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Noggin
03-04-2008, 04:27 PM
Heres some textures I made for my map ctf_powerhouse. Some of them are derived from HL2 city textures.

I also added a yellow gradient for light beams etc (use with a func_illusionary set to additive).

Scotland Tom
03-04-2008, 04:53 PM
Wow, from just the screenshot I'm fairly impressed. It looks like I'm browsing some actual TF2 textures. Though only a look inside Hammer and TF2 itself will be a real test.

drp
03-04-2008, 04:59 PM
hell yea. this is what the community needs. good job.

Noggin
03-04-2008, 05:11 PM
What do I do is use TF2 colors/textures and then use Photoshop match color and layer merging. Real simple stuff actually but for some textures it works fine,

The floor tile, for instance ,is the original TF2 floor tile but uses a HL2 for the recoloring.

I added in the Control Point too as some people to have trouble using it as a regular texture, but with cool bump mapping added.

poopster101
03-04-2008, 07:02 PM
noggin i would like to talk to you some more on your techniques

Juice
03-04-2008, 08:31 PM
Noggin, whered you find the textures?

Noggin
03-04-2008, 08:39 PM
Didnt find them, I made them from a mix of HL2/TF2 textures.

Juice
03-04-2008, 08:46 PM
I know, whered you get the tf2 textures?

Noggin
03-05-2008, 03:21 AM
From the

C:\Games\Steam\steamapps\team fortress 2 materials.gcf

You may have a different directory, i use GCFScape or VTFEdit to open this file type.

Koei
03-06-2008, 07:58 PM
Sweet, an asphalt road. I love you mate!

Armadillo of Doom
03-08-2008, 12:25 PM
Words cannot express the awsomeness that is this thread.

AWESOME-O
03-23-2008, 07:51 AM
hmm when i add them they show up as: Purple spaces or as White, i placed them in the
\Steam\SteamApps\Username\team fortress 2\tf\materials

Anyhelp??

phatal
03-23-2008, 11:39 AM
If nothing else I really like the arrows. I had planned on doing this too because you really never know if the arrows mean where the enemy base is or where your base is. :D Great Job!

Pseudo
03-23-2008, 12:12 PM
hmm when i add them they show up as: Purple spaces or as White, i placed them in the
Steam\SteamApps\Username\team fortress 2\tf\materials

Anyhelp??

These textures need to go in \tf\materials\custom\ . To check what folder a texture must be in to work correctly, you can open the VMT file in a text editor and see what the $baseTexture is set as.

Vander
03-28-2008, 08:52 AM
@ Pseudo: Is it possible to alter the VMT file so I can place new textures in with the base Valve textures? It would be so much easier if I can put them with similar textures. Remembering filters for customdev, custom, customtex, etc... gets old and I forget about some of the textures to be fair since they don't show up under a normal search.

Pseudo
03-28-2008, 12:04 PM
@ Pseudo: Is it possible to alter the VMT file so I can place new textures in with the base Valve textures? It would be so much easier if I can put them with similar textures. Remembering filters for customdev, custom, customtex, etc... gets old and I forget about some of the textures to be fair since they don't show up under a normal search.


You mean like putting them in a "signs" or "wall" subfolder, for example? Yes, you can place them in a different directory. Simply change the $baseTexture value in the VMT file accordingly, using a text editor.

Vander
03-28-2008, 09:42 PM
Thanks Pseudo!

Axii
05-27-2008, 01:33 AM
Thanks for sharing, I really like these ^_^.

ryansjake
06-09-2008, 05:13 PM
Awesome stuff man, glad someone made a road texture.

That said, I've used a few of these textures in my map,a nd they look GREAT.

Thanks

Dox
06-29-2008, 08:39 PM
Ack! I was going to redo my map with your brown and blue brick textures but you dont have a window one for the blue style bricks :( :( :(

beefwellington
06-30-2008, 12:48 PM
Great job. I plan on adding these into a few of my maps. If you have any more texture packs coming, please let us know. I may hold off a few projects for them.