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Scoobingsthe2nd
11-16-2007, 10:54 PM
So, my first room is more or less done. I have some tweaking I would like to do with lights and maybe add a little more detail but over all it's finished.

Finished that is except two big problems. These are:

My displacements are blended textures, meaning that I can raise and lower the alpha to make it look like either rock, or dirt, or blended together. The rock shows fine, but the dirt shows up with this weird checker board pattern on it. I'm not sure what's doin that. I've compiled cubemaps, ran lighting and I'm not getting any errors in reference to the displacements... I'm stumped. I only get this checkerboard when I compile lights btw. It looks like a checkerboard compiled of shadow, not the purple and black one.

My 2nd problem is that I have these 2 wooden boards that stretch across the surface of the center bridge. They are brushes that aren't tied to any entities but for some reason they show up 100% black, as if no light was hitting them. Some times if I look at them in a certain way they appeared to be rendered correctly, but for the most part it's just 100% shadow.


Any input on ANY of these problems is much appreciated. Thanks.

*edit*
I solved my own third problem heheh

A Boojum Snark
11-16-2007, 11:35 PM
#2... is the material one in the model/ directory? They will render oddly if used on world geometry.

Scoobingsthe2nd
11-17-2007, 02:15 AM
#2... is the material one in the model/ directory? They will render oddly if used on world geometry.

Actually yes they are model textures, lawl, I was looking at the wrong texture.

spaceweasels
11-17-2007, 11:43 AM
My 2nd problem is that I have these 2 wooden boards that stretch across the surface of the center bridge. They are brushes that aren't tied to any entities but for some reason they show up 100% black, as if no light was hitting them. Some times if I look at them in a certain way they appeared to be rendered correctly, but for the most part it's just 100% shadow.

I've seen that with a couple of VALVe's wood textures.

1. You could change the texture to another wood texture that doesn't have that issue. (this is pretty obvious).

2. Make them into func_brush entities. You can change the rendering settings and the shadow options (which you can't with func_detail) and see if the textures work better.

Hope that helps.

Scoobingsthe2nd
11-17-2007, 12:12 PM
Ok so, Here's a screenshot of my checkerboard problem since that's the only problem I haven't fixed yet.

Anyone? Any ideas?

bonestorm
11-18-2007, 06:49 AM
I'm having this checkerboard problem as well, any suggestions would be welcome.

Scoobingsthe2nd
11-18-2007, 12:08 PM
well, I changed the texture to another blended one and it turns out that fixed it.... so it seems the answer is retexturing the floor >.<

bonestorm
11-19-2007, 03:02 AM
well, I changed the texture to another blended one and it turns out that fixed it.... so it seems the answer is retexturing the floor >.<

Yep same here. Seems the texture that mine didn't like was "nature/dirtground". Choosing another alpha blend texture worked for me.

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