View Full Version : Gaming Night: Part VII - March (15/16)?
ryodoan
03-13-2008, 02:48 PM
Gaming Night VI Recap:
We have an entire thread dedicated to this subject, so I think it got covered / is being covered pretty well there.
Gaming Night VII
When:
March 16th
Ok, well, the main event starts at the below time and the above date, but I am passing the map list off to those with the happy "Add" power now, and we shall see what happens. If the rotation is up and running tommorow I say go for it.
1:00 PM PST, 4:00 PM EST, 9:00 PM GMTWhere:
TF2Maps.net partner server: 84.45.84.166:27015 (steam://connect/84.45.84.166:27015)
Link should connect you straight to the server Maps:
If you are submitting a map, please do one of the following:
Include a link to a publicly released version
If there is no publicly released version send either me or DrPepper a forum PM (or contact me on steam) containing a link to a version that we can post onto the server.
*note* we will most likely NOT have a password on the server so any maps submitted can still be download by the general public and there is a chance they might like it enough to try and post it to the internet without first asking permission. Keep this in mind.
Sorry for the super short notice on this one, and due to the fact we did not play last weeks list at all, and we have such short notice on this one, I am going to start with the same list as Part VI
ctf_snofort_final (http://www.tf2maps.net/downloads.php?do=file&id=20)
dom_complex_b3e (http://tf2maps.net/downloads.php?do=file&id=24)
cp_beachinvasion (http://tf2maps.net/downloads.php?do=file&id=168)
duel_street_b2 (http://tf2maps.net/downloads.php?do=file&id=159)
ctf_clash3 (http://tf2maps.net/downloads.php?do=file&id=147)
ctf_chaos (http://vilepickle.com/map/screens/tf2_ctf_chaos/)
ctf_badlands_classic_b3e (http://tf2maps.net/downloads.php?do=file&id=118)
cp_2skyscraper_b3 (http://tf2maps.net/downloads.php?do=file&id=167)
cp_hallway
cp_science2_b2 (http://tf2maps.net/downloads.php?do=file&id=190)
ctf_geothermal_b1 (http://www.fpsbanana.com/maps/48692)
cp_spywinder (http://tf2maps.net/showthread.php?t=1275&page=2)
ctf_rock (http://www.cgc-online.net/_download/rock2_b1.rar)
Map Submissions closed (PM me if its urgent and I will see what I can do)
If you want to change a map submission, go for it, I just grabbed the list from last week since we did not get to play it.
Additional Info:
We will probably do a few rounds of TF2Maps.net people vs. Colts Playground people. I asked Immortal-D to see about setting that up.
Map Rotation changes / updates / additions should be in by Friday 9:00 pm EST, or Saturday 9:00 pm EST depending on which day we pick to have the game day.
I'll see if I can join. Saturday is impossible for me, but sunday can be done. I'll try to make it :). And then you can all laugh at my funny English accent because it's not my native language ;)
Paria
03-13-2008, 03:17 PM
unfortunately im working all weekend but i'd love for people to try out my map
ctf_geothermal_b1 (http://www.fpsbanana.com/maps/48692)
but i'd love to hear peoples thoughts on the gameplay/design/ critcisms.
Colt Seavers
03-13-2008, 03:51 PM
Sounds great 8-)
Any overspill can be taken up by the Playground Teamplay server, which i will duplicate the rotation on for the night if needed :)
See you there (best Sun for me but will ensure i make either),
Colt
MangyCarface
03-13-2008, 03:55 PM
I can do Sunday definitely. 9 PM preferred... not sure if I can make anything earlier than that. If it's possible I'd like to get some testing done on my map. Link to its thread with latest public version: cp_spywinder (http://tf2maps.net/showthread.php?t=1275&page=2)
Termaximus
03-13-2008, 07:13 PM
I'll be there if on Saturday. No way I can make it Sunday. Thanks for putting 2skyscraper in the rotation. :thumbup:
Shmitz
03-13-2008, 07:16 PM
I'll try to participate, but being in LA, my ping to UK/EU servers are generally 200+. I might not stick around if it becomes obvious I can't contribute anything meaningful.
MrSinistar
03-13-2008, 09:55 PM
Oh geez...I got things to do on both days but I'll see if I can make it in the around the evening EST.
I'll send a beta of my map, "cp_heavy" to DrPepper to see if he'll put it in rotation. I would definitely love to hear feedback about it. :)
Vilepickle
03-13-2008, 10:46 PM
I'd love if you could replace cp_castle3 with ctf_chaos_b2
http://vilepickle.com/map/screens/tf2_ctf_chaos/
(download links, etc)
I want to get some feedback for this map so I can finalize it.
