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[Q] Spots you shouldn't see [Archive] - TF2Maps.net Forums

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100Michael
03-11-2008, 02:09 PM
Hi guys, well im new around here so get some aspirines ready.

Anyway, I've been messing around with hammer for quite a while now,and I know the basic texturing, brushes (Including arch, cube ect) and stuff. I made a lot of simple maps not worth talking about now, but what I notice, is that I have a lot of space people just shouldn't see. Im talking about being able to see over walls and..like..well..

JUST DOWNLOAD THE FREAKING EXAMPLE (http://www.2shared.com/file/2972206/69b61a06/plz.html). Right building, elevator up and into the tunnel. Look through the window and wack off at all the black. KKK anybody?

But seriously, I don't want people to see too much of the skybox. Q_Q

Koei
03-11-2008, 02:38 PM
edit: wait. misread :D

Immortal-D
03-11-2008, 10:12 PM
Screenshots would be better :p From the sound of it, you just need to fill in the space better. If people can see over the wall, then it's too small. Add a house-thing, or a large cliff. 3d skyboxes are a wonderful way to add visual outside windows and such. Try these; http://tf2maps.net/showthread.php?t=65 http://tf2maps.net/showthread.php?t=974