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spaceweasels
11-16-2007, 07:52 AM
Not content with just finishing two other maps, I've started on a TC map as well. ;)

Here are some early screenshots of the first area:

http://i28.photobucket.com/albums/c216/drdread/tf2/station1.jpg

http://i28.photobucket.com/albums/c216/drdread/tf2/station2.jpg

Let me know what you think.

gnat
11-16-2007, 08:25 AM
um. wow? thats really cool.

i seem to recognize those images in the stained glass texture. thats some vintage poster art i take it? can't wait to see more.

Logo
11-16-2007, 08:45 AM
I like it except that the chain link fence doesn't look like it belongs there and maybe you could find a better texture for the roof (instead of the white brick). Other than that I think it looks really cool and hat's off to you for trying to make a TC map.

killanator
11-16-2007, 03:27 PM
wow, finally a tc map! another suggestion on tope of what logo said is maybe to get a little better lighting inside the church, possible by the stained glass windows but it all depends on where the cp goes

Shmitz
11-16-2007, 04:16 PM
I think a chain link fence works, but not the spiral-barb security fence.

Dox
11-16-2007, 05:28 PM
having the "light of god" effect coming from one of the windows would be a tad bit unrealistic, but still funny :)
Looks like it could use some crossbeams in the ceiling though, the modern look of unsupported wall and glass doesnt really go with the older style brick and the type of side windows you chose, IMO.
Still, lookin good.

spaceweasels
11-17-2007, 02:19 PM
Thanks for the posts guys. I'll update with more pictures when I have them done.

Snipergen
11-17-2007, 05:48 PM
whatever you do, dont forget the game is tf2 and it has its own STYLE. The textures of the church wall dont fit in tbh.

spaceweasels
11-17-2007, 05:52 PM
whatever you do, dont forget the game is tf2 and it has its own STYLE. The textures of the church wall dont fit in tbh.

Thanks for the tip. However, the textures you see are custom textures I made. I use Pakrat to attach the custom textures with the BSP file.

Snipergen
11-17-2007, 06:23 PM
i know, i use that .jar program too its great, but the textures DO NOT FIT. I suggest you to look at the rendering video valve released, they explain their art style. I learned a lot from it, decompiled some maps to take a look how they made things etc. IM gonna watch your map closely it may not FAIL! :D

killanator
11-17-2007, 06:31 PM
having the "light of god" effect coming from one of the windows would be a tad bit unrealistic, but still funny :)
Looks like it could use some crossbeams in the ceiling though, the modern look of unsupported wall and glass doesnt really go with the older style brick and the type of side windows you chose, IMO.
Still, lookin good.

light of god is actually a good idea...it is funny, sorta belongs in a pixar movie...and wat is tf2? m-rated pixar!

spaceweasels
11-17-2007, 06:53 PM
IM gonna watch your map closely it may not FAIL! :D

Thanks for the vote of confidence ;)

Alexforcefive
11-18-2007, 09:15 AM
Is there any way to project the stained glass onto the floor? That's what would happen in a real church, but I'm fairly certain if you just stuck a light source outside the window it wouldn't work >.>

Shmitz
11-18-2007, 10:15 AM
You could probably fake it with an overlay.

Intraman
11-18-2007, 10:28 AM
I like it. I'm sure that roof texture is just a place holder, right?

Buster Charlie
11-18-2007, 10:31 AM
i know, i use that .jar program too its great, but the textures DO NOT FIT. I suggest you to look at the rendering video valve released, they explain their art style. I learned a lot from it, decompiled some maps to take a look how they made things etc. IM gonna watch your map closely it may not FAIL! :D

I agree, try and use TF2 textures and resources to keep it feeling like TF2. Now in my map, I'm going to try and make it LOOK like badlands (I don't have the time to do each base unique like the valve maps) but use the TF2 texture set and props. Eventually if people like my map I will retrofit the bases with the Barn/Factory theme of TF2.

It just looks silly to have cartoon characters running around a photo realistic church. If your going to make custom textures at LEAST look at the TF2 textures and try to emulate that style.

BTW I am interested in that valve video, where can I get it?

Dox
11-18-2007, 02:15 PM
I suggest you to look at the rendering video valve released, they explain their art style.


BTW I am interested in that valve video, where can I get it?

Im also interested in the video.

Snipergen
11-18-2007, 02:54 PM
huh i dit post this right? here it is again than, must have had a time out

http://www.youtube.com/watch?v=QrcDA4eIOTE

Dox
11-18-2007, 05:23 PM
Aw, that was more about character design than textures. but still neat, didnt realize the differences between red and blue architectures...

reyowns
11-19-2007, 11:34 AM
that video was LEET !

Buster Charlie
11-19-2007, 11:53 AM
Not content with just finishing two other maps, I've started on a TC map as well. ;)

Let me know what you think.


The lighting on it is real blah. It looks like a HL1 Era map to be honest.

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