Colt Seavers
03-14-2008, 07:15 AM
Just FYI peeps : I do visit tf2maps.net daily - but it's much easier if you post a link to the map on my forum in the map lab - i check it hourly, and will see your message quicker and have less chance of missing it ;)
Here's the section : http://coltsplayground.net/viewforum.php?f=8
There are two stickies - one for maps to go on the closed test server. One for maps to go on the Custom Map Lab server.
Maps for the Custom Map Lab can be uploaded by Youme, or me - or any of the red admins on the forum.
I am sorting out full ftp access to the Closed Test Map server, for Drpepper but there's a few hitches so for now Youme or I are your best bet for getting the map on there. Anyway - to be honest, i'm always happy to get maps up and think you all should be free from that admin burden and able to get on with enjoying mapping and playing your maps 8-) I promise to be prompt with my uploads :P
MangyCarface
03-14-2008, 10:04 AM
Sounds good colt.
But another thing, for those of us who end up not being able to do the game night,whenever its decided, maybe there can be a scribe or something who can take down commentary on each map for its author if they're absent? I'd be happy to do it for anyone if it ends up being Sunday, but otherwise I'd need someone to do it for me... Anyone willing to take the Saturday shift?
MacNetron
03-14-2008, 11:27 AM
Might be better to post feedback on the WIP-thread of the map.
Not all have mics and you can't write down everything if loads of people type simultaneously.
Might be better to add some note(s) on preferred way to provide feedback??
Both days are fine to me, but I'll probably be there both days anyway :P
PS: I like the big list of custom maps in the first post.
<mac dreams of a good custom maps gameday...>
ryodoan
03-14-2008, 12:00 PM
I previously stated a turn in deadline of 9:00 pm the day before we have the gaming day, however, I think to really allow for time to upload everything I am going to need to move it up to 5:00 pm. Any changes after that you are going to need to PM to me so I can get in contact with the people who will be uploading the maps. (they are after all 5 hours ahead of us, so 5:00 pm for us is 10:00 pm GMT for them)
*note* all times in this post are EST (GMT-5) unless otherwise stated.
ryodoan
03-14-2008, 05:30 PM
Poll closed and by 2 votes we are looking at Sunday as the official game day, However, I am going to submit the maps tonight and maybe we can get the rotation going for the entire weekend and people can just hop on anytime with the real deal starting on Sunday at the appointed time.
Colt Seavers
03-14-2008, 07:41 PM
All the maps curently requested are up and running in the rotation. Chuffed it's on Sunday as we have a members match night on Saturday.
Enjoy.
Colt
CURRENT SERVER ROTATION
ctf_snofort_final
dom_complex_b3e
cp_beachinvasion
duel_street_b2
ctf_clash3
ctf_chaos_b2
ctf_badlands_classic_b3e
cp_2Skyscraper_b3
cp_hallway_rc4
cp_science2_b2
ctf_grothermal_b1
cp_spywinder_011
rock2_b1
Pseudo
03-14-2008, 11:41 PM
But another thing, for those of us who end up not being able to do the game night,whenever its decided, maybe there can be a scribe or something who can take down commentary on each map for its author if they're absent?
TF2 has a built in demo recorder (http://developer.valvesoftware.com/wiki/Demo_Recording_Tools) that lets a player capture gameplay, chat messages, and voice messages in a file that can be played back later. On previous gamedays, several people created demos and then shared them in the forums.
Termaximus
03-15-2008, 10:25 AM
Not going to make it Sunday night, but would appreciate any feedback you guys can provide playing on cp_2skyscraper_b3. I am currently finishing up final version. Have fun.
Colt Seavers
03-16-2008, 12:06 AM
btw guys - you are welcome to have the server passworded for the night - all our members know the password - which is always pl4ygr0und for all our members servers, and it would ensure you all got on quickly and only played with known peeps - the downside is that unpassworded you could have a nice full server for hours and hours, passworded will in my experience mean far fewer people.
If you like, if it's getting really busy and you want to make sure everyone gets on, steam friends message me : coltseavers77 and i'll password it for you.
Colt Seavers
03-16-2008, 09:58 PM
just came off the server after a great few hours 8-) was nice to see it full for lots of the day 8-) had a great time!
Paria
03-17-2008, 12:13 AM
cant say i'm that impressed, i thought the server had a specific rotation for this particular evening...
cp_bloodstained
cp_horus
cp_redstone
cp_bloodstained
if its going to be a tf2maps event , then surely everyone should use the thread on this forum for suggesting maps and abide by them, there were 13 maps already in the list,even restricting them to 30 mins each would be a 6.5 hour rotation.
