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Resizing prop_static [Archive] - TF2Maps.net Forums

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cruizer
03-15-2008, 05:15 PM
Hey all,
Is there a way to resize or crop a prop_static?

I am currently making a prison wall, I wanted barbed wire on the top. There is no world model that is just the top of a barbed wire fence, so I used the whole fence and sunk it into the wall, so that jsut the barbed wire sections shows. Looks JUST like I want it too.

Problem is, now I need to make a doorway in the wall, and the fence is in the way.

Vilepickle
03-15-2008, 05:23 PM
This ain't the q3 engine, can't do useful things like this :P

Snipergen
03-15-2008, 05:24 PM
Yep, this is terrible and sadly true, you cannot change the scale of the props.

Youme
03-15-2008, 05:36 PM
:( its so true

cruizer
03-15-2008, 06:01 PM
Well, that screws my whole idea!

trainRiderJ
03-15-2008, 06:02 PM
Is there a way to hide a part of the prop you don't want people to see?

cruizer
03-15-2008, 07:06 PM
Ok, so is there a program that youcan use to redo the models as you need them?

Snipergen
03-15-2008, 07:29 PM
decompile and recompile yes.

Fingersniffer
03-15-2008, 07:37 PM
I know I'm not experienced with this sort of thing but couldn't he turn the fence upside down and put No Draw around the part of the fence he doesn't want? Would that work?

Snipergen
03-15-2008, 07:50 PM
No, nodraw will still render the stuff in it, nodraw is for a brush to hide the faces you don't see.
Or am i wrong too? :)

cruizer
03-15-2008, 07:54 PM
decompile and recompile yes.


Ohh ohh! what program is that?

Shmitz
03-15-2008, 08:30 PM
If any part of a model is rendered, the entire model will be rendered. There's no way to hide it unless you bury it in something, but I get the impression that's not what's being asked.

poopster101
03-15-2008, 08:45 PM
can you use an occlusion?
or am i way off?

Youme
03-16-2008, 08:08 AM
Don't know a huge amount about occluders but I'm pretty sure they only hide the model if it is completely behind the occluder and then it will hide the whole model, so you're pretty far off I think

grazr
03-16-2008, 10:20 AM
An occluder will.. "occlude" an object if it's origin is obscured by the occluder. If you can see the models origin it will be rendered.

EDIT: Just a query, whats prop_scalable? Doesn't that allow you to scale a model for use in the 3dskybox? Could it be used here? Or am i way off? I've never used one before..

l3eeron
03-16-2008, 12:36 PM
I think toolss/invisible texture will work

poopster101
03-16-2008, 12:56 PM
possibly but then you still cant walk through it
which is what i think he wants to do

cruizer
03-16-2008, 03:15 PM
possibly but then you still cant walk through it
which is what i think he wants to do

Exactly!

Earl
03-16-2008, 03:22 PM
Looks like you're just not going to have barbed wire above your gate.... Maybe you could think of something else to put above it?

Scoobingsthe2nd
03-16-2008, 03:27 PM
maybe I'm missing something... but there is different scales of the fence you're using already. About as many different lengths as you could ever use. Why don't you just use those?

cruizer
03-16-2008, 06:18 PM
maybe I'm missing something... but there is different scales of the fence you're using already. About as many different lengths as you could ever use. Why don't you just use those?

It's not the fence I want, it's the barbed wire on top of the fence. The only fence that has it, and it is exactly what I want, is the security fence. It only comes in one size, really freaking tall.

If i put the full length of the fence on top of the wall, which is really tall already, you're never going to even see the barbed wire.

It looks like I just may not get to use it at all.

grazr
03-16-2008, 07:16 PM
You could just remove the fence at that section and do some fancy brush work in place of the barbed wire. Just an example.. took me maybe 15 minutes? Dunno.. didn't keep track. I reworked it a fair bit, and you should too.. to find out what works best, especially a good set of complimentary textures lol.

http://img.photobucket.com/albums/v213/grazr/wall1.jpg

woodbulb
03-17-2008, 03:53 PM
What about making a block with the invis texture and then making it a func_illusionary.. would that work?

Earl
03-17-2008, 06:30 PM
Isn't there a barbed wire texture than can be applied to a rope? If that's the case you could just make a rope with a whole bunch of keyframes in a helix.

poopster101
03-17-2008, 07:10 PM
make a rope with a whole bunch of keyframes in a helix.

it would be easier to make an arch and give it vertical height but thats the right idea
that could work with the right texture