Jazz
03-21-2008, 07:55 PM
Hey, I've got another problem... Whenever I try to compile my map, it stops compiling after 10-15 seconds. I checked the map AND INTERLOPERS for problems and everything seems to be ok. But when I run the map, several brushes are missing, lights are all messed up, etc.
Here is my compile log in case you need it.
** Executing...
** Command: "c:\program files\steam\steamapps\jazzy_stick\sourcesdk\bin\or angebox\bin\vbsp.exe"
** Parameters: -game "c:\program files\steam\steamapps\jazzy_stick\team fortress 2\tf" "C:\Documents and Settings\HP_Owner\My Documents\ctf_pool"
Valve Software - vbsp.exe (Sep 21 2007)
2 threads
materialPath: c:\program files\steam\steamapps\jazzy_stick\team fortress 2\tf\materials
Loading C:\Documents and Settings\HP_Owner\My Documents\ctf_pool.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Documents and Settings\HP_Owner\My Documents\ctf_pool.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_hydro_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_hydro_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Found a displacement edge abutting multiple other edges.
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Overlay touching too many faces (touching 112, max 64)
Overlay overlays/drain001 at 251.1 379.7 -1344.0
** Executing...
** Command: "c:\program files\steam\steamapps\jazzy_stick\sourcesdk\bin\or angebox\bin\vvis.exe"
** Parameters: -game "c:\program files\steam\steamapps\jazzy_stick\team fortress 2\tf" -fast "C:\Documents and Settings\HP_Owner\My Documents\ctf_pool"
Valve Software - vvis.exe (Nov 8 2007)
fastvis = true
2 threads
reading c:\documents and settings\hp_owner\my documents\ctf_pool.bsp
reading c:\documents and settings\hp_owner\my documents\ctf_pool.prt
1 portalclusters
0 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
Optimized: 0 visible clusters (0.00%)
Total clusters visible: 1
Average clusters visible: 1
Building PAS...
Average clusters audible: 1
visdatasize:14 compressed from 16
writing c:\documents and settings\hp_owner\my documents\ctf_pool.bsp
1 second elapsed
** Executing...
** Command: "c:\program files\steam\steamapps\jazzy_stick\sourcesdk\bin\or angebox\bin\vrad.exe"
** Parameters: -game "c:\program files\steam\steamapps\jazzy_stick\team fortress 2\tf" -noextra "C:\Documents and Settings\HP_Owner\My Documents\ctf_pool"
Valve Software - vrad.exe SSE (Nov 8 2007)
Valve Radiosity Simulator
2 threads
[Reading texlights from 'lights.rad']
[34 texlights parsed from 'lights.rad']
Loading c:\documents and settings\hp_owner\my documents\ctf_pool.bsp
Setting up ray-trace acceleration structure... Done (3.23 seconds)
4187 faces
819897 square feet [118065224.00 square inches]
60 Displacements
181586 Square Feet [26148472.00 Square Inches]
4187 patches before subdivision
83857 patches after subdivision
DecompressVis: 0 repeat
** Executing...
** Command: Copy File
** Parameters: "C:\Documents and Settings\HP_Owner\My Documents\ctf_pool.bsp" "c:\program files\steam\steamapps\jazzy_stick\team fortress 2\tf\maps\ctf_pool.bsp"
Here is my compile log in case you need it.
** Executing...
** Command: "c:\program files\steam\steamapps\jazzy_stick\sourcesdk\bin\or angebox\bin\vbsp.exe"
** Parameters: -game "c:\program files\steam\steamapps\jazzy_stick\team fortress 2\tf" "C:\Documents and Settings\HP_Owner\My Documents\ctf_pool"
Valve Software - vbsp.exe (Sep 21 2007)
2 threads
materialPath: c:\program files\steam\steamapps\jazzy_stick\team fortress 2\tf\materials
Loading C:\Documents and Settings\HP_Owner\My Documents\ctf_pool.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Documents and Settings\HP_Owner\My Documents\ctf_pool.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_hydro_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_hydro_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Found a displacement edge abutting multiple other edges.
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Overlay touching too many faces (touching 112, max 64)
Overlay overlays/drain001 at 251.1 379.7 -1344.0
** Executing...
** Command: "c:\program files\steam\steamapps\jazzy_stick\sourcesdk\bin\or angebox\bin\vvis.exe"
** Parameters: -game "c:\program files\steam\steamapps\jazzy_stick\team fortress 2\tf" -fast "C:\Documents and Settings\HP_Owner\My Documents\ctf_pool"
Valve Software - vvis.exe (Nov 8 2007)
fastvis = true
2 threads
reading c:\documents and settings\hp_owner\my documents\ctf_pool.bsp
reading c:\documents and settings\hp_owner\my documents\ctf_pool.prt
1 portalclusters
0 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
Optimized: 0 visible clusters (0.00%)
Total clusters visible: 1
Average clusters visible: 1
Building PAS...
Average clusters audible: 1
visdatasize:14 compressed from 16
writing c:\documents and settings\hp_owner\my documents\ctf_pool.bsp
1 second elapsed
** Executing...
** Command: "c:\program files\steam\steamapps\jazzy_stick\sourcesdk\bin\or angebox\bin\vrad.exe"
** Parameters: -game "c:\program files\steam\steamapps\jazzy_stick\team fortress 2\tf" -noextra "C:\Documents and Settings\HP_Owner\My Documents\ctf_pool"
Valve Software - vrad.exe SSE (Nov 8 2007)
Valve Radiosity Simulator
2 threads
[Reading texlights from 'lights.rad']
[34 texlights parsed from 'lights.rad']
Loading c:\documents and settings\hp_owner\my documents\ctf_pool.bsp
Setting up ray-trace acceleration structure... Done (3.23 seconds)
4187 faces
819897 square feet [118065224.00 square inches]
60 Displacements
181586 Square Feet [26148472.00 Square Inches]
4187 patches before subdivision
83857 patches after subdivision
DecompressVis: 0 repeat
** Executing...
** Command: Copy File
** Parameters: "C:\Documents and Settings\HP_Owner\My Documents\ctf_pool.bsp" "c:\program files\steam\steamapps\jazzy_stick\team fortress 2\tf\maps\ctf_pool.bsp"