Luckily i'm in a position of having my own server and community to test my maps on (although a fresh pair of eyes and non biased opinion is welcomed), others are not so lucky and a full server playtest will mean a hell of lot to them - playing maps that arent even nominated in the list on a gameday in preference to the original list is not cool in my eyes.
MangyCarface
03-17-2008, 01:59 AM
Well I managed to confused GMT and EST, so I showed up at 9 EST instead of at 4. My bad. Does anyone know if my map spywinder got playtime? It was a laggy version so it might have been skipped.
Colt Seavers
03-17-2008, 06:06 AM
cant say i'm that impressed, i thought the server had a specific rotation for this particular evening...
cp_bloodstained
cp_horus
cp_redstone
cp_bloodstained
if its going to be a tf2maps event , then surely everyone should use the thread on this forum for suggesting maps and abide by them, there were 13 maps already in the list,even restricting them to 30 mins each would be a 6.5 hour rotation.
Luckily i'm in a position of having my own server and community to test my maps on (although a fresh pair of eyes and non biased opinion is welcomed), others are not so lucky and a full server playtest will mean a hell of lot to them - playing maps that arent even nominated in the list on a gameday in preference to the original list is not cool in my eyes.
sorry you found it like this :/ the rotation on the server was fixed as printed through this thread. i made sure there were tf2maps.net admins set up to change maps. I'll check the console logs and see what went wrong with the rotation.
the rotation was as printed so im not sure why it went wrong - unless an admin changed maps.
I can easily password this server for your special nights - just say the word - it would guarentee only TF2Maps.net guys could play. What I can't do i guarentee i'll be there always to check it's going well.....but the admins are responsive - did you mention this to them at the time with @ message in chat - i'm sure they'd have responded positively. I had obviously got the wrong impression yesterday cos i'd noticed the server full from 7pm GMT on and thought it was a good sign that things were going well.
btw - the rotation printed above ran from Friday Night at 8pm and is still running - I'll leave it up all week - so you'll still have chance to get a game on it....seriously though, we're a friendly bunch, had you messaged admin asking for help with anything, it would have been addressed - it was a hard balance for me - 'Do I encourage all my lot to join you on the server and make sure you have a server full all night,' or Do I leave you guys to it? I wont know what happenned until i've read the logs. I will report back.
Snipergen
03-17-2008, 06:36 AM
also alltalk on, always.
Youme
03-17-2008, 06:59 AM
cant say i'm that impressed, i thought the server had a specific rotation for this particular evening...
cp_bloodstained
cp_horus
cp_redstone
cp_bloodstained
if its going to be a tf2maps event , then surely everyone should use the thread on this forum for suggesting maps and abide by them, there were 13 maps already in the list,even restricting them to 30 mins each would be a 6.5 hour rotation.
Luckily i'm in a position of having my own server and community to test my maps on (although a fresh pair of eyes and non biased opinion is welcomed), others are not so lucky and a full server playtest will mean a hell of lot to them - playing maps that arent even nominated in the list on a gameday in preference to the original list is not cool in my eyes.
I asked multiple times for people to request tf2maps.net maps but no one said anything, nothing at all. People had loads of chances to request maps, and the rotation on that night, as colt said was the one that had been already decided
Paria
03-17-2008, 07:02 AM
i dont think anything drastic needs to be altered, personally i was just looking forward to getting some good feedback from people who have been mapping longer than me, because mappers look totally differently at your map and can critique in ways the average player cant.
And i was stuck at work all night - able to see the server but unable to play :D - i can just about do everything from work except play tf2 :d
maybe my original post was a little cutting but you can put that down to 4 12hr nightshifts in a row :D
Vilepickle
03-17-2008, 07:35 AM
Some suggestions/comments:
1. Timelimit should not be 40+ minutes. Make it 30 AT MOST.
2. Stick to the schedule of maps. Requesting them seems pointless if we have a list set up.
3. Get a US server. I love the contribution of the server and the admin(s) are good and all, but 93% of us are US players. While I guess 100-300 ping isn't terrible, combined with the fact that we're basically "done" at 6pm est because all the Euros have to sleep isn't that great. Especially when the timelimit is set to like an hour. Getting other US players onto the server then isn't possible because nobody's going to join when they ping poorly.
Colt Seavers
03-17-2008, 07:57 AM
i should like to put a hold on conclusions here. I have spent the last hour looking at the logs and they tell a very different fstory of a sucessful night.
I am preparing them and releasing them here - in the interest of openness.
