View Full Version : New File Added: gravlepit_overhead_pics.zip
Termaximus
03-06-2008, 11:05 AM
Downloads: A new file has been added by Termaximus:
gravlepit_overhead_pics.zip (http://tf2maps.net/downloads.php?do=file&id=187)
Overhead screenshots of cp_Gravelpit to assist with creating layouts for custom maps.
-I could not find anything like this on the web so thought I would take my own shots and share.
-Zip includes overhead of entire map and individual overhead of points A, B, and C and of blue spawn area.
-Hope it helps. Will try and do the other maps eventually also.
Nice. Good for inspiration :)
Termaximus
03-07-2008, 01:24 PM
Nice. Good for inspiration :)
Your welcome. Hope it helps. Let me ask you though, I have some people say resolution is too low. I made them 640 x 480 to save on space and when I zoom in they stay sharp enough for layout help purposes. What do you think?
Youme
03-07-2008, 01:26 PM
I think, turn off fog. Then these might be good, I have all the official maps decompiled and it only takes a few moments to load those up so I've got enough reference already
Termaximus
03-07-2008, 02:05 PM
I think, turn off fog. Then these might be good, I have all the official maps decompiled and it only takes a few moments to load those up so I've got enough reference already
Yeah I thought of that after the fact. Do you know what the no fog console command is off hand? I will redo.
I agree the decompiled maps are easy enough to use for referance, but I think an overhead shot from in game is good for layout inspiration. Especially when I am at work and can not access Hammer.:D
Your welcome. Hope it helps. Let me ask you though, I have some people say resolution is too low. I made them 640 x 480 to save on space and when I zoom in they stay sharp enough for layout help purposes. What do you think?
Well, even when not zoomed in I find them already useful. But something like 1024x768 without fog would be the best I think :)
Termaximus
03-11-2008, 08:05 PM
I'll try and redo them this weekend along with another one of the maps if I have time.
Another idea might be to add a rough grid for size?
Termaximus
03-13-2008, 07:27 PM
good idea
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