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Won't recognize CP, and crashes when I walk up to it [Archive] - TF2Maps.net Forums

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Aarchane
03-20-2008, 12:16 PM
I've been confused by this one for awhile now, and cannot find discrepancy between the control point and others.

There are 5 CP's in the level (index 0-4), and only 4 register. The fourth one is the issue (control_point_4, capture_area_4, and index 3). It doesn't show that it is a capture point at all when I test the map, just an alone prop_dynamic. But if I walk up to it the game crashes. I've compared it again and again to the others and it seems the exact same so I thought I would see if anyone else could help with it.

l3eeron
03-20-2008, 04:24 PM
Could be any number of things....

a bad I/O?

an error in a brush in that vis leaf or something weird like that? (could be coincidental)


a faulty cp_master? (you do have on right?)

maybe post screen shots of your CP's settings so we can scrutinize further.

*in the voice of Dr. Evil*
"Throw me a fricken bone, need the info"

Aarchane
03-20-2008, 07:26 PM
I claim idiot of the week. I was wrong about which wasn't working, it was just an index set to 0 instead of 1 *slaps himself*

poopster101
03-20-2008, 07:51 PM
*slaps Aarchane*
hahaha j/k