Frankly i'm a little disappointed you felt the need to critise if you hadnt actually been on the server.
drpepper
03-17-2008, 08:06 AM
i think everything went well yesterday besides a few things. the rotation should of been stuck to the list that was created in the thread. but other than that, it was fun
Vilepickle has been on the server.
Overall I think it went pretty well, took some time before we got to tf2maps maps though. I wasn't requesting maps because the mapcycle was supposed to be decided.
ryodoan
03-17-2008, 08:09 AM
cant say i'm that impressed, i thought the server had a specific rotation for this particular evening...
cp_bloodstained
cp_horus
cp_redstone
cp_bloodstained
if its going to be a tf2maps event , then surely everyone should use the thread on this forum for suggesting maps and abide by them, there were 13 maps already in the list,even restricting them to 30 mins each would be a 6.5 hour rotation.
Luckily i'm in a position of having my own server and community to test my maps on (although a fresh pair of eyes and non biased opinion is welcomed), others are not so lucky and a full server playtest will mean a hell of lot to them - playing maps that arent even nominated in the list on a gameday in preference to the original list is not cool in my eyes.
As was stated before the reason for this was multi-fold. While requests were asked for the rotation WAS set as is stated in this thread. I have admin power and while I was on the server tried to keep us on track however I did notice that a few of the maps that were stated as uploaded I was not able to force a change to (at least they were not showing up in the admin panels "Change Map" menu, namely I noticed this with cp_spywinder_011, ctf_grothermal_b1, and ctf_rock)
I am unfamiliar with being an admin on a server and as such I dont know many of the commands, is there a command to just go to the next map in the rotation? like just "Go To Next Map". I know there is a way to set the next map, and there is a way to instantly change to a new, specified map (ex. change this_map.bsp) but i just want "gotonextmap"
Well I managed to confused GMT and EST, so I showed up at 9 EST instead of at 4. My bad. Does anyone know if my map spywinder got playtime? It was a laggy version so it might have been skipped.
I dont believe spywinder got played, I wanted to switch to it but I could not find it in the map list.
also alltalk on, always.
Alltalk would be nice but I think that if you want real constructive criticisms the best place for that is on the forum. What I can do is link to threads for people to respond to in the map list post that I make.
Alltalk can be turned on by request, and it was last night for a period of time.
Some suggestions/comments:
1. Timelimit should not be 40+ minutes. Make it 30 AT MOST.
2. Stick to the schedule of maps. Requesting them seems pointless if we have a list set up.
3. Get a US server. I love the contribution of the server and the admin(s) are good and all, but 93% of us are US players. While I guess 100-300 ping isn't terrible, combined with the fact that we're basically "done" at 6pm est because all the Euros have to sleep isn't that great. Especially when the timelimit is set to like an hour. Getting other US players onto the server then isn't possible because nobody's going to join when they ping poorly.
the time limit is set at 40+ minutes because they want admins to change the maps, thats how the server is set up.
I agree with this also, and I was trying to keep us on schedule when I was there but its kinda rude to interupt everyone that is playing and direct us back on schedule and I did not feel that was the best course of action.
I also agree with this, I think for everyone east of Ohio its alright, my ping hovered between 80-100 ms which was not that bad. The problem is multi-fold here:
We need to find someone based in the US who is willing to give us admin on their server and work with us to ensure the maps get uploaded.
I would like it to be the same person each week.
I feel its rude to ask for admin on someone elses server when I dont know them.
Colt's Playground volunteered their server, uploaded the maps, and gave us admin.
*edit*
Spent so much time replying to peoples comments that I forgot to write my own comments.
I think that it went pretty well, we had lots of people from the forums, tons of people from outside the forums got to play the maps and I had a good time. While I can understand people not being happy about the ping but that is outside our control.
Compared to all previous game days this one I think was pretty successful, the planned server was up and running, we had most the maps uploaded, and I did try to keep us on rotation.
As was stated before the reason for this was multi-fold. While requests were asked for the rotation WAS set as is stated in this thread. I have admin power and while I was on the server tried to keep us on track however I did notice that a few of the maps that were stated as uploaded I was not able to force a change to (at least they were not showing up in the admin panels "Change Map" menu, namely I noticed this with cp_spywinder_011, ctf_grothermal_b1, and ctf_rock)
.
Just use the console to change the map. I don't know the command. But on the server where I have admin powers and no rcon it's ma_map cp_blaablaablaa. Not all maps show up in the maplist somehow.
Colt Seavers
03-17-2008, 08:56 AM
here is the log with steam id's removed and only significant stuff left in, draw your own conclusions.
