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CoKie
03-15-2008, 01:45 PM
hi guys,

today ive finished beta2 of my actual mapping project called "cp_broma".

>>download<< (http://cokielores.net/projects-cp_broma.html)
changes from b1 to b2:

- optimized player clipping
- changed the teams and analogous the painting of the map for the purpose of standard conformance
- changed checkpoint b to the advantage of the conquering team (now blue)
- path added at checkpoint b
- checkpoint c got some more coverage
- doorspeed increased
- optimized health-/ammokit arrangement
- team filter added for spawnroom doors
- several minor changes i just dont remember..

please bring me feedback!
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info@cokielores.net
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greets!
CoKie


screenshots:

http://cokielores.net/pic/leveldesign/cp_broma_b201.jpg

http://cokielores.net/pic/leveldesign/cp_broma_b202.jpg

http://cokielores.net/pic/leveldesign/cp_broma_b203.jpg

http://cokielores.net/pic/leveldesign/cp_broma_b204.jpg

http://cokielores.net/pic/leveldesign/cp_broma_b205.jpg

http://cokielores.net/pic/leveldesign/cp_broma_b206.jpg

http://cokielores.net/pic/leveldesign/cp_broma_b207.jpg

YM
03-15-2008, 01:48 PM
Whoa that loops epic! looks fantastic, really really lovely.

Shmitz
03-15-2008, 02:23 PM
Excellent, always happy to see more gravelpit style maps. =)

phatal
03-15-2008, 02:56 PM
I thought Broma was good. Very anxious to play this. :D

Vander
03-15-2008, 03:01 PM
Pics look really nice!

l3eeron
04-05-2008, 06:47 PM
Just played a few rounds with 12 on 12...

think it was version b5

What a great map!!!

My new favorite. Everything's right on target.

Kudos, bravo, job well done and all that good stuff.

Thanks for making such a good map, it's an inspiration :D

l3eeron
04-17-2008, 02:38 PM
Reporting back again....


this is the #1 favorite on our customs server

No bugs, no complaints... just good fun! :D