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cp_gulch [Archive] - TF2Maps.net Forums

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Guest
11-16-2007, 09:38 PM
DL: http://badpaladin.com/map/cp_gulchb2.rar

My first map. Should play similar to 2fort without flags. Balanced for all classes to have a useful niche in all game play zones. Health packs distrubted for defense and offense. Plenty of things for Scouts to jump on, as well as Soldiers/Demo's to jump onto.

Personal experience: Pretty fun, lots of combat and pretty good class balance on all the servers I tested it on.

TODO:
3dSkybox
More game play tweaks
Overhaul on beautification
Redo displacements

http://badpaladin.com/map/cp_gulchb20000.jpg
http://badpaladin.com/map/cp_gulchb20001.jpg
http://badpaladin.com/map/cp_gulchb20002.jpg
http://badpaladin.com/map/cp_gulchb20004.jpg

killanator
11-17-2007, 07:33 PM
sounds fun!!! just make sure you do a lot of stuff so it wont resul;t in a stalemeate

spaceweasels
11-17-2007, 07:57 PM
I tried this map out, but it was just me and one other person. Seems interesting though, since both CPs are in difrerent places.

I put up a tutorial on making 3D skyboxes. Check it out, it might give you some good tips.

Snipergen
11-17-2007, 08:05 PM
map still looks pretty boring tbh doesnt catch my eye.

killanator
11-18-2007, 01:14 AM
snipergen, for the second time, do something better with your time than say "that map looks boring" and give him some nice constructive criticism like spaceweasels nicely did. if you want people spamming that your map doesnt look good when you post it, be my guest, do it to everyone elses, get banned from the forums and ridiculed by us for the rest of your life.

another thing about the map can you capture the red cp on top of the pipes?

Snipergen
11-18-2007, 05:09 AM
true man, cant help it i say too quickly what i think.

Ok here is some improvement: large gray buildings do not look cool. You have to put in some variation. Do that with colums like i did in an early screenshot of my HL2 map.

http://img110.imageshack.us/my.php?image=sdksubtera180001pp4.jpg

You have a lot of wooden panels. (the long row under the bridge) Valve uses those panels to put variation in their displacements, you use it too much. Make that displacements and add here and there such a wooden panel.

Guest
11-18-2007, 05:25 AM
Yes you can capture on the pipes, should they not be able to? I am going to make the capture zone better defined, but right now I think I'm going to remake my displacements.

Thank you for your comments, trying now to make it less monotonous and lots better on fps.