The rotation was set exactly as requested and al maps were on the server and the fast ftp download. i think the time limit point is important and can be addressed next time. a shorter time limit for the night can be acheived by me setting the enemy down 30 minute game config which i can do, this will ensure more maps are played and seems like a good idea.
My own conclusion from the logs - a great time had by all and some epic games. I'm pretty sure those that actually attended it will agree it was a sucess with some good lessons learnt for next time ;) There's one easy way to ensure the rotation plays all the maps - make sure if you are admin you have the planned rotation printed next to you and when you are ready to move on, select the next map in the list - that way the map change wont throw the rotation out but you can still cut games short and fit more in.
Colt
L 03/16/2008 - 20:00:05: "Tokit<6><><Blue>" say "uhh"
L 03/16/2008 - 20:00:07: "Tokit<6><><Blue>" say "!vote 1"
etc
L 03/16/2008 - 20:00:19: server_cvar: "mani_nextmap" "ctf_funhouse"
L 03/16/2008 - 20:00:19: CONSOLE : System vote set nextmap to ctf_funhouse
L 03/16/2008 - 20:00:25: Started map "ctf_funhouse" (CRC "1998351579")
L 03/16/2008 - 20:18:22: "AMX30<30><STEAM_><Spectator>" say_team "vote"
L 03/16/2008 - 20:18:22: "g00f [n]<29><STEAM_><Red>" say "vote"
lots of voting
L 03/16/2008 - 20:18:25: "[My@ssCO] FaTony<24><><Blue>" say "vote"
L 03/16/2008 - 20:18:34: "TheBladeRoden<38><Red>" say "rtv"
L 03/16/2008 - 20:18:36: "badboy_Nick<35><Red>" say "vote"
L 03/16/2008 - 20:18:47: [META] Loaded 0 plugins from file (2 already loaded)
L 03/16/2008 - 20:18:47: [META] Loaded 0 plugins from file (2 already loaded)
L 03/16/2008 - 20:18:47: Loading map "cp_horus_b3"
L 03/16/2008 - 20:18:49: Started map "cp_horus_b3" (CRC "-2131207543")
L 03/16/2008 - 20:18:49: server_cvar: "mani_nextmap" "ctf_snofort_final"
L 03/16/2008 - 20:47:23: "[S8] Watcher<27><><Red>" say "rtv"
L 03/16/2008 - 20:47:28: "=]DA[= Velvet Fist, Iron Glove<3><Red>" say "rtv"
L 03/16/2008 - 20:47:29: "[S8] Mr.Willie<26><><Red>" say "rtv"
L 03/16/2008 - 20:47:30: "[S8] Gex<47><><Red>" say "rtv"
L 03/16/2008 - 20:47:31: "TheBladeRoden<38><Blue>" say "RTV"
L 03/16/2008 - 20:48:01: "DJive<8><><Blue>" say "guy DO NOT vote on a stock TF2 map, it is a CUSTOM Map day."
L 03/16/2008 - 20:48:08: "[My@ssCO] FaTony<24><Blue>" say "dustbowl 4 life"
L 03/16/2008 - 20:48:08: "DJive<8><><Blue>" say "vote"
L 03/16/2008 - 20:48:13: "dirtyminuth<45><Red>" say "vote"
L 03/16/2008 - 20:48:15: server_cvar: "mani_nextmap" "cp_pirateship_v1"
L 03/16/2008 - 20:48:15: CONSOLE : System vote set nextmap to cp_pirateship_v1
L 03/16/2008 - 20:48:20: server cvars end
L 03/16/2008 - 20:48:20: Started map "cp_pirateship_v1" (CRC "1471185976")
L 03/16/2008 - 20:48:20: server_cvar: "mani_nextmap" "ctf_snofort_final"
L 03/16/2008 - 20:57:01: "Juice<54><Blue>" say "if everyone would rtv, thatd be great."
L 03/16/2008 - 20:57:01: "Tokit<6><Blue>" say "hallway"
L 03/16/2008 - 20:57:19: Started map "cp_hallway_rc4" (CRC "-145812511")
L 03/16/2008 - 20:57:19: server_cvar: "mani_nextmap" "cp_science2_b2"
L 03/16/2008 - 20:57:20: server_cvar: "mani_nextmap" "ctf_snofort_final"
L 03/16/2008 - 21:45:11: "Snipergen[CA]<76><Blue>" say "youme alltalk on plz"
L 03/16/2008 - 21:45:30: "DJive<8><Red>" say "alltalk with 24 players will be rough Sniper"
L 03/16/2008 - 21:45:45: "Console<0><Console><Console>" say "Are you sure you want all talk on?"
