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View Full Version : [TIP] Face Normal disp edit and a helper


A Boojum Snark
11-20-2007, 01:46 AM
I never knew how to use the Face Normal mode in the Paint Geometry box before today, and now that I do I love it.

When you have Face Normal selected, you must alt+rightclick on a face to pick it. The disp vertices will then move along that face's normal (an axis perpendicular to it's surface). Simple as that.

http://img.photobucket.com/albums/v401/aboojumsnark/long/fn-1.png

Now to provide easily accessible faces to use for this, I made the Displacement Companion Cube, a 42 sided brush made with love. :blushing: It has the 6 main faces for your standard X/Y/Z movement (much easier than having to switch the dropdown list all the time!), 12 faces at 45 degrees between the 6 main ones, and 24 other faces that are near to 22.5 degrees. All this means you can plop the DCC in view of where you will be displacement editing, grab the Face Normal option, and then easily switch between a multitude of axises for displacing.

Just remember not to compile with it visible! I found it handy to put it in a visgroup with other helper objects that I always turn off before compiling.

Place the VMF in sourcesdk\bin\orangebox\bin\prefabs to use it through the prefab function (http://developer.valvesoftware.com/wiki/Prefab#Inserting_prefabs).

http://img.photobucket.com/albums/v401/aboojumsnark/displacementcompanioncube.jpg

S.E.A.L.#555
11-20-2007, 01:51 AM
Very nice, Booj.

Any remember, World-Creators, you can left click to go one way along the axis, and right click to go the other.

Cheers.

Sgt Frag
03-24-2009, 02:26 PM
Nice, never knew how to use it, this'll come in handy.

Mar
03-24-2009, 10:22 PM
What are we supposed to do with that file? Hammer won't open it.

A Boojum Snark
03-24-2009, 10:39 PM
Not sure why you can't open it, I can, but it's for use as a prefab. I added that fact and the location it goes into the first post. I guess I forgot that bit. Added in the instructive picture I made for another thread too.
I also updated it because I noticed it's origin was off and would get spawned away from where you tried to place it as a prefab, so whoever got it might want to get it again.

mug
06-23-2009, 12:01 PM
Thanks ABS. This is very helpful for those awkward cliff corners after using subdivide

TheDarkerSideofYourShadow
08-29-2009, 07:41 PM
Just realized this works with "Smooth" as well. Therefore, this = win.

Jonah
08-30-2009, 01:30 AM
Holy crap, that's awesome

pl
08-30-2009, 02:45 AM
Wow... this is just fantastic! This is the key to lovely and smooth displacements. Thank you so much! :D

Aly
08-30-2009, 03:55 AM
That will make my life so much easier. Nice find.

Remix
08-30-2009, 05:26 PM
This is probably the most epic find in all of TF2 mapping history.

Psy
09-01-2009, 09:26 AM
If only I knew this when displacing the cliffs on Lighthouse. :P

The Political Gamer
09-09-2009, 09:49 PM
Very cool ABS! I going to try this out now.