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Immortal-D
03-12-2008, 07:12 PM
It's been a long time since I've done real optimizing, and I forget a couple items. Can Hint brushes intersect regular geometry? Can they intersect displacements? Half my map is a rocky indoor area, with slanted tunnels, different terrain levels, etc. So my vis gets chopped up like sushi :D Despite my best efforts, a few small brushes have found their way inbetween the 1 unit grid. So is it ok for hints to get stuck in regular geometry, or does it have to line up perfectly?

trackhed
03-13-2008, 12:59 AM
does it have to or does it make a difference?

TotalMark
03-13-2008, 02:35 AM
From what I know, displacements can be intersected at your leisure because they don't affect visibility.

Hint brushes should be lined up to the world brushes, I think you can also imbed them into the world brushes too.

You should try some "BSP only" compiles and "Load Portal File" comparisons.

Immortal-D
03-13-2008, 01:49 PM
Right. The portalfile has been an absolute life-saver. Back in the good old days of DM, we didn't have your fancy portalfiles. We had to model everything by hand while walking through the snow :p

trackhed
03-13-2008, 02:10 PM
up hill both ways