L 03/16/2008 - 21:45:45: rcon from "": command "say Are you sure you want all talk on?"
L 03/16/2008 - 21:46:16: "Snipergen[CA]<76><><Blue>" say "why would it be rough? nobody is talkin"
L 03/16/2008 - 21:46:18: [MANI_ADMIN_PLUGIN] Admin [Paul] [] Executed : changelevel dom_complex_b3e
L 03/16/2008 - 21:46:19: Started map "dom_complex_b3e" (CRC "2010594639")
L 03/16/2008 - 22:12:58: "drpepper<77><><Red>" say "do we have that redstone map on rotation?"
L 03/16/2008 - 22:13:04: "Console<0><Console><Console>" say "changing map"
L 03/16/2008 - 22:13:04: rcon from "": command "say changing map"
L 03/16/2008 - 22:13:18: [MANI_ADMIN_PLUGIN] Admin [Youme] [] Executed : changelevel cp_redstone_b1
L 03/16/2008 - 22:13:18: Loading map "cp_redstone_b1"
L 03/16/2008 - 22:13:18: server cvars end
L 03/16/2008 - 22:13:18: Started map "cp_redstone_b1" (CRC "-1617884803")
L 03/16/2008 - 22:13:18: server_cvar: "mani_nextmap" "ctf_snofort_final"
L 03/16/2008 - 22:27:03: "Youme<71><STEAM_><Red>" say "untill you lot learn to request maps, bloodstained is up next"
L 03/16/2008 - 22:28:16: "Youme<71><><Red>" say "ok ctf chaos after"
L 03/16/2008 - 22:28:29: Started map "cp_bloodstained_b2_a" (CRC "223218740")
L 03/16/2008 - 23:28:50: Loading map "ctf_chaos_b2"
L 03/16/2008 - 23:28:50: Started map "ctf_chaos_b2" (CRC "-1756878886")
L 03/16/2008 - 23:43:52: Team "Red" final score "3" with "7" players
L 03/16/2008 - 23:43:52: Team "Blue" final score "0" with "6" players
L 03/16/2008 - 23:44:02: Started map "ctf_snofort_final" (CRC "-818515695")
L 03/16/2008 - 23:48:06: [MANI_ADMIN_PLUGIN] Admin [DJive] [] Executed : changelevel cp_science2_b2
L 03/16/2008 - 23:48:06: Loading map "cp_science2_b2"
L 03/16/2008 - 23:48:06: server cvars start
L 03/16/2008 - 23:48:06: server cvars end
L 03/16/2008 - 23:48:07: Started map "cp_science2_b2" (CRC "1355316618")
L 03/16/2008 - 23:57:26: Loading map "ctf_badlands_classic_b3e"
L 03/16/2008 - 23:57:26: server cvars start
L 03/16/2008 - 23:57:26: "sm_nextmap" = "ctf_badlands_classic_b3e"
L 03/16/2008 - 23:57:26: server cvars end
L 03/16/2008 - 23:57:26: Started map "ctf_badlands_classic_b3e" (CRC "1268473356")
L 03/16/2008 - 23:57:26: server_cvar: "mani_nextmap" "cp_2Skyscraper_b3"
L 03/16/2008 - 23:57:27: server_cvar: "sm_nextmap" "cp_2Skyscraper_b3"
who was playing ctf_badlands? this was the point when the server was on 4v4 and alot of playground regs joined following their tf2match to keep the guys copany and extend the custom night :D
L 03/17/2008 - 00:36:50 GMT
Paul
MangyCarface
del
Benny
Antioch
PLUS
playground regulars that all stayed up especially to give the tf2maps guys a good full server
Neemz
McNutter
Mute_Fish
Launch
Neemz
Tstrike
Kelika
Sodaboy - Powered By Mirinda
Chris|Gramps=GCHQ
Stitchy Montana*626
Jimbomcb
sundowner
Seedy George
3jorn
Colt Seavers
L 03/17/2008 - 00:47:52: "Seedy George<161><><Blue>" say "Ignition!"
L 03/17/2008 - 00:47:54: "Jimbomcb<150><><Red>" say "nah"
L 03/17/2008 - 00:47:58: "Jimbomcb<150><><Red>" say "it's tf2maps weekened"
L 03/17/2008 - 00:48:00: "Antioch<138><><Red>" say "ignishun!"
L 03/17/2008 - 00:48:02: "Honsou<170><><>" entered the game
L 03/17/2008 - 00:48:03: "Seedy George<161><><Blue>" say "But I can play Ignition..."
