View Full Version : Can't get func_movelinear to work.
Semnae
03-14-2008, 04:59 PM
I can't seem to make stuff move. I've created a brush, and tied it to func_movelinear. I've entered a direction value, a speed, and a distance. When I test it, nothing happens. What am I doing wrong?
Pseudo
03-14-2008, 11:26 PM
Are you sending it an input to Open?
Also, an alternative to func_movelinear would be a func_tracktrain on some path_track, if you can't get movelinear to work.
MangyCarface
03-14-2008, 11:33 PM
First try your luck with func_door, a primitive version of the movelinear brush entity. Very easy to work with, try it out
phatal
03-15-2008, 08:32 AM
I can't seem to make stuff move. I've created a brush, and tied it to func_movelinear. I've entered a direction value, a speed, and a distance. When I test it, nothing happens. What am I doing wrong?
You need a trigger_multiple (http://developer.valvesoftware.com/wiki/Trigger_multiple) and set the outputs to the func_movelinear (use OnStartTouchAll and OnEndTouchAll to open and close).
Semnae
03-15-2008, 04:58 PM
I figured it out. I just had to send an output from an auto_logic entity. This method, however, will not work for making moving targets because I'd have to have an infinite number of Open and Close outputs, and it can only move the brush in two directions. I'm going to try experimenting with path_track and func_tracktrain. Thanks for your help. :thumbup:
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