01-22-2010, 07:45 PM
Post so I can thank it.

Void
01-22-2010, 07:48 PM
Posting so YM can thank it

Lancey
01-22-2010, 07:57 PM
Aw... there's no grey with the line.

The Political Gamer
01-22-2010, 07:58 PM
Posting so YM can thank it
I will thank this post that needs to be thanked.

Penguin
01-22-2010, 08:02 PM
'Atta boyo. Add a grey one with the stripe.

grazr
01-22-2010, 09:25 PM
I can't see an image, or is that just me?

Void
01-22-2010, 09:45 PM
Alright, going to make a grey one with a stripe.

Void
01-23-2010, 12:06 AM
Added grey-striped neutral wall.

Colt Seavers
01-23-2010, 12:09 AM
These are great 8) Excellent work.

Lancey
01-23-2010, 09:58 AM
And there was much rejoicing.

DaBeatzProject
01-23-2010, 10:12 AM
"Yeehhhhh"
And winter became spring. And Spring became Summer.
And summer ...

Boylee
02-05-2010, 12:10 AM
I've noticed that VTFEdit seems to b0rk the colour of textures slightly during import. Because of this tiny colour discrepancy these textures don't quite match up with the base concretewall012.vtf and it's relatives (see pic)
http://forums.tf2maps.net/attachment.php?attachmentid=1919&stc=1&d=1265347686

I've tried exporting them all to tga, editing so the colour matched and re-importing to vtf only to have the exact same result. So instead I took the liberty of converting valve's originals so that they match up with your new, alternative versions. I just wish I knew how to stop VTFEdit from changing the colours on import.

Anyhow, they're here (http://forums.tf2maps.net/attachment.php?attachmentid=1921&stc=1&d=1265349996) if you want them. I made them because I'm probably going to need them, but if they help anyone else then that's great.

P.s. If anyone knows how to stop the colour-shifting that's happening I'd love to know.

EDIT: Removed attachment as Void's updated with a fix.

Colt Seavers
02-05-2010, 01:30 AM
awesome mate 8) really useful - i noticed they didn't match the valve ones. nice solution as they are ace textures.

stevethepocket
02-07-2010, 01:08 PM
I've noticed that VTFEdit seems to b0rk the colour of textures slightly during import.

Yup. I've had the same problem trying to make neutral computerwalls, hence why I haven't released them yet. Have you contacted Nem about it? I figure he'd know, but no sense asking him if you're already waiting for an answer.

YM
02-07-2010, 02:14 PM
As far as I know, the colour shift is a problem with converting to and from .tga

I believe, although might be totally wrong, that skipping .tga by saving directly to .vtf from photoshop will yield no colourshift

Rexy
02-07-2010, 02:33 PM
Huzzah! + points for photoshop's .vtf plugin!

Boylee
02-07-2010, 06:14 PM
As far as I know, the colour shift is a problem with converting to and from .tga

I believe, although might be totally wrong, that skipping .tga by saving directly to .vtf from photoshop will yield no colourshift


I thought this was the case too after testing it with a few conversions, however it seems that it still colourshifts, just less so.

The advantage with exporting from photoshop (as opposed to importing a tga into VTFEdit) is you can flag the SRGB parameter, which obviously retains the SRGB colour space. It doesn't stop it from b0rking the colours enough to show a mismatch between VALVe and custom though. :/

I'll try testing again tonight, as I may have missed something. If I'll have any luck I'll post results here.

Void
02-19-2010, 07:32 PM
Concrete Walls Expanded Set - V 1.2

Now lacks the hideous green tint! Redownload now and overwrite past files to obtain perfectly seamless connections between these textures and Valve's!

http://i45.tinypic.com/34rf3bl.jpg

Very special thanks to Acegikmo!

ANova
02-19-2010, 07:40 PM
Downloading!

Boylee
02-20-2010, 01:16 AM
Concrete Walls Expanded Set - V 1.2

Now lacks the hideous green tint! Redownload now and overwrite past files to obtain perfectly seamless connections between these textures and Valve's!

[snip]

Very special thanks to Acegikmo!

Nice one!

Any chance you can tell us how you made the vtfs without any colour distortion please?

stevethepocket
02-20-2010, 11:45 AM
Yes, tell us. All the world wishes to know your secret.

Boylee
02-21-2010, 12:22 AM
Indeed, I'm guessing that since thanks went out to Acegikmo, he might know too...

stevethepocket
02-24-2010, 07:11 AM
Bumping. C'mon, man, don't keep this a trade secret.

Void
02-24-2010, 09:37 AM
Know thy search button.

http://forums.tf2maps.net/showthread.php?t=8705&highlight=tint

Boylee
02-24-2010, 10:29 PM
...and know thyself.

Cheers Void.

RogerMasters
04-04-2010, 03:32 PM
Thx
I use this texture in my new map.:P

Psy
04-05-2010, 07:56 AM
I made my own concrete walls that complement this new pack which I've used in Converge. They're all tint fixed and they're all numbered to complement Void's textures.

http://dl.dropbox.com/u/1008157/Downloads/psy-concwalls.jpg

Download (http://dl.dropbox.com/u/1008157/Downloads/psy-concwalls.zip)

E - Tiles are now 32 units high for both variations
F - A combination of G and F with a 32 unit coloured base
G - The coloured versions of the original 012 texture

Please feel free to add these to your texture pack Void as it makes more sense to keep them all together. :)