L 03/17/2008 - 00:48:26: "Jimbomcb<150><><Red>" say "ignition sucks we shouldn't play it
L 03/17/2008 - 00:49:14: [MANI_ADMIN_PLUGIN] Admin [Colt Seavers] [] Executed : (ALL) Paul - your shout :D Whatever you fancy playing matey Paul - your shout :D Whatever you fancy playing matey
L 03/17/2008 - 00:49:17: "MangyCarface<167><><Blue>" say "colt could you possibly upload my latest build?"
L 03/17/2008 - 00:49:24: "MangyCarface<167><><Blue>" say "if i give you the link"
L 03/17/2008 - 00:49:32: "Jimbomcb<150><><Red>" say "ignition if you want :x"
L 03/17/2008 - 00:49:32: [MANI_ADMIN_PLUGIN] Admin [Paul] [] Executed : (CHAT) ma_chat I dotn realyl care
L 03/17/2008 - 00:49:32: [MANI_ADMIN_PLUGIN] Admin [Colt Seavers] [] Executed : (ALL) ofc mate - not now :P but tomorrow :D ofc mate - not now :P but tomorrow :D
L 03/17/2008 - 00:49:44: [MANI_ADMIN_PLUGIN] Admin [Colt Seavers] [] Executed : (ALL) Shall we play Jimbomcb's map - it's real cool :D Shall we play Jimbomcb's map - it's real cool :D
L 03/17/2008 - 00:49:49: "MangyCarface<167><><Blue>" say "sounds good"
L 03/17/2008 - 00:49:51: [MANI_ADMIN_PLUGIN] Admin [Paul] [] Executed : (CHAT) ma_chat soudns fun then
L 03/17/2008 - 00:50:04: [MANI_ADMIN_PLUGIN] Admin [Colt Seavers] [STEAM_0:1:10864478] Executed : changelevel cp_ignition_b3
L 03/17/2008 - 01:59:15: Team "Red" current score "2" with "10" players
L 03/17/2008 - 01:59:15: Team "Blue" current score "1" with "12" players
L 03/17/2008 - 01:59:30: World triggered "Game_Over" reason "Reached Time Limit"
L 03/17/2008 - 01:59:30: Team "Red" final score "2" with "9" players
L 03/17/2008 - 01:59:30: Team "Blue" final score "1" with "12" players
L 03/17/2008 - 01:59:39: [META] Loaded 0 plugins from file (2 already loaded)
then an on voice comms lobby for bloodstained at 2am our time. last game of the night we thought - rounds a good one off nicely.
L 03/17/2008 - 01:59:39: [META] Loaded 0 plugins from file (2 already loaded)
L 03/17/2008 - 01:59:39: Loading map "cp_bloodstained_b2_a"
L 03/17/2008 - 01:59:40: Started map "cp_bloodstained_b2_a" (CRC "223218740")
L 03/17/2008 - 02:00:45: "MangyCarface<167><><Red>" say "ooh i really wanted to try this one out"
L 03/17/2008 - 02:01:01: "Colt Seavers<121><Blue>" say "good luck and have fun guys :D apologies for the sore mouse hand in 60 mins ;)"
L 03/17/2008 - 02:44:50: World triggered "Game_Over" reason "Reached Win Limit"
L 03/17/2008 - 02:44:50: Team "Red" final score "3" with "6" players
L 03/17/2008 - 02:44:50: Team "Blue" final score "0" with "6" players
L 03/17/2008 - 02:44:53: "3jorn<124><><Red>" say "gg"
L 03/17/2008 - 02:44:59: Started map "cp_2Skyscraper_b3" (CRC "-1687482829")
L 03/17/2008 - 02:55:48: Loading map "cp_spywinder_011"
L 03/17/2008 - 02:55:48: Started map "cp_spywinder_011" (CRC "223283970")
L 03/17/2008 - 02:55:48: server_cvar: "mani_nextmap" "rock2_b1"
shortly after the server emptied for the night.
dirtyminuth
03-17-2008, 12:09 PM
For a gameday on a new server, I think things went relatively well. Thanks again to Colt, Youme and the gang for facilitating the server. Admins were responsive in changing maps and altering cvars, there was a large audience prepared to play custom maps, and people were generally friendly. I'd like to hear from the author of cp_hallway (Tokit, yes?) in this thread to see how useful feedback was.
I can't say anything about the intended rotation, but for the next gameday, I will note down the rotation and author of each map. We can cover all maps in the list, giving favor to maps with authors present (as we did with cp_hallway). We need to enforce a hard time limit of 30 minutes, too.
also alltalk on, always.
I was in the boat with all talk too, Sniper, but when it was turned on things just fell apart. Most of the talk was not feedback related, and some people decided to start playing the most inane junk I've ever heard. I don't think we can have it on unless people grow up.
