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Lighting big problem [Archive] - TF2Maps.net Forums

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Spike
03-16-2008, 01:34 PM
My map lighting sucks don't know why. Seems to be "ok" inside buildings, but light_enviroment sucks, it goes through solids on some parts, fullbrighted, when I walk it changes the light tonality, when I walk some faces are black and then the normal texture. I have no leaks on the map, no erros too.

Please help meeeeeeee!

http://img374.imageshack.us/img374/9899/cppirateislandcopia0001sh4.jpg

http://img383.imageshack.us/img383/2361/cppirateislandcopia0002ym1.jpg

http://img383.imageshack.us/img383/7007/cppirateislandcopia0003jf4.jpg

http://img374.imageshack.us/img374/7559/cppirateislandcopia0004fl2.jpg

http://img374.imageshack.us/img374/1269/cppirateislandcopia0005lu8.jpg

http://img374.imageshack.us/img374/3900/cppirateislandcopia0008rb1.jpg

http://img374.imageshack.us/img374/8341/cppirateislandcopia0009qv3.jpg

http://img383.imageshack.us/img383/3917/cppirateislandcopia0010le5.jpg

http://img529.imageshack.us/img529/29/cppirateislandcopia0011vx2.jpg

http://img374.imageshack.us/img374/6103/cppirateislandcopia0012xm5.jpg

http://img383.imageshack.us/img383/4040/cppirateislandcopia0016cx9.jpg

http://img383.imageshack.us/img383/1766/cppirateislandcopia0017fz8.jpg

http://img383.imageshack.us/img383/4622/cppirateislandcopia0018bz6.jpg

Youme
03-16-2008, 01:40 PM
Those look like model textures mate, make sure that you're not using any textures with 'model' or 'prop' before the slash of their name.
Then get an env_tonemap_controller and a logic auto.

In the logic auto have three onmapspawn outputs to the env_tonemap_controller:
-setautoexposuremin ~ 0.7
-setautoexposuremax ~ 1.1
-setbloomscale ~ 0.3

where ~ means roughly

Spike
03-16-2008, 01:49 PM
Those look like model textures mate, make sure that you're not using any textures with 'model' or 'prop' before the slash of their name.
Then get an env_tonemap_controller and a logic auto.

In the logic auto have three onmapspawn outputs to the env_tonemap_controller:
-setautoexposuremin ~ 0.7
-setautoexposuremax ~ 1.1
-setbloomscale ~ 0.3

where ~ means roughly

OMG... how can I've been that idiot? lol thanks, they are prop textures.