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King of the hill? [Archive] - TF2Maps.net Forums

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grazr
03-16-2008, 07:28 PM
I noticed a "time-based points value" option in the "team_control_point" entity.

If you restricted both teams from winning by controlling "all" (the single cp) could you effectively create a king of the hill style gameplay map? Come to think of it, even with more than one point if desired?

At round end, when a timer runs out (10 minutes or what ever) The winner is resolved via points attained. I should really just test this myself.. but i'm lazy. Theories anyone?

EDIT: i just saw Roden's complex map :P i guess it is possible! Although slightly different to what i had imagined. Do people like this gameplay? Canalzone was similar too.

The Scientist
03-16-2008, 08:09 PM
Oh, that's bloody brilliant. King of the Hill for TF2 would be amazing! If you get it to work they way you were talking about, make a tutorial, I would love to use this gamemode.

TotalMark
03-18-2008, 12:44 PM
I made a map that had a gamemode similar to this, you had to hold the CP for five minutes. The timer reset if the other team captured the point.

I was never satisfied with the way it looked however so I never released it.

I also never really figured out the point system.

The Scientist
03-18-2008, 01:36 PM
Maybe someone could talk to valve and see if they could integrate a small HUD update so a time based points system would be available for cp....

ryodoan
03-18-2008, 02:07 PM
When Roden's map first came out I was not a big fan, but it has improved quite a bit and it has grown on me.

However, that said, I think a map with 3 CP's would be an interesting concept for this game type. On Roden's map I get kinda overwhelmed with the 8 CP's

TheBladeRoden
03-18-2008, 02:35 PM
Hey, there's only 7 CP's now!

The Scientist
03-18-2008, 05:28 PM
I think a King of the Hill map with 1 cp point in the middle that everyone had to fight over could be a lot of fun. If someone actually got it to work, a lot of testing would have to be done to find the right capture time and rate at which you got points, but it could prove to be a very intense battle.

Pseudo
03-18-2008, 07:16 PM
There are several "King of the Hill" maps for TF2 but they don't use a time-based point system like that. One team just has to hold the control point for a certain amount of time. A timer counts down to zero when your team is in control instead of points being awarded. I'm working on one (http://forums.tf2maps.net/showthread.php?t=861), here's another (http://forums.tf2maps.net/showthread.php?t=480), and FBSbanana lists three (http://www.fpsbanana.com/maps/search?s%5Bmaps.name%5D=koth&s%5Bmaptypes.catid%5D=297).

dookiebot
03-20-2008, 11:45 AM
I am working on a King of the Hill type map.... except the hill itself is more of a component of the map and not the core of it.

Meaning the gameplay won't be time based for the hill CP but simply a Dustbowl style gameplay where Red team has to win more matches than Blu.