Also, Vile was on the server, multiple times, and his criticisms are valid.
Vilepickle
03-17-2008, 12:25 PM
I was there for about 3 hours (pilevickle), then people left.
MacNetron
03-17-2008, 12:42 PM
I had loads of fun. Although sunday appears not to be the best evening to play. Kinda sleepy at work today.
Admin(s) did a good job.:thumbup1:
Shmitz
03-17-2008, 12:50 PM
I definitely agree with Vile's point about timelimits.
L 03/16/2008 - 20:57:19: Started map "cp_hallway_rc4" (CRC "-145812511")
L 03/16/2008 - 21:46:19: Started map "dom_complex_b3e" (CRC "2010594639")
L 03/16/2008 - 22:13:18: Started map "cp_redstone_b1" (CRC "-1617884803")
L 03/16/2008 - 22:28:29: Started map "cp_bloodstained_b2_a" (CRC "223218740")
L 03/16/2008 - 23:28:50: Started map "ctf_chaos_b2" (CRC "-1756878886")
L 03/16/2008 - 23:44:02: Started map "ctf_snofort_final" (CRC "-818515695")
L 03/16/2008 - 23:48:07: Started map "cp_science2_b2" (CRC "1355316618")
L 03/16/2008 - 23:57:26: Started map "ctf_badlands_classic_b3e" (CRC "1268473356")
L 03/17/2008 - 00:50:04: [MANI_ADMIN_PLUGIN] Admin [Colt Seavers] [STEAM_0:1:10864478] Executed : changelevel cp_ignition_b3
L 03/17/2008 - 01:59:40: Started map "cp_bloodstained_b2_a" (CRC "223218740")
L 03/17/2008 - 02:44:59: Started map "cp_2Skyscraper_b3" (CRC "-1687482829")
L 03/17/2008 - 02:55:48: Started map "cp_spywinder_011" (CRC "223283970")
According to this, once game day officially started (an hour after it should have), play times went something like this:
cp_hallway: 49 minutes (author present)
dom_complex: 27 minutes (author present)
cp_redstone: 15 minutes (author not present)
cp_bloodstained: 105 minutes (60 first time and author present, 45 second time and author not present)
ctf_chaos: 16 minutes (author present)
ctf_snofort: 4 minutes (author not present)
cp_science2: 9 minutes (author present)
ctf_badlands: 53 minutes (author not present)
cp_ignition: 69 minutes (not on list)
cp_2kyscraper: 9 minutes (no idea on server population)
cp_spywinder: ???
It may not actually be practical to set the server time limit shorter, because there's no guarantee that beta maps will adhere to that limit. But there should be an admin who stays on the ball and tries, within reason, to give every map an equal share of time. The above list indicates some pretty strong disparities.
MangyCarface
03-17-2008, 12:52 PM
Okay, so some things didn't work out but it was fun nonetheless. When's the next period we can test specific maps?
ryodoan
03-17-2008, 01:03 PM
I am not sure, I was thinking about this coming weekend but that is easter weekend and I have family coming into town.
Not only that but this is a busy week for me so I will not really have time to do all that is nessesary to organize an event this week.
So unless someone else decides to get it all together then I will not be there.
There has been some talk about what maps where played, what maps should be played and all that. I thought I had addressed this at the end of the last game day but it seems some people did not read that post and I am going to need to copy+paste it into whatever the next game days thread is.
Youme
03-17-2008, 01:45 PM
Shmitz - about it starting an hour late... The rotation was running all weekend so anyone was welcome to join the server ealier, or later, or right this minute if you want to.
Rotation 'problems' - so overall we played 7 maps being developed on this server (not sure about snowfort, if it is then thats 8) which seems pretty good for one evening imo. Admins were present for what I think to be the entire evening so any issues about maps being played for too long/too short/not being played at all needs to be said at the time by players. Having said that, players need to stop begging for the next map to be put on, and some of the members of this community need to wake up and realise that on a custom map server running a custom map game day rotation doing RTV to dustbowl isnt very inteligent.
This sunday i'll probably be traveling so I can only be around if the day is set for saturday.
I'd just like to stress - if you want to test a map at a non game day time get hold of an admin(myself, colt, drpepper, imortal-D....) to ensure the map is on the server, jump on the TF2maps.net steam chat room and tell everyone you are testing, then get on the server and have fun.
ryodoan
03-17-2008, 01:50 PM
I have started a new thread, I suppose the debate can move there: http://tf2maps.net/showthread.php?t=1420
I am sure some of my comments will start some debate, please don't kill me. ;)
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