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Localizing Sound [Archive] - TF2Maps.net Forums

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cruizer
03-14-2008, 01:19 AM
I have a sound_ambiant entity in a specific room, where I want olny the people in that room to hear it.

No matter what I do, you can hear the sound all over the map. And no, the "play sound entire map" option is not checked. I have changed the "Max Audible distace set at 10. I've tried to from everything 1 to 1200 and you always hear it all over the map.

The sound is triggered by an outside trigger.

Shmitz
03-14-2008, 01:31 AM
Are you using the soundscript name (looks like "TF2.something") or the raw wav file (looks like "sounds/path/path.something.wav")?

If you're using the soundscript name, it's probably that the soundscript has defined a different channel or volume for the sound, which will override any setting you have in your ambient_generic.

cruizer
03-14-2008, 10:29 AM
That might explain it, I am using ambient.siren, because that's what I want, in the room.

cruizer
03-14-2008, 12:12 PM
OK,s o now how do I get it to show me the wireframe of sound travel?

Fingersniffer
03-14-2008, 02:57 PM
Click "View" at top of the page, then check "view helpers".